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''Another Day at the Beach'' was produced by the [[Bungie]]'s animation team — along with Cinematic Designer [[CJ Cowan]] and the audio team — at the same time as the development of the [[Bonus Pack|Bonus]], [[Killtacular Pack|Killtacular]] and [[Maptacular Pack|Maptacular]] map packs. The team used the development as an opportunity to review the production pipeline for cinematics and develop new tools for the process. The cinematic is rendered in the [[Blam engine]]; though, since it is not rendered in real-time, the team could incorporate additional audio as well as particle and lighting effects that would not be possible in-game.{{Ref/Reuse|Killtacular}} | ''Another Day at the Beach'' was produced by the [[Bungie]]'s animation team — along with Cinematic Designer [[CJ Cowan]] and the audio team — at the same time as the development of the [[Bonus Pack|Bonus]], [[Killtacular Pack|Killtacular]] and [[Maptacular Pack|Maptacular]] map packs. The team used the development as an opportunity to review the production pipeline for cinematics and develop new tools for the process. The cinematic is rendered in the [[Blam engine]]; though, since it is not rendered in real-time, the team could incorporate additional audio as well as particle and lighting effects that would not be possible in-game.{{Ref/Reuse|Killtacular}} | ||
The cinematic's title is a reference to the second chapter title of the level Outskirts, titled "A Day At The Beach". Rather than creating an entirely new narrative, CJ Cowan wanted the narrative to parallel the in-game events; thus, he decided on a story that follows Sergeant Stacker's unit from Outskirts, as Cowan could then connect both the beginning and the end to the in-game narrative.{{Ref/Reuse|Killtacular}} This | The cinematic's title is a reference to the second chapter title of the level Outskirts, titled "A Day At The Beach". Rather than creating an entirely new narrative, CJ Cowan wanted the narrative to parallel the in-game events; thus, he decided on a story that follows Sergeant Stacker's unit from Outskirts, as Cowan could then connect both the beginning and the end to the in-game narrative.{{Ref/Reuse|Killtacular}} This les to a minor retcon; whereas Stacker's Pelican was not shot by the Scarab's heavy plasma repeater in the original cinematic, ''Another Day at the Beach'' depicts the Pelican's left engines briefly taking fire from the heavy plasma repeater, which then proceeds to shoot down the Pelican carrying the Master Chief. Additionally, Stacker and his marines are wearing [[ODST armor]]s, despite wearing the [[UNSC Marine Corps Battle Dress Uniform|Marine BDU]] in-game. Other than Stacker, the ODSTs are named after the animators: [[John Butkus]], [[Bill O'Brien]], Jeremy Fones, and [[Nathan Walpole]]. They were not voiced by the animators.{{Ref/Twitter|Anim8rJB|1794523914196127943|John Butkus|Quote=another oldie Halo 2 sequence I did from Another Day the Beach - matched up the audio best I could...the ODSTs were all animators working on the game, and no I didn't voice Butkus.}} | ||
The ''Halo 2: Anniversary'' version of the cinematic created by Blur made the following | The ''Halo 2: Anniversary'' version of the cinematic created by Blur made the following: | ||
* Since the cinematic was created concurrently with the cinematic in Outskirts, the cinematic reuses scenes from the Outskirts cinematic; subsequently, both cinematics correctly depict Stacker's Pelican taking fire from the Scarab's heavy plasma repeater. | * Since the cinematic was created concurrently with the cinematic in Outskirts, the cinematic reuses scenes from the Outskirts cinematic; subsequently, both cinematics correctly depict Stacker's Pelican taking fire from the Scarab's heavy plasma repeater. | ||
* The Covenant characters do not use the unique dialogue created for the cinematic, reusing in-game dialogue instead. The Sangheili notably does not order his troops with "Wort, wort, wort!" and does not roar while holding Walpole hostage. | * The Covenant characters do not use the unique dialogue created for the cinematic, reusing in-game dialogue instead. The Sangheili notably does not order his troops with "Wort, wort, wort!" and does not roar while holding Walpole hostage. | ||