Editing Development of Halo: Combat Evolved

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==Macworld and official unveiling==
==Macworld and official unveiling==
On July 21, 1999, during the Macworld Conference & Expo, Steve Jobs announced that ''Halo'' would be released for Mac OS and Windows simultaneously.<ref>[http://pc.ign.com/articles/068/068975p1.html ''IGN: Heavenly "Halo"'']</ref> Before this public announcement, game industry journalists under a non-disclosure agreement had previewed the game in a private showing during [[Electronic Entertainment Expo|E3 1999]] - mid-May of that year - and were reportedly amazed.{{Ref/Reuse|untold}}<ref>[http://halo.bungie.org/pressscans/display.html?scan=pcgamerusoct99 ''PC Gamer: Your first look at... "Halo"'']</ref> However, the game was still nameless and thus Bungie hired a branding company to help them name the game. The company and Bungie generated hundreds of names{{Ref/Reuse|untold}} including:
On July 21, 1999, during the Macworld Conference & Expo, Steve Jobs announced that ''Halo'' would be released for Mac OS and Windows simultaneously.<ref>[http://pc.ign.com/articles/068/068975p1.html ''IGN: Heavenly "Halo"'']</ref> Before this public announcement, game industry journalists under a non-disclosure agreement had previewed the game in a private showing during [[Electronic Entertainment Expo|E3 1999]] - mid-May of that year - and were reportedly amazed.{{Ref/Reuse|untold}}<ref>[http://halo.bungie.org/pressscans/display.html?scan=pcgamerusoct99 ''PC Gamer: Your first look at... "Halo"'']</ref> However, the game was still nameless and thus Bungie hired a branding company to help them name the game. The company and Bungie generated hundreds of names{{Ref/Reuse|untold}} including "The Santa Machine", "The Crystal Palace", "Solipsis",<ref name="solipsis" group="Note">Solipsis was the original name for the planet the ring orbited, now known in canon as [[Threshold]].</ref> "Hard Vacuum", "Starshield", "Star Maker", "Age of Aquarius"{{Ref/Reuse|OriginOfHalo}} and "Red Shift".<ref name="AOH73">''[[The Art of Halo: Creating a Virtual World]]'' - ''p. 73''</ref> However, the name the team ultimately settled on was "Covenant", and this name was given several logo treatments.{{Ref/Reuse|untold}} However, one artist - [[Paul Russel]] - thought the name was "stupid" and came up with five or six other names,{{Ref/Reuse|untold}} including "Project: Halo".{{Ref/Reuse|AOH73}} Few people at the studio liked the name at first, as some thought it was too-religious and that it didn't particularly sound like an action game.{{Ref/Reuse|untold}}{{Ref/Reuse|AOH73}} However, when Russel wrote down the name on the whiteboard in the studio, the name "clicked" in a way that was simple, and described the intent of the universe while maintaining a sense of mystery.{{Ref/Reuse|untold}} Bungie also teased fans with a Blam! mention on their webcam,<ref>[http://halo.bungie.org/bborgarch/bborg_072199/e3.html ''halo.bungie.org - E3 Shenanigans'']</ref> and on May 20 a ''Myth II'' fan site was suddenly updated with what would become the Blam! project's final name - ''Halo''.<ref name="MBO">[http://marathon.bungie.org/story/blam.html ''marathon.bungie.org - Blam!'']</ref> The trademark for ''Halo'' was filed in February 1999.<ref>[https://inventively.com/trademarks/halo/microsoft-corporation/75638523 ''Halo trademark'']</ref>
{{Col-begin}}
{{Col-2}}
*The Santa Machine{{Ref/Reuse|OriginOfHalo}}
*The Crystal Palace{{Ref/Reuse|OriginOfHalo}}
*Solipsis{{Ref/Reuse|OriginOfHalo}}<ref name="solipsis" group="Note">Solipsis was the original name for the planet the ring orbited, now known in canon as [[Threshold]].</ref>
*Hard Vacuum{{Ref/Reuse|OriginOfHalo}}
*Starshield{{Ref/Reuse|OriginOfHalo}}
*Star Maker{{Ref/Reuse|OriginOfHalo}}
*Age of Aquarius{{Ref/Reuse|OriginOfHalo}}
*Red Queen{{Ref/Twitter|docabominable|1545261821078142978|Paul Russel|Quote=No idea. It was on the initial list of names. Along with others like Solipsis (which is a current game title), Red Queen and maybe 20 more that I forgot.|D=10|M=07|Y=2022}}
*Red Shift.<ref name="AOH73">''[[The Art of Halo: Creating a Virtual World]]'' - ''p. 73''</ref> (preferred by Jason Jones){{Ref/Reuse|7steps}}
{{Col-2}}
A number of names (including several of the previously-mentioned ones) were written down on a whiteboard and showcased on a replica whiteboard in the ''7 Steps to World Domination'' documentary on the ''[[Halo 3 Legendary Edition]]'' disc 2. This board was a replica made for the purposes of showcase in the documentary, and it is unclear how many of the below were actually considered or whether they were simply made up for the documentary.{{Ref/Twitter|docabominable|1545265216371544064|Paul Russel|Quote=I had a printout (the whiteboard was faked for the video), each title had a short definition. The sheet, (@Jimmy_McQ might’ve lost it) was from meeting 2, Halo was “a 3 dimensional orbit near one of three Lagrange points…”. My “ring in space the Covenant worship” didn’t inspire.|D=10|M=07|Y=2022}}
*Resonance{{Ref/YouTube|Id=7steps|HlMQI97L5ww|Halo Archiver|Halo 3 Essential Disc 2: "7 Steps To World Domination/Cortana Chronicles".VOB|Time=400}}
*Pulse{{Ref/Reuse|7steps}}
*Provocation{{Ref/Reuse|7steps}}
*Free Fall{{Ref/Reuse|7steps}}
*K3{{Ref/Reuse|7steps}}
*Hostile Environment{{Ref/Reuse|7steps}}
*Flare{{Ref/Reuse|7steps}}
*Chaos{{Ref/Reuse|7steps}}
{{Col-end}}
 
