TR/9 trip mine: Difference between revisions

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==Overview==
==Overview==
[[Image:Lotus Anti-Tank Mine or Tripmine Unarmed.jpg|100px|left]]
[[Image:Lotus Anti-Tank Mine or Tripmine Unarmed.jpg|100px|left]]
The trip mine is activated by proximity or touch. Note that it is very effective against vehicles .  Once deployed, it can be identified by a high pitched beeping noise and a distinctive flashing orange light on its top. Its blast radius is considerably larger than a grenade explosion or rocket explosion allowing vehicles to be thrown into the air. The trip mine can not be deactivated once deployed.  It will explode after about ninety seconds if nothing triggers it. However, it can be remotely activated by projectile [[weapons]] or [[grenade]] explosions. The Trip Mine, while having a larger blast radius than a [[Frag Grenade]], will only slightly injure a [[Spartan-II|Spartan]] or [[Elite]], when they stand on the fringes of the explosion. It will, however, kill [[Brutes]] and unwary [[Marines]], even if they are on the edge of the blast. The Trip Mine only spawns by default on [[Sandtrap]] and [[Rat's Nest]]. Destroying an enemy vehicle with the TR/9 in [[Campaign]] or [[Multiplayer]] will unlock the Achievement [[We're In For Some Chop]]. Brutes may sometimes deploy Trip Mines. In multiplayer, one tirp mine will not kill anyone in one hit as {stated before} will only injure them, but luckly will destroy vehicles if they drive over them so the trip mine will kill the player/s from the combined destruction. Unfortunatley on foot you have to have two or have other means of killing power.
The trip mine is activated by proximity or touch. Note that it is very effective against vehicles .  Once deployed, it can be identified by a high pitched beeping noise and a distinctive flashing orange light on its top. Its blast radius is considerably larger than a grenade explosion or rocket explosion allowing vehicles to be thrown into the air. The trip mine can not be deactivated once deployed.  It will explode after about ninety seconds if nothing triggers it. However, it can be remotely activated by projectile [[weapons]] or [[grenade]] explosions. The Trip Mine, while having a larger blast radius than a [[Frag Grenade]], will only slightly injure a [[Spartan-II|Spartan]] or [[Elite]], when they stand on the fringes of the explosion. It will, however, kill [[Brutes]] and unwary [[Marines]], even if they are on the edge of the blast. The Trip Mine only spawns by default on [[Sandtrap]] and [[Rat's Nest]]. Destroying an enemy vehicle with the TR/9 in [[Campaign]] or [[Multiplayer]] will unlock the Achievement [[We're In For Some Chop]]. Brutes may sometimes deploy Trip Mines. In multiplayer, one trip mine will not kill anyone in one hit as {stated before} will only injure them. But it will destroy vehicles if they drive over mine and will kill the player/s in the vehicle from the combined destruction. Unfortunately, on foot, you have to have two or more mines to really kill someone at full health.  Be sure to have another means of finishing off your mine's victim.


==Tactics==
==Tactics==

Revision as of 14:19, April 9, 2008

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The TR/9 Antipersonnel Mine, otherwise known as the Trip Mine, is a UNSC equipment item in Halo 3.

Overview

The trip mine is activated by proximity or touch. Note that it is very effective against vehicles . Once deployed, it can be identified by a high pitched beeping noise and a distinctive flashing orange light on its top. Its blast radius is considerably larger than a grenade explosion or rocket explosion allowing vehicles to be thrown into the air. The trip mine can not be deactivated once deployed. It will explode after about ninety seconds if nothing triggers it. However, it can be remotely activated by projectile weapons or grenade explosions. The Trip Mine, while having a larger blast radius than a Frag Grenade, will only slightly injure a Spartan or Elite, when they stand on the fringes of the explosion. It will, however, kill Brutes and unwary Marines, even if they are on the edge of the blast. The Trip Mine only spawns by default on Sandtrap and Rat's Nest. Destroying an enemy vehicle with the TR/9 in Campaign or Multiplayer will unlock the Achievement We're In For Some Chop. Brutes may sometimes deploy Trip Mines. In multiplayer, one trip mine will not kill anyone in one hit as {stated before} will only injure them. But it will destroy vehicles if they drive over mine and will kill the player/s in the vehicle from the combined destruction. Unfortunately, on foot, you have to have two or more mines to really kill someone at full health. Be sure to have another means of finishing off your mine's victim.

Tactics

File:19499384-Full.jpg
A Trip Mine undeployed on the floor
  • When running away from a moving vehicle, a mine can be deployed in front of a moving enemy vehicle. Be careful though, it may kill not only the driver and passengers, but you as well.
  • Try to combine the powers of the trip mine with different pieces of equipment to make interesting effects. For example, its fun to drop a trip mine into an enemy Bubble Shield. The resulting blast will be contained within the bubble shield, killing your opponent but keeping you from receiving any damage in return.
  • If you deploy a trip mine on top of a Man Cannon, the mine will go flying out into the battle field. Throughout the beta, the trip mine would sometimes disappear entirely when thrown into the Man Cannon. It would still explode if someone or something were to go within the activation radius.
  • One of the most evil tricks, as Bungie mentioned before, is to deploy a mine in the exact position where it spawns. Some players will notice that the mine is armed (by listening to its distinct audio and visual cues), but most players will attempt to collect it, resulting a kill which would certainly not have happened if the player is attentive.
  • Trip Mines are the only equipment currently in multiplayer that can directly kill enemies.
  • Try throwing a frag[1] at a trip mine for extra damage.
  • Another trick with the Trip Mine is if you crouch and walk over it, it will not explode.
  • The trip mine's glow and beeping sound gives it away (as mentioned in disadvantages), although, it can be placed on the one side of a hill, as an example, so the driver of a vehicle will still hear, but not see it as they are passing from the other side, but they should still be able to detonate the tripmine when they pass over it over the hill.

Disadvantages

  • Sometimes while playing in multiplayer or campaign you can accidently run or drive over your own trip mines. Also, without proper communication, you may end up betraying your teammates with this device.
  • Players can also be clever and use their enemy's trip mines against them by luring them onto trip mines.
  • Trip mines are ultra sensitive so when you move away don't go forward again.
  • It is easy for an enemy to see a Trip Mine that you have deployed, due to it's glow.
  • If one that is thrown upside down won't auto explode unless a someone uses a grenade
  • Trip Mines are easy to destroy and most enemies will notice them and dispose of them accordingly.

Trivia

  • It was hypothesized that the Trip Mine may be the Lotus Anti Tank Mine, or they may be both made by the same manufacturer. This is unlikely, though, as a Scorpion Tank can easily drive over a Trip Mine and survive.
  • The Trip Mine is the best equipment choice to get the achievement "We're in for some Chop".
  • The Trip Mine logo, along with the Bubble Shield logo, is a Halo 3 emblem.


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