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{{Status|Gameplay}}
{{Era|RW}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|pagegamelabel=H4
|hideb=yes
|name=Complex
|name=Complex
|image=[[File:H4 Complex.jpg|350px]]
|image=[[File:H4 Complex.jpg|350px]]
|game=''[[Halo 4]]''
|game=''[[Halo 4]]''
|devname=<code>z05_cliffside</code>
|map=War Games Map_Set/: 615-3<ref name="VIS">'''[[Halo 4: The Essential Visual Guide]]'''</ref>
|map=War Games Map_Set/: 615-3{{Ref/Book|Id=VIS|H4EVG|Page=206}}
|location= [[Galileo Base]], [[Requiem]]  
|location= [[Galileo Base]], [[Requiem]]{{Ref/Reuse|VIS}}
|terrain=[[Office of Naval Intelligence|ONI]] buildings, arid plains
|terrain=[[Office of Naval Intelligence|ONI]] buildings, arid plains
|playernumber=6-16
|playernumber=6-16
|gametypes=*[[Capture the Flag]]
|gametypes=*[[Capture the Flag]]
*[[Oddball]]
*[[Oddball]]
*[[Slayer]]
*[[Big Team Slayer]]
*[[Big Team Slayer]]
*[[Regicide]]
*[[Regicide]]
}}
}}
{{Article quote|Galileo's compartmentalized layout benefits protracted defensive stands in the unlikely event of an attack. }}
{{Article Quote|With the presence of numerous hostile entities on Requiem, ONI rigidly enforces a 'Persistent Field Resilience' mandate requiring that all science detachments (1) maintain onsite weapon caches, (2) optimize the site's layout to meet ONI spec for defensive emergencies, and (3) retain an escort of well-trained military personnel.}}


'''Complex''' is a large{{Ref/Reuse|VIS}} asymmetrical [[multiplayer]] map featured in ''[[Halo 4]]''.
'''Complex''' is a holographic reconstruction of [[Galileo Base]] on [[Requiem]] for use during [[War Games]] combat simulation.


==Universe and lore==
==Layout==
{{Main|Galileo Base}}
Complex is set at [[Galileo Base]], a makeshift [[United Nations Space Command|UNSC]] research facility on the surface of [[Requiem]]. The base is built around a [[Forerunner]] artifact that is in the process of being extracted. The base's central structure is a multilevel building with a tall Forerunner object in the center.<ref name="Examiner">[http://www.examiner.com/article/halo-4-multiplayer-complex-map-revealed-flood-mode-re-confirmed '''National Console Gaming''': ''Halo 4 multiplayer Complex map revealed, Flood mode re-confirmed'']</ref>  The facility has been optimized to meet [[Office of Naval Intelligence]] requirements for defensive emergencies,<ref name="Examiner"/> including what they referred to as "Persistent Field Resilience", a mandate that required combat readiness regardless of perceived environmental safety.<ref>[https://www.halowaypoint.com/en-us/universe/locations/requiem '''Halo Waypoint''': ''Requiem'']</ref> The facility appears damaged in at least one location (the building in the center of the map contains broken monitors).
Complex is holographic reconstruction of [[Galileo Base]], used during [[United Nations Space Command|UNSC]] [[War Games]] combat simulations. Galileo itself was a makeshift UNSC research facility located on the northeastern coastline of [[Requiem]]'s largest continent. With the presence of numerous hostile entities on Requiem, ONI rigidly enforced a "Persistent Field Resilience" mandate requiring that all science detachments (1) maintain onsite weapon caches, (2) optimize the site's layout to meet ONI spec for defensive emergencies, and (3) retain an escort of well-trained military personnel.  
The base was built around a [[Forerunner]] artifact that was in the process of being excavated. The base's central structure is a multilevel building with a tall Forerunner object in the center. The facility appears damaged in at least one location (the building in the center of the map contains broken monitors). Lots of flora are present, the most prominent being the almost [[Ugparassa tree|asparagus-like trees]] and the pink-red ferns.


Galileo Base was a critical site during Infinity’s [[Requiem Campaign|protracted ground campaign]] on Requiem, against [[Jul 'Mdama's Covenant]] in [[2558]]. Although this location was intended to be solely a science facility, ONI's "Persistent Field Resilience"  mandate proved well-founded, as the Covenant laid siege to Galileo numerous times, spurring multiple [[SPARTAN-IV program|Spartan IV Fireteams]] into action.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/universe/locations/requiem|Site=Halo Waypoint|Page=Requiem|D=23|M=1|Y=2021}}
Complex is a mid-to-large asymmetrical map with an emphasis on ranged combat and long sightlines. The base itself is a compound made up of three large buildings, a half-dozen or so small rooms, and numerous corridors and open walkways. In addition to these, there is another human structure that provides three pillars for cover. The only natural "structure" is a rocky, enclosed tunnel. Lots of flora are present, the most prominent being the almost [[Ugparassa tree|asparagus-like trees]] and the pink-red ferns. The map has only one side exposed to the nearby ocean, which players may fall into if they are not paying attention or are knocked off. No large vehicles are present, but a small quantity of [[Mongoose|Mongooses]] and [[Type-32 Ghost|Ghosts]] are provided to the players. Aside from [[Haven]], Complex is one of the most popular SWAT maps on the playlist, and is also popular for Capture the Flag and Infection.


