Editing Delta Halo

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*Using the [[Halo 2 skulls|Sputnik]] skull, it is possible to jump into Regret and find ''The Gate'', which is a switch located where the first Gondola would arrive. Upon opening it you will hear the noise the Gondola makes when you start it up. It has been highly controversial between ''Halo'' fans because no one knows its purpose although it is most likely to be a place holder for the Gondola itself.
*Using the [[Halo 2 skulls|Sputnik]] skull, it is possible to jump into Regret and find ''The Gate'', which is a switch located where the first Gondola would arrive. Upon opening it you will hear the noise the Gondola makes when you start it up. It has been highly controversial between ''Halo'' fans because no one knows its purpose although it is most likely to be a place holder for the Gondola itself.
*At the beginning of the level, when you clear the Covenant from the first structure, move on to the bridge area, and get the Scorpion. If you do this, the game will act as if you did not go get the Scorpion, and will spawn a Warthog. Cortana will also say "Let's wait for the Warthog, unless you'd rather walk" on your way back through with the tank.
*At the beginning of the level, when you clear the Covenant from the first structure, move on to the bridge area, and get the Scorpion. If you do this, the game will act as if you did not go get the Scorpion, and will spawn a Warthog. Cortana will also say "Let's wait for the Warthog, unless you'd rather walk" on your way back through with the tank.
*When looking directly at the holographic projections of Regret, press the "melee button" and John will charge towards the projection as if you were actually about to melee an enemy unit. This is because, to save time, an alternate model of Regret with no collision model is used for holograms. This also occurs on the holograms viewing the Heretic Leader at the beginning of the level The Oracle, and The Prophet of Truth on the ''Halo 3'' level [[The Covenant (level)|The Covenant]].
*When looking directly at the holographic projections of Regret, press the "melee button" and John will charge towards the projection as if you were actually about to melee an enemy unit. This is because, to save time, an alternate model of Regret with no collision model is used for holograms. This also occurs on the holograms viewing the Heretic Leader at the beginning of the level The Oracle, and The Prophet of Truth on the ''Halo 3'' levels [[The Covenant (level)|The Covenant]].
*At the starting of the level when you hold the Temple with the Helljumpers where the Kig-Yar and the Unggoy were in the cinematic, climb up the hill, walk around until it says ''Loading...done''. After that, go somewhere low that you can get to the ground without dying. There will be no enemies for the whole level, but you'll also be unable to get to the next level because a door will be locked. Also, all holograms of the High Prophet of Regret will just be of his [[Gravity throne|Gravity Throne]], with no Prophet sitting in it. In addition, at the set of buildings before the last checkpoint, you can drive a Ghost up to the area of gondolas in the next level. There will be no enemies. However, this area is inaccessible. You will fall and die instantly.
*At the starting of the level when you hold the Temple with the Helljumpers where the Kig-Yar and the Unggoy were in the cinematic, climb up the hill, walk around until it says ''Loading...done''. After that, go somewhere low that you can get to the ground without dying. There will be no enemies for the whole level, but you'll also be unable to get to the next level because a door will be locked. Also, all holograms of the High Prophet of Regret will just be of his [[Gravity throne|Gravity Throne]], with no Prophet sitting in it. In addition, at the set of buildings before the last checkpoint, you can drive a Ghost up to the area of gondolas in the next level. There will be no enemies. However, this area is inaccessible. You will fall and die instantly.
*When you reach the temple where you must clear a Landing Zone for the Pelican and its drop pods, after you eliminate all enemies that exit the temple, about half the time all surviving ODSTs (only a maximum of 3) will suddenly vanish. Rarely, only one or two will vanish. The Marine reinforcement(s) will never disappear, only the Helljumpers.
*When you reach the temple where you must clear a Landing Zone for the Pelican and its drop pods, after you eliminate all enemies that exit the temple, about half the time all surviving ODSTs (only a maximum of 3) will suddenly vanish. Rarely, only one or two will vanish. The Marine reinforcement(s) will never disappear, only the Helljumpers.

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