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UNSC Barracks: Difference between revisions

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{{era|HCW}}
{{era|HCW}}
{{ratings}}
{{ratings}}
 
[[File:Barracks render.jpg|thumb|right|300px]]
==Body==
[[Image:Barracks render.jpg|thumb|right|300px]]


{{Quote|The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here.|In-game description}}
{{Quote|The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here.|In-game description}}
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The '''UNSC Barracks''' is a military building produced off of a [[Station|Firebase]] in the game [[Halo Wars|''Halo Wars'']]. It is the building where you recruit and station infantry. This is a common structure used in many other strategy games. Here, you can recruit the [[Spartans]] from [[Spartan Group Omega]], regular Marines, and Flamethrower Marines (also called "Hellbringers"). It also serves as a place to acquire the Medic and Rocket Launcher upgrades for your infantry. It costs 150 resource points and requires 0 energy units.
The '''UNSC Barracks''' is a military building produced off of a [[Station|Firebase]] in the game [[Halo Wars|''Halo Wars'']]. It is the building where you recruit and station infantry. This is a common structure used in many other strategy games. Here, you can recruit the [[Spartans]] from [[Spartan Group Omega]], regular Marines, and Flamethrower Marines (also called "Hellbringers"). It also serves as a place to acquire the Medic and Rocket Launcher upgrades for your infantry. It costs 150 resource points and requires 0 energy units.


According to halowars.com:
According to [[halowars.com]]:


''This is no UNSC academy. The Barracks is a rustic shack compared to the comforts of a real training center, but then again a Marine in the field isn’t generally thinking about creature comforts. They make you soft. The Barracks simply houses the raw recruits and equipment needed to field squads of UNSC Marines. A quick briefing, visit to the armory, and you’ve got boots on the ground.''<ref>http://www.halowars.com/GameInfo/barracks.aspx</ref>
''This is no UNSC academy. The Barracks is a rustic shack compared to the comforts of a real training center, but then again a Marine in the field isn’t generally thinking about creature comforts. They make you soft. The Barracks simply houses the raw recruits and equipment needed to field squads of UNSC Marines. A quick briefing, visit to the armory, and you’ve got boots on the ground.''<ref>http://www.halowars.com/GameInfo/barracks.aspx</ref>
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The [[Covenant]] equivalent to the Barracks is the [[Hall (Covenant)|Hall]].
The [[Covenant]] equivalent to the Barracks is the [[Hall (Covenant)|Hall]].


==Units Produced and Available Upgrades==
==Units produced and available upgrades==
*[[SPARTAN-II Program|Spartans]] &nbsp;: 300 resources and&nbsp;requires a&nbsp;tech level of 1. Only 3 can be deployed but they don't take up population.&nbsp;
*[[SPARTAN-II Program|Spartans]]: 300 resources and requires a tech level of 1. Only 3 can be deployed but they don't take up population.
**Chaingun&nbsp;: 300 resources&nbsp;and&nbsp;requires a&nbsp;tech level of 2. &nbsp;''Equips an [[AIE-486H Heavy Machine Gun]] for increased damage.''
**Chaingun: 300 resources and requires a tech level of 2. ''Equips an [[AIE-486H Heavy Machine Gun]] for increased damage.''
**Neural Implant&nbsp;: 600 resources and&nbsp;requires a&nbsp;tech level of 3. ''Allows Spartans to jack enemy vehicles quicker.''
**Neural Implant: 600 resources and requires a tech level of 3. ''Allows Spartans to jack enemy vehicles quicker.''
**Spartan Laser&nbsp;: 1,000 resources and requires a&nbsp;tech level of 4. ''Gives the spartans more range to theirs attacks and lets them deal out more damage.''
**Spartan Laser: 1,000 resources and requires a tech level of 4. ''Gives the Spartans more range to theirs attacks and lets them deal out more damage.''
*[[UNSC Marine Corps|Marines]]&nbsp;: 100 resources and tech level of 0. Takes up one population. &nbsp;
*[[UNSC Marine Corps|Marines]]: 100 resources and tech level of 0. Takes up one population.
**New Blood&nbsp;: 200 resources and&nbsp;requires a tech level of 1. ''Adds another Marine making it 5 marines in the squad.''
**New Blood: 200 resources and requires a tech level of 1. ''Adds another Marine making it 5 marines in the squad.''
**RPG Ability&nbsp;: 400 resources and&nbsp;requires a tech level of 2.'' Special ability is improved from grenades to a [[M19 SSM Rocket Launcher]]. Marines can now attack from a longer range.''
**RPG Ability: 400 resources and requires a tech level of 2.'' Special ability is improved from grenades to a [[M19 SSM Rocket Launcher]]. Marines can now attack from a longer range.''
**Medic&nbsp;: 700 resources and requires a&nbsp;tech level of 3. ''Heals the squad after combat.''
**Medic: 700 resources and requires a tech level of 3. ''Heals the squad after combat.''
**Orbital Drop Shock Troopers (only for [[Captain Cutter]])&nbsp;: 1,800 resources and requires a&nbsp;tech level of 3. ''Can be dropped anywhere on the map.''
**Orbital Drop Shock Troopers (only for [[Captain Cutter]]): 1,800 resources and requires a tech level of 3. ''Can be dropped anywhere on the map.''
*[[Hellbringers]] &nbsp;: 100 resources and tech level of&nbsp;0.&nbsp;Takes up one population.&nbsp;
*[[Hellbringers]]: 100 resources and tech level of 0. Takes up one population.
**Flash Bang&nbsp;: 200 resources and requires a&nbsp;tech level of 1. ''Equips the [[M301 40mm Grenade Launcher]]&nbsp;that stuns enemy infantry as a special attack.''
**Flash Bang: 200 resources and requires a tech level of 1. ''Equips the [[M301 40mm Grenade Launcher]] that stuns enemy infantry as a special attack.''
**Napalm Adherent&nbsp;: 400 resources and requires a&nbsp;tech level of 2. ''Adds burning sticky napalm to an attack. Burns enemies for several seconds after the initial attack.''
**Napalm Adherent: 400 resources and requires a tech level of 2. ''Adds burning sticky napalm to an attack. Burns enemies for several seconds after the initial attack.''
**Oxide Tank&nbsp;: 700 resources and requires a&nbsp;tech level of 3. ''Increases damage to all organic units.''
**Oxide Tank: 700 resources and requires a tech level of 3. ''Increases damage to all organic units.''


