Tank jumping: Difference between revisions

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{{Jump}}<div class="thumb tright" style="width:200px;"><div class="thumbcaption">Glitch Reel - Video of Tank Jumping at the 3min 35sec mark</div>
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<youtube width="200" height="200">U9D3AotBoxs</youtube>
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<div class="thumbcaption">Glitch Reel - Video of Tank Jumping at the 3min 35sec mark</div></div>
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<div class="thumbcaption">''This Spartan Life'' Video of a Flying Scorpion at the 25sec mark</div>
<youtube width="160" height="160">SNfcycfP758</youtube>
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<div class="thumbcaption">''This Spartan Life'' Video of a Flying Scorpion at the 25sec mark</div></div>
</div>'''Tank Jumping''', otherwise known as '''Tank Pinball''', is a neat little way to make [[Scorpion|Scorpions]] go flying. First, set Scorpions as Primary Heavy Vehicle on the [[Halo 2]] [[multi-player]] map  [[Coagulation (Level)|Coagulation]]. Then drive up the rock near the [[Shotgun]] spawn until the Scorpion flips over. Then, have the other person drive up the flipped Scorpion with another Scorpion so that one is completely on top of the other. Then flip over the bottom Scorpion and the top Scorpion will go flying across the map, continuously spinning. Scorpions can be kept in the air for a surprising amount of time, bouncing off walls, the ground, the invisible ceiling, and sometimes clipping onto the top of the map. Of course, if this last occurs, the tank's driver will be instantly killed by the [[Guardians]].
</div>'''Tank Jumping''', otherwise known as '''Tank Pinball''', refers to two glitches involving [[Scorpion]]s. One of them can be used to make a Scorpion fly; the other can launch a player.


You may also send yourself flying by using a similar technique. However, instead of sending yourself flying in a Scorpion, you may leap large distances yourself. First, position your tank like you would if you were launching a Scorpion then stand on the tank and flip it. You will go flying very far. You can go even farther by first getting oversheild (you can use black eye to get this in campaign) then standing on the treads of the scorpion while flipped over. You stand at the top and then run down the treads flipping at the last second. You will usually die without oversheild the second you flip it and in campaign you will die anyway unless you land on something higher or you don't fly very far. This is of course, because of the fall timer.
== Instructions ==
=== Launching a Scorpion ===
The basic method can be performed by two persons (''Person A'' and ''Person B'') working together.


Tank jumping can also occur, with a bit more work, in [[campaign]] mode. In the level [[Delta Halo (Level)|Delta Halo]], get the Scorpion to the chapter "You Break It, You Buy It." After killing all the enemies in the area, blow up the energy shield right next to the fountain and center the tank on the shield emitter. Sit there until the shield turns on. Move or fire your cannon, and you should go flying around, spinning the whole time. This technique was pioneered in November of 2004 and hence filmed by [http://web.archive.org/web/20050829015708/lleyad.com/videos.html Lleyad.com]. This is often far more entertaining, although also more lethal, then the multiplayer version. This can also be accomplished slightly later on in the level, when you come up on the final outdoor structure. If the trick works, the Scorpion will be flung into the air, often exploding.  
First, set Scorpions as the Primary Heavy Vehicle in ''[[Halo 2]]'''s [[multiplayer]] map  [[Coagulation (Level)|Coagulation]]. Then, have ''Person A'' take a Scorpion and drive up the rock near the [[Shotgun]] spawn until the Scorpion flips over, forcibly ejecting ''A'' from the driver's seat. ''Person B'' should use another Scorpion to drive up ''Person A''<I/>'s flipped Scorpion, such that ''B''<I/>'s Scorpion is directly on top of ''A''<I/>'s.


Also in any level with a [[Wraith]] and a Scorpion tank in [[Halo 2]], you can make the tank go flying. In [[co-op]] mode, get in the Wraith and have your partner in the Scorpion. Position the Wraith behind the Scorpion and use the boost on the rear end of the Scorpion. This should send it flying through the air. In [[Slayer]] mode, this can also be done if the heavy vehicle settings are set to random on a large map.
At this point, ''Person A'' should flip the bottom Scorpion, launching the top Scorpion into the air. The Scorpion may stay in the air for a surprising amount of time, bouncing off walls, the ground, the [[Invisible Walls|invisible ceiling]], and sometimes [[clipping]] onto the top of the map (provoking ''Person B''<I/>'s death at the hands of the [[Guardians]]).
There is also another neat little trick that will produce almost the same results on the Halo 2 map [[Zanzibar]]. First set the primary heavy vehicle to a Scorpion Tank. Get into the Scorpion Tank and drive it around the windmill. Drive the tank into the windmill with the front part facing the beach. Keep the tank level as the blade pushes you up the windmill. When the front part of the tank hits the walkway, the tank will then starts flying aimlessly through the air.


Another way is to use a Scorpion tank on the level [[Delta Halo (Level)|Delta Halo]] and get to the point where there are five portable [[shields]] in front of you. Deactivate them by shooting them with the Scorpion's guns, drive over at least three of them, and wait for them to reappear. When they reappear, the shield is sticking through the Scorpion. Move a little and the Scorpion will go spinning off in a direction. Do it correctly and it will go flying all around of the map.
=== Launching a Player ===
The process of launching a player is similar to that of launching a Scorpion. Only one player, however, is needed.