However, the name the team ultimately settled on was "Covenant", and this name was given several logo treatments.{{Ref/Reuse|untold}} However, one artist - [[Paul Russel]] - thought the name was "stupid" and came up with five or six other names,{{Ref/Reuse|untold}} including "Project: Halo".{{Ref/Reuse|AOH73}} Few people at the studio liked the name at first, as some thought it was too-religious and that it didn't particularly sound like an action game.{{Ref/Reuse|untold}}{{Ref/Reuse|AOH73}} However, when Russel wrote down the name on the whiteboard in the studio, the name "clicked" in a way that was simple, and described the intent of the universe while maintaining a sense of mystery.{{Ref/Reuse|untold}} Russel later came up with a handful of quick concepts for the game logo based on the idea of the word "Halo" being comprised of barely-legible runes{{Ref/Twitter|docabominable|1537926016961720320|Paul Russel|Quote=I’ve done lots of logo design and the quick spitballin’ phase is the most fun because you get to put to paper all the ridiculous stuff. You can see which parts of some of those designs Lorraine pulled together for the final logo. My thought was runes, unrecognizable as English.|D=10|M=07|Y=2022}}, which were sent to [[Lorraine McLees]] - who produced around thirty final logo treatments. The logos produced by McLees were the only way Russel found out that the name Halo had been chosen by Bungie, with Russel under the impression everyone on the team hated the name.{{Ref/Reuse|RusselLogos}}{{Ref/Twitter|docabominable|1538051273697681408|Paul Russel|Quote=I only got a glance at them, there were maybe 30 ideas and I thumbed through them really fast. Seeing them is how I found out they chose Halo as the name, so I was also kind of stunned about that, too. I thought they hated it.|D=10|M=07|Y=2022}}
<gallery>
File:HCE Logos Concept.jpg|Sketches for the game's logo by Paul Russel.{{Ref/Twitter|Id=RusselLogos|docabominable|1537923763932495879|Paul Russel|Quote=Random sketchbook dump 1999: After Halo was picked as a title and the logo design}}
File:HCE EarlyBadLogo 1.jpg|An early logo produced by a marketing agency.{{Ref/Site|Id=H2bday|URL=http://halo.bungie.net/news/content.aspx?type=topnews&cid=7139|Site=Bungie.net|Page=Halo 2: One Year Later|D=20|M=01|Y=2013}}
File:HCE EarlyBadLogo 2.jpg|An early logo produced by a marketing agency.{{Ref/Reuse|H2bday}}
File:HCE EarlyBadLogo 3.jpg|An early logo produced by Paul Russel.{{Ref/Reuse|H2bday}}
File:HCE EarlyBadLogo 4.jpg|A near-final logo produced by Lorraine McLees.{{Ref/Reuse|H2bday}}
</gallery>
 
