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The Art of Halo: Creating a Virtual World: Difference between revisions

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It’s all here – the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect” – in one virtuoso volume!}}
It’s all here – the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect” – in one virtuoso volume!}}


==Content==
==Content review==
The majority of the book focuses on the development of the major aspects of ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'', from the [[:Category:Weapons|Weapons]], the games environments and the [[Character]] designs. There are many early sketches and concept art for these things, much of it by [[Shi Kai Wang]] and the [[Bungie]] art team. Certain sections show the influence of earlier Bungie games on ''Halo''<nowiki>'s</nowiki> design. One section shows a timeline of Bungie's history. The ideas are shown as they evolved, from a series of sketches to storyboards and their amazing animation. Finally, some screen shots are included to show how the ideas were eventually incorporated into the ''Halo'' games.
''The Art of Halo'' begins with a foreword by Jason Jones and preface by Marcus Lehto. It then introduces "Halo's architects" (Bungie Studios), before chapters on character design, environments, weapons and gear and vehicles. The final chapter, "The Art of Game Design", is a selection of promotional artwork and posters, game engine screenshots, multiplayer map sketches, cinematic storyboards, musical scores, animations and dialogue scripts from ''Halo: Combat Evolved'' and ''Halo 2''.  
 
There are also many explanations for the processes and the development. For example, the role of [[Unggoy Ultra|Grunt Ultras]]. They also explain what the intentions were for many of the ideas and how they changed over time.
 
The final section of the book contains a few full-page pinups of various concept art. Including some scenes in the levels of ''[[Halo]]'' and ideas of new characters. There are also several images of character design from when ''Halo'' was going to be an [[Pre-Xbox Halo|RTS game]].


==Trivia==
==Trivia==

Revision as of 11:19, July 20, 2013

The Art of Halo: Creating a Virtual World
Art of Halo Front Cover.jpg
Attribution information

Author(s):

Eric S. Trautmann

Publication information

Publisher:

Del Rey Books

Publication date:

November 9, 2004

Media type:

Print (Hardcover)

Pages:

176 pages

ISBN:

0345475860, 978-0345475862

 

The Art of Halo: Creating a Virtual World is a collection of concept art used for making the Halo games, along with commentary by Eric S. Trautmann. The book includes a foreword by Jason Jones and a preface by Marcus R. Lehto. An updated version, titled Halo: The Great Journey: The Art of Building Worlds, was released on October 18th, 2011.

Official summary

Template:Article Quote

Content review

The Art of Halo begins with a foreword by Jason Jones and preface by Marcus Lehto. It then introduces "Halo's architects" (Bungie Studios), before chapters on character design, environments, weapons and gear and vehicles. The final chapter, "The Art of Game Design", is a selection of promotional artwork and posters, game engine screenshots, multiplayer map sketches, cinematic storyboards, musical scores, animations and dialogue scripts from Halo: Combat Evolved and Halo 2.

Trivia

Template:Books