==Overview==
The [[energy sword]] and [[Scattershot]] are located near the center, by the "Factory". Two [[SRS99-S5 AM sniper rifle|sniper rifles]] spawn at each team's base. The Ghosts and Mongooses spawn at both team's spawn bases.
===Layout===
Complex is a mid-to-large asymmetrical map with an emphasis on ranged combat and long sight-lines. The base itself is a compound made up of three large buildings, a half-dozen or so small rooms, and numerous corridors and open walkways. In addition to these, there is another human structure that provides three pillars for cover. The only natural "structure" is a rocky, enclosed tunnel. The map has only one side exposed to the nearby ocean, which players may fall into if they are not paying attention or are knocked off. No large vehicles are present, but a small quantity of [[Mongoose]]s and [[Ghost]]s are provided to the players.


The [[energy sword]] and [[Scattershot]] are located near the center, by the "Factory". Two [[sniper rifles]] spawn at each team's base. The Ghosts and Mongooses spawn at both team's spawn bases.
==Strategies==
<gallery>
File:HMCC H4 Complex Map.png|Complex Map.
File:Complex Overhead.jpg|Overhead view of the map.
</gallery>
 
====Callouts====
The following are locations on the map that were named in the ''[[Halo 4: Official Game Guide]]'':
*'''Near Fence'''
*'''Far Fence'''
*'''Warehouse''' - The Warehouse is a large two-story structure near Silo, Near Fence, Far Fence, and Watertank.
<gallery>
File:H4-Complex-07.jpg|Warehouse
</gallery>
*'''Watertank'''
*'''Silo'''
*'''Ledge'''
*'''Front Yard'''
*'''Mini Jerk'''
*'''Elbow'''
*'''Factory'''
*'''Top Jerk'''
*'''Courtyard'''
*'''Street'''
*'''Computer Room'''
*'''Kitchen'''
*'''Dirt Path'''
*'''Beach'''
*'''Helipad'''
*'''Modem'''
*'''Grotto'''
*'''Garage'''
*'''Big Door'''
===Strategies===
*Be careful while you are on rooftops, as there is rarely any available cover.
*Be careful while you are on rooftops, as there is rarely any available cover.
*The [[M395 DMR|DMR]] or [[BR85HB battle rifle|battle rifle]] is advantageous on the map, as they can be used to eliminate enemy snipers from afar and effectively defend the player in close-quarters situations.
*The [[M395 DMR|DMR]] or [[BR85HB battle rifle|battle rifle]] is advantageous on the map, as they can be used to eliminate enemy snipers from afar and effectively defend the player in close-quarters situations.
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*When sniping, constantly move locations before the enemy teams figure out your location.
*When sniping, constantly move locations before the enemy teams figure out your location.
*A shotgun is effective in the "Factory" location due to the area's close-quarters set-up and tight corners.
*A shotgun is effective in the "Factory" location due to the area's close-quarters set-up and tight corners.
{{Expand-section}}


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:H4 Complex Exterior Concept 1.jpg|Concept art of Complex's exterior buildings.
File:HMCC H4 Complex Map.png|Complex Map.
File:H4 Complex Exterior Concept 2.jpg|Concept art of Complex's exterior buildings.
File:Complex Overhead.jpg|Overhead view of the map.
File:H4 Complex Exterior Concept 3.jpg|Concept art of Complex's exterior buildings.
File:H4-Concept-Complex.jpg|Concept art of Complex.
File:H4-Concept-Complex.jpg|Concept art of Complex.
File:H4_Complex_Early_Concept.jpg|Concept art of Complex.
File:H4_Complex_Early_Concept.jpg|Concept art of Complex.
File:H4-Concept-Complex-Artifact.jpg|More concept art.
File:H4-Concept-Complex-Artifact.jpg|More concept art.
File:H4 Complex Concept Art.jpg|More concept art.
File:H4 Complex Concept Art.jpg|More concept art.
File:H4 Complex Interior Concept.jpg|Concept art of the interior of the base.
File:H4 Complex UgparassaTree Concept.jpg|Concept art of the [[Ugparassa tree]]s featured on the map.
File:Complex 2.jpg|Another view of Complex.
File:Complex 2.jpg|Another view of Complex.
File:H4-PlasmaPistol-FirstPerson.jpg|An indoor area on Complex. Note the [[Forerunner]] artifact in the background.
File:H4-PlasmaPistol-FirstPerson.jpg|An indoor area on Complex. Note the [[Forerunner]] artifact in the background.
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File:H4-T51CovenantCarbine-FirstPerson.jpg|Another area on Complex.
File:H4-T51CovenantCarbine-FirstPerson.jpg|Another area on Complex.
</gallery>
</gallery>
{{Linkbox|gallery=yes}}
{{Clear}}


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Levels|H4|mode=yes}}
{{Level|H4|mode=yes}}

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