Bungie also teased fans with a Blam! mention on their webcam,<ref>[http://halo.bungie.org/bborgarch/bborg_072199/e3.html ''halo.bungie.org - E3 Shenanigans'']</ref> and on May 20 a ''Myth II'' fan site was suddenly updated with what would become the Blam! project's final name - ''Halo''.<ref name="MBO">[http://marathon.bungie.org/story/blam.html ''marathon.bungie.org - Blam!'']</ref> The trademark for ''Halo'' was filed in February 1999.<ref>[https://inventively.com/trademarks/halo/microsoft-corporation/75638523 ''Halo trademark'']</ref>


Prior to the 1999 Macworld conference, however, then-executive vice president of Bungie Peter Tamte joined the company due to a wish to help an entreprenueurial company grow following Bungie's setbacks in 1998 and the disastrous release of ''Myth II''. Tamte was a former-Apple employee, and one of his first actions was calling his old boss - Steve Jobs - to ask him to introduce ''Halo'' to the world. [[Joseph Staten]], Jason Jones and Tamte went to the Apple HQ to pitch the demo to Jobs - with Jones presenting and Staten there in case the demo didn't work.{{Ref/Reuse|untold}} The OpenGL technology used on the soon-to-be Mac didn't work yet, and the demo was shown to Jobs on a PC just twelve days before the game was set to be announced for a Mac release at Macworld conference.<ref name="MBOjones">[http://marathon.bungie.org/story/jjonestranscript.html ''marathon.bungie.org: Transcript of Miguel Chavez's "The Jason Jones Macworld Expo NY Interview movie".'']</ref> By the Friday before the Macworld showing, it became clear that the studio wouldn't be able to get sound working on the Mac, and thus [[Martin O'Donnell]] was tasked with creating a soundtrack that could be played from a CD. The instructions given to him by Staten on the Saturday before the conference were the words "Ancient. Epic. Mysterious.", and Marty began brainstorming melodies, settling on the now-famous [[Halo Theme|gregorian chant]]. The piece was recorded on the following Monday and burned onto a CD for presentation in New York the following day,<ref name="bravenew">[https://www.youtube.com/watch?v=OtG6--4r_qk ''YouTube: O Brave New World'']</ref><ref name="H2A">[https://www.youtube.com/watch?v=W9-Wk_R3SPw ''Youtube: Remaking the Legend - Halo 2: Anniversary''] - ''3:10''</ref> before someone promptly stepped on and broke the CD in New York. Luckily, Marty had a backup.<ref name="bitner">[http://halo.bungie.org/misc/interviews/halonews.nbitner.092599/ ''halo.bungie.org: The Nathan Bitner Interview'']</ref>
Prior to the 1999 Macworld conference, however, then-executive vice president of Bungie Peter Tamte joined the company due to a wish to help an entreprenueurial company grow following Bungie's setbacks in 1998 and the disastrous release of ''Myth II''. Tamte was a former-Apple employee, and one of his first actions was calling his old boss - Steve Jobs - to ask him to introduce ''Halo'' to the world. [[Joseph Staten]], Jason Jones and Tamte went to the Apple HQ to pitch the demo to Jobs - with Jones presenting and Staten there in case the demo didn't work.{{Ref/Reuse|untold}} The OpenGL technology used on the soon-to-be Mac didn't work yet, and the demo was shown to Jobs on a PC just twelve days before the game was set to be announced for a Mac release at Macworld conference.<ref name="MBOjones">[http://marathon.bungie.org/story/jjonestranscript.html ''marathon.bungie.org: Transcript of Miguel Chavez's "The Jason Jones Macworld Expo NY Interview movie".'']</ref> By the Friday before the Macworld showing, it became clear that the studio wouldn't be able to get sound working on the Mac, and thus [[Martin O'Donnell]] was tasked with creating a soundtrack that could be played from a CD. The instructions given to him by Staten on the Saturday before the conference were the words "Ancient. Epic. Mysterious.", and Marty began brainstorming melodies, settling on the now-famous [[Halo Theme|gregorian chant]]. The piece was recorded on the following Monday and burned onto a CD for presentation in New York the following day,<ref name="bravenew">[https://www.youtube.com/watch?v=OtG6--4r_qk ''YouTube: O Brave New World'']</ref><ref name="H2A">[https://www.youtube.com/watch?v=W9-Wk_R3SPw ''Youtube: Remaking the Legend - Halo 2: Anniversary''] - ''3:10''</ref> before someone promptly stepped on and broke the CD in New York. Luckily, Marty had a backup.<ref name="bitner">[http://halo.bungie.org/misc/interviews/halonews.nbitner.092599/ ''halo.bungie.org: The Nathan Bitner Interview'']</ref>

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