Editing Damage types

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''[[Halo: Combat Evolved]]'' does not use a global damage table, instead every damage effect tag contains its own complete set of damage multipliers. A finite set of materials exist within ''Halo: Combat Evolved'' as a hardcoded engine limitation and the number of unique materials cannot be modified via tags. Below is an example of the [[Assault Rifle (gameplay)|assault rifle]]'s damage multipliers. More weapon damage multipliers can be found on their respective weapon pages.
''[[Halo: Combat Evolved]]'' does not use a global damage table, instead every damage effect tag contains its own complete set of damage multipliers. A finite set of materials exist within ''Halo: Combat Evolved'' as a hardcoded engine limitation and the number of unique materials cannot be modified via tags. Below is an example of the [[Assault Rifle (gameplay)|assault rifle]]'s damage multipliers. More weapon damage multipliers can be found on their respective weapon pages.
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
! colspan="100%" | Assault Rifle bullet - ''[[Halo: Combat Evolved]]'' damage modifiers
! colspan="100%" | Assault Rifle - ''[[Halo: Combat Evolved]]'' damage modifiers
|-
|-
!dirt!!sand!!stone!!snow!!wood!!metal (hollow)!!metal (thin)!!metal (thick)!!rubber!!glass!!force field!!grunt!!hunter armor!!hunter skin!!elite!!jackal!!jackal energy shield!!engineer!!engineer force field!!flood combat form!!flood carrier form!!cyborg!!cyborg energy shield!!armored human!!human!!sentinel!!monitor!!plastic!!water!!leaves!!elite energy shield!!ice!!hunter shield
!dirt!!sand!!stone!!snow!!wood!!metal (hollow)!!metal (thin)!!metal (thick)!!rubber!!glass!!force field!!grunt!!hunter armor!!hunter skin!!elite!!jackal!!jackal energy shield!!engineer!!engineer force field!!flood combat form!!flood carrier form!!cyborg!!cyborg energy shield!!armored human!!human!!sentinel!!monitor!!plastic!!water!!leaves!!elite energy shield!!ice!!hunter shield

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