Editing Alert carry

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
== ''Halo: Combat Evolved'' ==
== ''Halo: Combat Evolved'' ==
[[File:HCE_Sidewinder_Lockout_SplitScreen_Screenshot.png|thumb|400px|A player has to keep looking down while he's performing an Alert carry.]]
[[File:HCE_Sidewinder_Lockout_SplitScreen_Screenshot.png|thumb|400px|A player has to keep looking down while he's performing an Alert carry.]]
The alert carry can be performed in ''Halo: Combat Evolved'' by simply looking down. Although the player is looking at the ground, others will see their head looking forward with their arms and weapons pointed at the ground. Generally, using a [[CE:Pistol|Pistol]] or a [[CE:Plasma Pistol|Plasma Pistol]] resulted in a more relaxed effect; using a [[CE:Needler|Needler]] or an [[CE:Assault Rifle|Assault Rifle]] tended to bend the left arm inwards.
The alert carry can be performed in ''Halo: Combat Evolved'' by simply looking down. Although the player is looking at the ground, others will see their head looking forward with their arms and weapons pointed at the ground. Generally, using an [[CE:Pistol|Pistol]] or a [[CE:Plasma Pistol|Plasma Pistol]] resulted in a more relaxed effect; using a [[CE:Needler|Needler]] or an [[CE:Assault Rifle|Assault Rifle]] tended to bend the left arm inwards.
{{Clear}}
{{Clear}}
== ''Halo 2'' ==
== ''Halo 2'' ==
Line 666: Line 666:
|Throw Grenade||colspan=2 style="text-align: center |Always
|Throw Grenade||colspan=2 style="text-align: center |Always
|-
|-
|Toggle Scoreboard||style="text-align: center|Always||style="text-align: center|Never
|Toggle Scoreboard||style="text-align: center|Always||style="text-align: center|Not Always
|-
|-
|Use Armor Ability||colspan=2 style="text-align: center|Depended
|Use Armor Ability||colspan=2 style="text-align: center|Depended
Line 686: Line 686:
After holding the combination together for three seconds, a player will find that their weapon has disappeared off of their screen; the weapon is lowered and visible to other players. Like in ''Halo 3'', players will be unable to perform it on Xbox LIVE.<ref>[http://www.youtube.com/watch?v=0JfHzHgneK0&feature=related '''YouTube''': ''Easier Way to Lower Weapon on Halo: Reach'']</ref>
After holding the combination together for three seconds, a player will find that their weapon has disappeared off of their screen; the weapon is lowered and visible to other players. Like in ''Halo 3'', players will be unable to perform it on Xbox LIVE.<ref>[http://www.youtube.com/watch?v=0JfHzHgneK0&feature=related '''YouTube''': ''Easier Way to Lower Weapon on Halo: Reach'']</ref>


Unlike ''Halo 3'', the [[Reach:Rocket Launcher|Rocket Launcher]], [[Reach:Fuel Rod Gun|Fuel Rod Gun]], [[Reach:Gravity Hammer|Gravity Hammer]], and the [[Reach:Flag|Flag]] will be in a resting position after using alert carrying.
Unlike ''Halo 3'', the [[Reach:Rocket Launcher|Rocket Launcher]], [[Reach:Fuel Rod Gun|Fuel Rod Gun]], [[Reach:Gravity Hammer|Gravity Hammer]], and the [[Reach:Flag|flag]] will be in a resting position after using alert carrying.


Unlike previous games, when the player alert carries while holding a detached turret, the camera angle will shift a bit and the Spartan will also appear to be slightly more relaxed. It is also possible to use alert carry in the campaign.
Unlike previous games, when the player alert carries while holding a detached turret, the camera angle will shift a bit and the Spartan will also appear to be slightly more relaxed. It is also possible to use alert carry in the campaign.
Line 1,183: Line 1,183:
|[[HINF:Forge|Forge]]||style="text-align: center; background:#dfd;--darkbg:#060|Yes
|[[HINF:Forge|Forge]]||style="text-align: center; background:#dfd;--darkbg:#060|Yes
|}
|}
It can also be enabled using the node-graph scripting system in [[HINF:Forge|Forge]]. The node "Set Player Weapon Lowered" can be activated in the scripting system. Activating this node via the "On Player Mark" node can allow for you to activate alert carry by pressing the Mark button (Default: '''↑ D-Pad''' on controller, or '''X Key''' on mouse and keyboard).
It can also be enabled using the node-graph scripting system in [[HINF:Forge|Forge]]. The node "Set Player Weapon Lowered" can be activated in the scripting system. Activating this node via the "On Player Mark" node can allow for you to activate alert carry by pressing the Mark button (Default: D-Pad Up on controller, or X on mouse and keyboard).
:'''Note'': The "Set Player Weapon Lowered" node is currently buggy, and will not always work properly.'''''
:'''Note'': The "Set Player Weapon Lowered" node is currently buggy, and will not always work properly.'''''