The player should flip their Scorpion over near the Shotgun spawn, as described above. They should then stand on top of the Scorpion and flip it.
An [[Overshield]] can be used to achieve higher distances. A player with an Overshield can simply stand at the top of the Scorpion, and then run down the treads, flipping the Scorpion at the last second.
=== On Delta Halo ===
Tank jumping can also occur, with a bit more work, in [[Campaign]] mode. In the level [[Delta Halo (Level)|Delta Halo]], get the Scorpion to the chapter "''You Break It, You Buy It.''" After killing all the enemies in the area, blow up the energy shield right next to the fountain and drive the tank onto the shield emitter. Sit there until the shield turns on. Move or fire your cannon, and you should go flying around, spinning the whole time. This technique was pioneered in November of 2004 and hence filmed by [http://web.archive.org/web/20050829015708/lleyad.com/videos.html Lleyad.com]. This is often far more entertaining -- and lethal -- than the multiplayer version. This can also be accomplished slightly later on in the level, when you come up on the final outdoor structure. If the trick works, the Scorpion will be flung into the air, often exploding.
=== Wraith and Scorpion ===
In any ''Halo 2'' Campaign level with a [[Wraith]] and a Scorpion, two players (''Person A'' and ''Person B'') playing [[Co-op]] can work to launch the tank. This can also be done in [[Slayer]], if the heavy vehicle settings are set to random on a large map.
''Person A'' should get in the Wraith and ''Person B'' should get in the Scorpion. ''Person A'' should position their Wraith behind the Scorpion, and boost toward the Scorpion's rear. The boost should send the Scorpion flying into the air.
=== Zanzibar Windmill ===
There is also another neat little trick that will produce almost the same results on the ''Halo 2'' map [[Zanzibar]]. First, set the primary heavy vehicle to a Scorpion Tank. During the match, get into the Scorpion and drive it around the windmill. Drive the tank into the windmill, with the front end facing the beach. Keep the tank level as the blade pushes you up the windmill. When the front part of the tank hits the walkway, the tank will start flying through the air.
[[Category:Tricks and Cheats]]
[[Category:Tricks and Cheats]]
[[Category:Glitches]]
[[Category:Glitches]]

Revision as of 10:50, July 28, 2009

Template:Ratings

<youtube width="160" height="160">U9D3AotBoxs</youtube>

Glitch Reel - Video of Tank Jumping at the 3min 35sec mark

<youtube width="160" height="160">SNfcycfP758</youtube>

This Spartan Life Video of a Flying Scorpion at the 25sec mark

Tank Jumping, otherwise known as Tank Pinball, refers to two glitches involving Scorpions. One of them can be used to make a Scorpion fly; the other can launch a player.

Instructions

Launching a Scorpion

The basic method can be performed by two persons (Person A and Person B) working together.

First, set Scorpions as the Primary Heavy Vehicle in Halo 2's multiplayer map Coagulation. Then, have Person A take a Scorpion and drive up the rock near the Shotgun spawn until the Scorpion flips over, forcibly ejecting A from the driver's seat. Person B should use another Scorpion to drive up Person A's flipped Scorpion, such that B's Scorpion is directly on top of A's.

At this point, Person A should flip the bottom Scorpion, launching the top Scorpion into the air. The Scorpion may stay in the air for a surprising amount of time, bouncing off walls, the ground, the invisible ceiling, and sometimes clipping onto the top of the map (provoking Person B's death at the hands of the Guardians).

Launching a Player

The process of launching a player is similar to that of launching a Scorpion. Only one player, however, is needed.

The player should flip their Scorpion over near the Shotgun spawn, as described above. They should then stand on top of the Scorpion and flip it.

An Overshield can be used to achieve higher distances. A player with an Overshield can simply stand at the top of the Scorpion, and then run down the treads, flipping the Scorpion at the last second.

On Delta Halo

Tank jumping can also occur, with a bit more work, in Campaign mode. In the level Delta Halo, get the Scorpion to the chapter "You Break It, You Buy It." After killing all the enemies in the area, blow up the energy shield right next to the fountain and drive the tank onto the shield emitter. Sit there until the shield turns on. Move or fire your cannon, and you should go flying around, spinning the whole time. This technique was pioneered in November of 2004 and hence filmed by Lleyad.com. This is often far more entertaining -- and lethal -- than the multiplayer version. This can also be accomplished slightly later on in the level, when you come up on the final outdoor structure. If the trick works, the Scorpion will be flung into the air, often exploding.

Wraith and Scorpion

In any Halo 2 Campaign level with a Wraith and a Scorpion, two players (Person A and Person B) playing Co-op can work to launch the tank. This can also be done in Slayer, if the heavy vehicle settings are set to random on a large map.

Person A should get in the Wraith and Person B should get in the Scorpion. Person A should position their Wraith behind the Scorpion, and boost toward the Scorpion's rear. The boost should send the Scorpion flying into the air.

Zanzibar Windmill

There is also another neat little trick that will produce almost the same results on the Halo 2 map Zanzibar. First, set the primary heavy vehicle to a Scorpion Tank. During the match, get into the Scorpion and drive it around the windmill. Drive the tank into the windmill, with the front end facing the beach. Keep the tank level as the blade pushes you up the windmill. When the front part of the tank hits the walkway, the tank will start flying through the air.