==List of appearances==
==List of appearances==
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==Sources==
==Sources==
<references/>
<references/>
[[Category:UNSC]]
[[Category:UNSC Buildings]]
[[Category:UNSC Buildings]]

Revision as of 05:16, December 8, 2010

Template:Ratings

A render of the UNSC Barracks.

"The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here."
— In-game description

The UNSC Barracks is a military building produced off of a Firebase in the game Halo Wars. It is the building where you recruit and station infantry. This is a common structure used in many other strategy games. Here, you can recruit the Spartans from Spartan Group Omega, regular Marines, and Flamethrower Marines (also called "Hellbringers"). It also serves as a place to acquire the Medic and Rocket Launcher upgrades for your infantry. It costs 150 resource points and requires 0 energy units.

According to halowars.com:

This is no UNSC academy. The Barracks is a rustic shack compared to the comforts of a real training center, but then again a Marine in the field isn’t generally thinking about creature comforts. They make you soft. The Barracks simply houses the raw recruits and equipment needed to field squads of UNSC Marines. A quick briefing, visit to the armory, and you’ve got boots on the ground.[1]

The Covenant equivalent to the Barracks is the Hall.

Units produced and available upgrades

  • Spartans: 300 resources and requires a tech level of 1. Only 3 can be deployed but they don't take up population.
    • Chaingun: 300 resources and requires a tech level of 2. Equips an AIE-486H Heavy Machine Gun for increased damage.
    • Neural Implant: 600 resources and requires a tech level of 3. Allows Spartans to jack enemy vehicles quicker.
    • Spartan Laser: 1,000 resources and requires a tech level of 4. Gives the Spartans more range to theirs attacks and lets them deal out more damage.
  • Marines: 100 resources and tech level of 0. Takes up one population.
    • New Blood: 200 resources and requires a tech level of 1. Adds another Marine making it 5 marines in the squad.
    • RPG Ability: 400 resources and requires a tech level of 2. Special ability is improved from grenades to a M19 SSM Rocket Launcher. Marines can now attack from a longer range.
    • Medic: 700 resources and requires a tech level of 3. Heals the squad after combat.
    • Orbital Drop Shock Troopers (only for Captain Cutter): 1,800 resources and requires a tech level of 3. Can be dropped anywhere on the map.
  • Hellbringers: 100 resources and tech level of 0. Takes up one population.
    • Flash Bang: 200 resources and requires a tech level of 1. Equips the M301 40mm Grenade Launcher that stuns enemy infantry as a special attack.
    • Napalm Adherent: 400 resources and requires a tech level of 2. Adds burning sticky napalm to an attack. Burns enemies for several seconds after the initial attack.
    • Oxide Tank: 700 resources and requires a tech level of 3. Increases damage to all organic units.

List of appearances

Sources