Line 1,203: Line 1,203:
==Trivia==
==Trivia==
*Alert carry in ''Halo: Combat Evolved'' is actually a glitch rather than a feature. The creators of ''[[Red vs. Blue]]'' exploited this glitch for their machinima. Due to the popularity of the webseries, Bungie implemented an actual alert carry feature in ''Halo 2'' solely for machinima.
*Alert carry in ''Halo: Combat Evolved'' is actually a glitch rather than a feature. The creators of ''[[Red vs. Blue]]'' exploited this glitch for their machinima. Due to the popularity of the webseries, Bungie implemented an actual alert carry feature in ''Halo 2'' solely for machinima.
*In ''Halo 3'', by executing this trick in Forge while Edit Mode, you can create a permanent, lasting effect. This way, the effect will last until you die. Also, if you man a turret or enter a vehicle and then get out, your weapon will appear, but it will be misplaced (this effect is most notable with the Brute Shot).
*In ''Halo 3'', by executing this trick in Forge while Edit Mode, you can create a permanent, lasting effect. This way, the effect will last until you die. Also, if you man a turret or enter a vehicle and then get out, your weapon will appear, but it will be misplaced (this effect is most notable with the [[Type-25 Grenade Launcher|Brute Shot]]).
*Execute this trick in conjunction with an Energy Sword and it will disappear. ''See [[Silhouette Sword]]''.
*Execute this trick in conjunction with an Energy Sword and it will disappear. ''See [[Silhouette Sword]]''.
*In ''Halo 3'' local Split-Screen, this trick may be a possible method to combat [[Cheating#Screenwatching|screenwatching]] due to not being able to see what weapon you have equipped, though they may still be able to see the icon for it on your [[HUD]].
*In ''Halo 3'' local Split-Screen, this trick may be a possible method to combat [[Cheating#Screenwatching|screenwatching]] due to not being able to see what weapon you have equipped, though they may still be able to see the icon for it on your [[HUD]].
*A tip to ''Halo 3'' machinima makers; when you want to view someone lowering their weapon, the most commonly known, and probably the easiest way to do this, is to simply reverse the footage of them raising it. However, the button combination can be performed in any order. If you're talented enough, you can "crouch" while running, which negates its effect, and hold down ('''A''') after you have jumped. If you hold these down while puppeteering your character, and complete the combo, your character will lower their weapon while neither crouching nor jumping, giving it a smoother look. It is tricky to master though, and some find the reverse-footage method more convenient. This trick is not very effective for Elites in general, and is only really visible when the player does not move. Running will cause the weapon to appear (to other players) to lift back up again, although to the player it will appear as if the weapon is still lowered. Another, simpler method is simply to turn off the ability to crouch in a custom game.
*A tip to ''Halo 3'' machinima makers; when you want to view someone lowering their weapon, the most commonly known, and probably the easiest way to do this, is to simply reverse the footage of them raising it. However, the button combination can be performed in any order. If you're talented enough, you can "crouch" while running, which negates its effect, and hold down (A) after you have jumped. If you hold these down while puppeteering your character, and complete the combo, your character will lower their weapon while neither crouching nor jumping, giving it a smoother look. It is tricky to master though, and some find the reverse-footage method more convenient. This trick is not very effective for Elites in general, and is only really visible when the player does not move. Running will cause the weapon to appear (to other players) to lift back up again, although to the player it will appear as if the weapon is still lowered. Another, simpler method is simply to turn off the ability to crouch in a custom game.
*During an alert carry, when a player enters a vehicle and exits, the player will see in his [[HUD]] that the weapon is frozen at the highest point of being drawn and the player does not appear to breathe as during holding a weapon off of cease fire. However, it will disappear if the player swaps or switches weapons, fires his weapon, or throws a grenade.
*During an alert carry, when a player enters a vehicle and exits, the player will see in his [[HUD]] that the weapon is frozen at the highest point of being drawn and the player does not appear to breathe as during holding a weapon off of cease fire. However, it will disappear if the player swaps or switches weapons, fires his weapon, or throws a grenade.
*Using an Armor Ability while Alert-Carrying will not cancel the Alert Carry.
*Using an Armor Ability while Alert-Carrying will not cancel the Alert Carry.

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.