Editing Controller Sentinel

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|name=Controller Sentinel
|name=Controller Sentinel
|image=[[File:HW2-Controller.png|300px]]
|image=[[File:HW2-Controller.png|300px]]
|role=Localized defense{{Ref/Reuse|CFFrosty}}{{Ref/Reuse|PL}}
|role=Localized defense
|length=
|length=
|height=
|height=
|mass=
|mass=
|armament=*[[Sentinel pulse]]{{Ref/Reuse|CFFrosty}}{{Ref/Reuse|PL}}
|armament=*[[Sentinel pulse]]
*[[Sentinel beam]]{{Ref/Reuse|CFFrosty}}{{Ref/Reuse|PL}}
*[[Sentinel beam]]
|armor=Forward-facing [[energy shield]]
|armor=Forward-facing [[energy shield]]
}}
}}


The '''Controller Sentinel''' is a [[Forerunner]] [[Sentinel]] designed for the defense of valuable technology on Forerunner installations.{{Ref/Site|Id=CFFrosty|URL=https://www.halowaypoint.com/en-us/news/stay-frosty|Site=Halo Waypoint|Page=Canon Fodder - Stay Frosty|D=30|M=10|Y=2022}}{{Ref/Book|Id=Enc22|Enc22|Page=329}}
The '''Controller Sentinel''' is a [[Forerunner]] [[Sentinel]] designed for the defense of valuable technology on [[Installation 00]].{{Ref/Site|Id=CFFrosty|URL=https://www.halowaypoint.com/en-us/news/stay-frosty|Site=Halo Waypoint|Page=Canon Fodder - Stay Frosty|D=30|M=10|Y=2022}}


==Overview==
== Design details ==
===Design details===
Similar to the roles of the [[Enforcer]]s, the Controllers are deployed to guard key locations and counter escalating threats on Installation 00. Controllers are equipped with a supercharged [[Sentinel pulse]] as its primary weapon and a [[Sentinel beam]] as its secondary weapon (to prevent enemies from hiding in its blind spot). For defense, they are equipped with forward-facing [[energy shield]]ing, which has been described to be an improvement of the ones used by the Enforcers.{{Ref/Reuse|CFFrosty}}{{Ref/Game|Id=PL|HW2|Phoenix Logs|Detail=Controller Sentinel}}
Similar to the roles of the [[Enforcer Sentinel]]s, the Controllers are deployed to guard key locations and counter escalating threats on a given installation. Where they differ is that the Enforcers are strictly intended for use in fighting outbreaks of the [[Flood]] parasite, whereas Controllers are tasked to guard key sites and technologies. They are restricted in their mobility, and are effectively "tethered" within a set radii of their charges.{{Ref/Reuse|CFFrosty}}{{Ref/Game|Id=PL|HW2|Phoenix Logs|Detail=Controller Sentinel}} Controllers are only awakened in the event that an installation-compromising threat is detected.{{Ref/Reuse|Enc22}}


===Armaments===
== Operational history ==
Controllers are equipped with a supercharged [[Sentinel pulse|wide-area pulse field emitter]] as its primary weapon and a [[Sentinel beam|persistent beam projector]] as its secondary weapon (to prevent enemies from hiding in its blind spot). For defense, they are equipped with forward-facing [[energy shield]]ing - an improvement of the ones used by the Enforcers.{{Ref/Reuse|CFFrosty}}{{Ref/Reuse|PL}}{{Ref/Reuse|Enc22}}
Controllers were found on [[Installation 00]] in late March and early April of [[2559]]. During the [[Second Ark Conflict]], Controllers on the Ark were put on high alert after forces of the [[Covenant]] [[Covenant remnants|splinter faction]], the [[Banished]], and those of the {{UNSCShip|Spirit of Fire}} battled one another across its surface. Controllers were among multiple additional tiers of mechanized defenders and reflexive defense protocols activated in response to the violence. The [[Orbital Drop Shock Trooper]] element known as [[Sunray Squad]] had to contend with Controllers during [[Operation: SPEARBREAKER]] - a mission to counter a plot by the Banished.{{Ref/Reuse|CFFrosty}}{{Ref/Reuse|PL}}
 
==Operational history==
Controllers were developed in [[2559]] in response to the outbreak of the [[Second Ark Conflict]] between the [[Banished]] and {{UNSCShip|Spirit of Fire}} on [[Installation 00]]. Their development was a response to counter the escalating threats encountered in the fighting, used to guard key sites of importance.{{Ref/Reuse|CFFrosty}}{{Ref/Reuse|PL}} In May of that year, they were first encountered by ''Spirit of Fire'' forces during [[Operation: SPEARBREAKER]]. During the mission, a task force led by [[Sunray 1-1]] fought against multiple Controllers guarding the region surrounding the construction and launch site for a {{Class|Despair|fighter}} and its [[design seed]], alongside the [[charging column]]s supporting it.{{Ref/Level|HW2|Gatecrashers}}{{Ref/Level|HW2|Not on My Watch}}
 
==In-game information==
===''Halo Wars 2''===
Controller Sentinels are only encountered in the ''[[Halo Wars 2: Operation: SPEARBREAKER]]'' campaign. They can be fought as enemies in the levels [[Gatecrashers]] and [[Not on My Watch]].
 
====Phoenix Log====
{| class="wikitable": style="margin-left: auto; margin-right: auto; border: none; width: 45%"
|+ '''[[Phoenix Logs|Phoenix Log]] - Controller Sentinel'''
|-
|{{:Phoenix Logs/Forerunner/Controller Sentinel}}
|}


==Production notes==
==Production notes==
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File:HW2 Concept ScourerSentinel.jpg|An evolution on the previous concept designs, now-renamed the "Scourer" Sentinel.
File:HW2 Concept ScourerSentinel.jpg|An evolution on the previous concept designs, now-renamed the "Scourer" Sentinel.
File:HW2 Concept ControllerSentinel.png|Finalised concept art of the Controller Sentinel for ''[[Halo Wars 2: Operation: SPEARBREAKER]]''.
File:HW2 Concept ControllerSentinel.png|Finalised concept art of the Controller Sentinel for ''[[Halo Wars 2: Operation: SPEARBREAKER]]''.
File:HW2 Spearbreaker Loadscreen Sketch.jpg|An early sketch of the Operation: SPEARBREAKER keyart.
File:HW2 Spearbreaker Loadscreen.jpg|Controller Sentinels in the final keyart for Operation: SPEARBREAKER.
</gallery>
</gallery>


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