Editing Arbiter (Killer Instinct)

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* '''Plasma Grenade (<span style="color:#00a2e8;">LP</span> + <span style="color:#ffc80f;">MP</span> + <span style="color:#fc3d3d;">HP</span>) -''' Arbiter can throw up to three sticky Plasma Grenades that detonate after three seconds, damaging any player caught in his blast. Holding '''Forward''' or '''Back''' changes the trajectory of the grenade, which staggers grounded players and recaptures airborne ones. Holding '''Down''' however detonates it instantly in front of Arbiter, causing a hard knockdown on airborne opponents. This attack has an invincible start-up and the grenades replenish after some time.
* '''Plasma Grenade (<span style="color:#00a2e8;">LP</span> + <span style="color:#ffc80f;">MP</span> + <span style="color:#fc3d3d;">HP</span>) -''' Arbiter can throw up to three sticky Plasma Grenades that detonate after three seconds, damaging any player caught in his blast. Holding '''Forward''' or '''Back''' changes the trajectory of the grenade, which staggers grounded players and recaptures airborne ones. Holding '''Down''' however detonates it instantly in front of Arbiter, causing a hard knockdown on airborne opponents. This attack has an invincible start-up and the grenades replenish after some time.
* '''Type-51 Carbine (<span style="color:#fc3d3d;">HK</span>) -''' Arbiter fires his Covenant Carbine straight ahead, but holding '''Forward''' shoots it diagonally upward as an anti-air, while pressing it in-air fires it diagonally downward. The Carbine can be fired in three-round bursts, and once all 18 rounds are depleted this attack is replaced by '''Interrogator''' and '''No Regret'''.
* '''Type-51 Carbine (<span style="color:#fc3d3d;">HK</span>) -''' Arbiter fires his Covenant Carbine straight ahead, but holding '''Forward''' shoots it diagonally upward as an anti-air, while pressing it in-air fires it diagonally downward. The Carbine can be fired in three-round bursts, and once all 18 rounds are depleted this attack is replaced by '''Interrogator''' and '''No Regret'''.
* '''Interrogator (Forward + <span style="color:#fc3d3d;">HK</span>) -''' Arbiter slams the stock of his Carbine as an overhead attack. After spending the Carbine's ammo this replaces the default '''<span style="color:#fc3d3d;">HK</span>''' on the ground.
* '''Interrogator (Forward + <span style="color:#fc3d3d;">HK</span>) -''' Arbiter slams the stock of his Carbine as an overhead attack. After spending the Carbine's ammo this replaces the default '''<span style="color:#fc3d3d;">HP</span>''' on the ground.
** '''No Regret (Forward + <span style="color:#fc3d3d;">HK</span>) {{C|AIR ONLY}} -''' Arbiter hits with the stock of his Carbine downward as a jumping strike. After spending the Carbine's ammo this replaces the default '''<span style="color:#fc3d3d;">HK</span>''' in the air.
** '''No Regret (Forward + <span style="color:#fc3d3d;">HK</span>) {{C|AIR ONLY}} -''' Arbiter hits with the stock of his Carbine downward as a jumping strike. After spending the Carbine's ammo this replaces the default '''<span style="color:#fc3d3d;">HP</span>''' in the air.
* '''Particular Justice (Down-Forward + <span style="color:#fc3d3d;">HK</span>) -''' Arbiter brings the stock of his Carbine up and above, making it a decent anti-air attack.
* '''Particular Justice (Down-Forward + <span style="color:#fc3d3d;">HK</span>) -''' Arbiter brings the stock of his Carbine up and above, making it a decent anti-air attack.
* '''Cloven Kick (Forward + <span style="color:#ffc80f;">MK</span>) -''' Arbiter steps forward with a straight kick, causing a wall-splat upon contact.
* '''Cloven Kick (Forward + <span style="color:#ffc80f;">MK</span>) -''' Arbiter steps forward with a straight kick, causing a wall-splat upon contact.
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===Finishers===
===Finishers===
* '''Ultra Combo (QCF + <span style="color:#00a2e8;">LP</span> + <span style="color:#ffc80f;">MP</span> + <span style="color:#fc3d3d;">HP</span>) -''' A unique finishing move that can only be performed when the opponent is in Danger. Arbiter begins an unrelenting string of attacks involving punches, kicks, and slashes, delivering 31 hits to the opponent before ending the match in style accompanied by a musical rhythm
* '''Ultra Combo (QCF + <span style="color:#00a2e8;">LP</span> + <span style="color:#ffc80f;">MP</span> + <span style="color:#fc3d3d;">HP</span>) -''' A unique finishing move that can only be performed when the opponent is in Danger. Arbiter begins a relentless string of attacks involving punches, kicks, and slashes, delivering 31 hits to the opponent before ending the match in style accompanied by a musical rhythm
** '''Ultra Ender (<span style="color:#ffc80f;">MP</span> + <span style="color:#ffc80f;">MK</span>) -''' Used to end the Ultra Combo prematurely or right near its end with a pwoerful Energy Sword strike.
** '''Ultra Ender (<span style="color:#ffc80f;">MP</span> + <span style="color:#ffc80f;">MK</span>) -''' Used to end the Ultra Combo prematurely or right near its end with a pwoerful Energy Sword strike.
* '''Stage Ultra: "Cratered" (QCF + <span style="color:#00a2e8;">LK</span> + <span style="color:#ffc80f;">MK</span> + <span style="color:#fc3d3d;">HK</span>) -''' Only available on the [[Arena of Judgment]] stage, the Stage Ultra is detailed in a separate section below.
* '''Stage Ultra: "Cratered" (QCF + <span style="color:#00a2e8;">LK</span> + <span style="color:#ffc80f;">MK</span> + <span style="color:#fc3d3d;">HK</span>) -''' Only available on the [[Arena of Judgment]] stage, the Stage Ultra is detailed in a separate section below.
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==Stage==
==Stage==
[[File:Judge.jpg|thumb|250px|right]]
{{Main|Arena of Judgment}}
{{Main|Arena of Judgment}}


