Unresponsive enemies: Difference between revisions

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In ''[[Halo: Combat Evolved]]'' go to the level [[Assault on the Control Room (Level)|Assault on the Control Room]] and play it all the way to the part where you see [[Elites (Sangheili)|Elites]] taking off in [[Banshee]]s. If you have a [[Sniper Rifle]], try sniping them. If it doesn't work, revert to a checkpoint until you can kill one. Once you've done so, take his Banshee and fly down to get a [[Ghost]]. Getting the Banshee is not required but it also triggers no enemies to be spawned on the pyramid structure, which enables you to get there faster. Drive your Ghost all the way up to the top where you can open the door. But don't open it or you will have done all this for nothing. Instead drive your Ghost up to the white triangle, hover there so that you are directly over it and make sure the door is directly to your right. Now begin strafing to the right and press up against the door. By that time, you should be able to see a [[Grunts (Unggoy)|Grunt]] or two on the other side. If you can see the Ghost at least partially on the other side, you know you are doing it correctly. Now once you are completely against the door, exit the Ghost. If done correctly, you should exit on the other side of the door. Once there, you will still see all the Elites and Grunts except they wont attack you. You can do some pretty funny things to them as well. To re-activate them, just enter your Ghost again, pull away from the door, and activate the control panel.
In some of the ''[[Halo]]'' games, [[glitches]] or AI faults can cause some enemies to be unresponsive.


If it doesn't work the first time, don't give up, and try at different angles.
==''[[Halo: Combat Evolved]]''==
===[[Assault on the Control Room]]===
In Assault on the Control Room, play through the level until you reach the part where you see [[Elites]] taking off in [[Banshee]]s. Use a [[Sniper Rifle]] to snipe them; if you fail to kill any of them, revert to a checkpoint and keep trying. Once you've killed an Elite, take his Banshee and fly down to get a [[Ghost]].
::''Getting the Banshee isn't required, but by using one, you can avoid triggering enemies to spawn on top of the pyramid structure, allowing you to get there faster.''
Drive the Ghost all the way up to the top, where you can open the door, but ''don't open it yet, or you will have done all of this for nothing.'' ''Instead'', drive yoru Ghost up to the white triangle, and hover there so that you are directly above it. Make sure that the door is directly to your right.


== Halo 2 ==
Now begin strafing to the right and press up against the door. At this point, you sohuld be able to see a [[Grunt]] or two on the other side. If you can see your Ghost at least partially on the other side, you are doing it correctly. Once you are completely against the door, exit the Ghost. If done correctly, you should exit on the other side of the door.


In Halo 2 there seem to be many unresponsive enemies, but they are not always unresponsive, only if they have their backs toward you. They don't seem as much as unresponsive, only deaf. But a few can be listed here:
There, you will see all of the Elites and Grunts, but they won't attack you. Because you never entered through the door, you never "activated" their AI, so they won't do anything. To "reactivate" them, just re-enter your Ghost, pull away from the door, and activate the control panel.


-The Sniper Jackal facing away from you after coming out of the tunnels in [[Metropolis]].
If the glitch doesn't work the first time, don't give up, and try at different angles.


-The Heretic Elite on at the start of the level [[The Arbiter]] NOTE: That he will be patrolling before he turns around; This one happens less then the Jackal
==''[Halo 2]]''==
In ''Halo 2'', there seem to be many unresponsive enemies; however, they are not unresponsive in the usual sense. Instead, they are only unresponsive to you if their backs are turned -- they don't seem unresponsive as much as they do deaf. Here are a few examples.
*The [[Sniper Jackal]] facing away from you after you come out of the tunnels in [[Metropolis]].
*The [[Heretic Elite]] on at the start of the level [[The Arbiter (Level)]], after he finishes patrolling. ''(Rarer than the Jackal.)''
[[Category:Glitches]]
[[Category:Glitches]]

Revision as of 17:05, June 16, 2009

Template:Ratings

In some of the Halo games, glitches or AI faults can cause some enemies to be unresponsive.

Halo: Combat Evolved

Assault on the Control Room

In Assault on the Control Room, play through the level until you reach the part where you see Elites taking off in Banshees. Use a Sniper Rifle to snipe them; if you fail to kill any of them, revert to a checkpoint and keep trying. Once you've killed an Elite, take his Banshee and fly down to get a Ghost.

Getting the Banshee isn't required, but by using one, you can avoid triggering enemies to spawn on top of the pyramid structure, allowing you to get there faster.

Drive the Ghost all the way up to the top, where you can open the door, but don't open it yet, or you will have done all of this for nothing. Instead, drive yoru Ghost up to the white triangle, and hover there so that you are directly above it. Make sure that the door is directly to your right.

Now begin strafing to the right and press up against the door. At this point, you sohuld be able to see a Grunt or two on the other side. If you can see your Ghost at least partially on the other side, you are doing it correctly. Once you are completely against the door, exit the Ghost. If done correctly, you should exit on the other side of the door.

There, you will see all of the Elites and Grunts, but they won't attack you. Because you never entered through the door, you never "activated" their AI, so they won't do anything. To "reactivate" them, just re-enter your Ghost, pull away from the door, and activate the control panel.

If the glitch doesn't work the first time, don't give up, and try at different angles.

[Halo 2]]

In Halo 2, there seem to be many unresponsive enemies; however, they are not unresponsive in the usual sense. Instead, they are only unresponsive to you if their backs are turned -- they don't seem unresponsive as much as they do deaf. Here are a few examples.