Editing Containment

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{{Status|Gameplay}}
{{Era|RW}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|name=Containment
|name=Containment
|image=[[File:H2 Containment Overhead.jpg|300px]]
|image=[[File:H2_Containment_Overhead.jpg|300px]]
|game=''[[Halo 2]]''
|game=''[[Halo 2]]''
*[[Bonus Map Pack]]
*[[Bonus Map Pack]]
|devname=<code>containment</code>
|map=War Games Map_Set/: 639-1{{Ref/Site|Id=HU|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/locations/delta-halo|SiteName=Halo Waypoint|PageName=Delta Halo}}
|map=War Games Map_Set/: 639-1{{Ref/Site|Id=HU|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/locations/delta-halo|Site=Halo Waypoint|Page=Delta Halo}}
|location=[[Quarantine Zone]], [[Installation 05]]
|location=[[Quarantine Zone]], [[Installation 05]]
|terrain=Snowy valley, ice
|terrain=Snowy valley, ice
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==Production notes==
==Production notes==
{{Quote|This map is so big, the [[Xbox]] can't even hold it!|Paul Russel{{Ref|Id=Killtacular|''[[Halo 2: Killtacular]]''}}}}
{{Quote|This map is so big, the [[Xbox]] can't even hold it!|Paul Russel{{Ref|Id=Killtacular|''[[Halo 2: Killtacular]]''}}}}
Containment was created by designer [[Steve Cotton]] and environment artists [[Paul Russel]] and [[Michael Wu]] over a period of three months. Cotton started intending to remake [[Halo: Combat Evolved (PC port)|the ''Halo: Combat Evolved'' PC Port's]] [[Timberland]] level, though the bases ended up becoming more intracate with a similarity to those found on [[Sidewinder]], with the overall map layout eventually changing completely.{{Ref/Reuse|Killtacular}}{{Ref/Site|Id=lawrence|D=01|M=6|Y=2020|URL=http://www.lawrence.com/news/2005/jul/11/review_halo_2_multiplayer_map_pack_xbox/|Site=Lawrence.com|Page=Review: Halo 2 Multiplayer Map Pack - Xbox|Quote=Steve Cotton designed Containment and Sanctuary, the single best Halo 2 map. Containment started out as a conversion of Halo PC's greenish Timberland, then went through change after change until it was an entirely different wintry monster. And I say monster because it's huge.|Quotee=Matt Cox}} [[Max Hoberman]] provided additional oversight on the level to make sure the map didn't get too crazy{{Ref/Reuse|Killtacular}}, and programmer Jason Major was on hand to handle the performance and dynamic elements.{{Ref/Reuse|Manual}}
Containment was created by designer [[Steve Cotton]] and environment artists [[Paul Russel]] and [[Michael Wu]] over a period of three months. Cotton started intending to remake [[Halo: Combat Evolved (PC port)|the ''Halo: Combat Evolved'' PC Port's]] [[Timberland]] level, though the bases ended up becoming more intracate with a similarity to those found on [[Sidewinder]], with the overall map layout eventually changing completely.{{Ref/Reuse|Killtacular}}{{Ref/Site|Id=lawrence|D=01|M=6|Y=2020|URL=http://www.lawrence.com/news/2005/jul/11/review_halo_2_multiplayer_map_pack_xbox/|SiteName=Lawrence.com|PageName=Review: Halo 2 Multiplayer Map Pack - Xbox|Quote=Steve Cotton designed Containment and Sanctuary, the single best Halo 2 map. Containment started out as a conversion of Halo PC's greenish Timberland, then went through change after change until it was an entirely different wintry monster. And I say monster because it's huge.|Quotee=Matt Cox}} [[Max Hoberman]] provided additional oversight on the level to make sure the map didn't get too crazy{{Ref/Reuse|Killtacular}}, and programmer Jason Major was on hand to handle the performance and dynamic elements.{{Ref/Reuse|Manual}}


The level originally had what are referred to as "boo bags", described by Wu as "clusters of these boogers all over the level that would explode and harm you". Hoberman ultimately decided they bounced too much and made them static, a decision which upset Cotton and Russel. These "boo bags" eventually turned into the [[seven]] [[energy core]]s found littering the map in the final game.{{Ref/Reuse|Killtacular}}
The level originally had what are referred to as "boo bags", described by Wu as "clusters of these boogers all over the level that would explode and harm you". Hoberman ultimately decided they bounced too much and made them static, a decision which upset Cotton and Russel. These "boo bags" eventually turned into the [[seven]] [[energy core]]s found littering the map in the final game.{{Ref/Reuse|Killtacular}}
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==Trivia==
==Trivia==
===Easter eggs===
=== Easter Eggs ===
*If you take a [[SRS99C-S2 AM sniper rifle|sniper rifle]] and look at the Halo around the level near the sun base (the one with the orange yellow glowing buildings) you will see the face of Chris Carney, one of Bungie's developers, smiling. In the Machinima series "[[This Spartan Life]]" one of the players gets an unlock and is trapped playing ''Halo 2'' as the face.
*If you take a [[SRS99C-S2 AM sniper rifle|sniper rifle]] and look at the Halo around the level near the sun base (the one with the orange yellow glowing buildings) you will see the face of Chris Carney, one of Bungie's developers, smiling. In the Machinima series "[[This Spartan Life]]" one of the players gets an unlock and is trapped playing ''Halo 2'' as the face.
*Two [[Marathon]] symbols are present on the doors at the back of each base.
*Two [[Marathon]] symbols are present on the doors at the back of each base.
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==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HMCC H2 Containment Map.png|Containment Map.
File:HMCC H2 Containment Map.png|Containment Map.

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