The Arbiter's stage is the Arena of Judgment, a long-abandoned structure on [[Sanghelios]]. The stage background features a battle between the [[Swords of Sanghelios]] and [[Jul 'Mdama's Covenant]]. As the match progresses, the battle destroys the statues and other structures constituting the arena. At different stages of the match, a {{Pattern|Mikpramu|Phantom}} can be seen crashing into the scenery, or Sangheili belonging to both [[Jul 'Mdama's Covenant]] and the [[Swords of Sanghelios]] are spotted firing at each other; environmental destruction from either event reveals aerial battles between Sangheili warships in the distance.
The Arbiter's stage is the Arena of Judgment, a long-abandoned structure on [[Sanghelios]]. The stage background features a battle between the [[Swords of Sanghelios]] and [[Jul 'Mdama's Covenant]]. As the match progresses, the battle destroys the statues and other structures constituting the arena. Vehicles such as [[Mikpramu-pattern Phantom|Phantoms]] and [[Deutoros-pattern Scarab|Scarabs]] occasionally crash into the scenery.


When Arbiter triggers his Ultra Combo on this map, a {{Pattern|Deutoros|Scarab}} is shown to crash through the back wall, causing a lot of rubble to fall over. It attempts to shake and break free from being trapped but eventually it loses power and stops struggling in the background as Arbiter continues his 31-hit finisher move.
'''STAGE ULTRA: CRATERED: '''During a Stage Ultra Combo, the victor knocks their opponent back onto the ground, just as a Scarab bursts through the wall. As they slowly lift themselves up, an out-of-control [[D'nomlhe-pattern Banshee|Banshee]] falls from the sky in a tailspin through the hole opened by the Scarab. The opponent turns to face the sounds of destruction just in time to see the Banshee hit the ground at an angle, flip up into the air, and land on top of the opponent, crushing them.


Arena of Judgement also features its own Stage Ultra called '''"Cratered"'''. When activated, it resembles the beginning of Arbiter's Ultra Combo with the Scarab bursting through the structure as the winner begins their relentless offense. This is cut short as the opponent is knocked down and right as they get back up an Ultra {{Pattern|D'nomlhe|Banshee}} crashes on top of them, before the camera pans to the winner performing a victory pose.
'''ULTRA COMBO''': 31 Hits


==Production notes==
==Production notes==
*The Arbiter is portrayed by American voice actor [[Wikipedia:Ray Chase (voice actor)|Ray Chase]],{{Ref/Twitter|Id=voice|RayChase|1460693636035710979|Ray Chase|Quote=Happy to be a part of Halo Infinite multiplayer! From Arbiter in Killer Instinct to Spartan... quite a journey...|D=11|M=8|Y=2023}} who would go on to voice [[Adjutant Resolution]],{{Ref/Game|HI|Halo Infinite credits|credits}} along with multiplayer Spartan Voiceprint 1A76, in ''[[Halo Infinite]]''.{{Ref/Reuse|voice}}
*The Arbiter is portrayed by American voice actor [[Wikipedia:Ray Chase (voice actor)|Ray Chase]],{{Ref/Twitter|Id=voice|RayChase|1460693636035710979|Ray Chase|Quote=Happy to be a part of Halo Infinite multiplayer! From Arbiter in Killer Instinct to Spartan... quite a journey...|D=11|M=8|Y=2023}} who would go on to voice [[Adjutant Resolution]],{{Ref/Game|HI|Halo Infinite credits|credits}} along with multiplayer Spartan Voiceprint 1A76, in ''[[Halo Infinite]]''.{{Ref/Reuse|voice}}
*The Arbiter sports a custom life bar compared to other playable characters in the game. Its appearance resembles the shield bar seen on the [[Heads-up display#Halo 5: Guardians (Final)|default multiplayer HUD]] from ''Halo 5: Guardians'', except inverted.
*The Arbiter's life bar is based on the health bar from ''[[Halo 5: Guardians]]'', only inverted.


==Gallery==
==Gallery==

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