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{{Era|RW}}
{{Center|This article is about a game engine. For the faster-than-light propulsion system, see [[Slipspace drive]].}}
{{Center|This article is about a game engine. For the faster-than-light propulsion system, see [[Slipspace drive]].}}
[[File:Slipspace Engine logo.png|right|300px|thumb|Logo.]]
----
{{Status|RealWorld}}
{{Infobox/Engine
|name=Slipspace Engine
|image=[[File:Slipspace Engine logo.png|300px]]
|othernames=
|developer=[[343 Industries]]
|entereddev=Between [[2015]] and [[2018]]
|derivedfrom=[[Blam engine]]
|derivatives=
|firstuse=''[[Halo Infinite]]'' (2021)
|latestuse=
}}


The '''Slipspace Engine''' is a [[Wikipedia:Game engine|game engine]] developed by [[343 Industries]].<ref name="waypoint journey">[https://www.halowaypoint.com/en-us/news/our-journey-begins '''Halo Waypoint''': Our Journey Begins]</ref>
 
The '''Slipspace Engine''' is a [[Wikipedia:Game engine|game engine]] developed by [[343 Industries]].<ref name="waypoint journey">[https://www.halowaypoint.com/en-us/news/our-journey-begins '''Halo Waypoint''': Our Journey Begins]</ref> The engine itself was created for ''[[Halo Infinite]]'', allowing developers to have more creative and technical liberties when creating game environments and mechanics. The Slipspace Engine also enables ''Halo Infinite'' to evolve as a platform, with new content, mechanics, and stories being added regularly.


==Development==
==Development==
Around the release of ''[[Halo 5: Guardians]]'' the engine was secretly worked on, and took several years to develop. The ''Slipspace Engine'' demo at E3 2018 was the culmination of the ten-years of work.<ref name="waypoint journey"/> While the engine is largely new, remnants of the old [[Blam!]] engine remain.<ref>[https://mixer.com/Halo?vod=72517605 '''Mixer''': ''Halo'' December 19, 2018 stream]</ref>
Around the release of ''[[Halo 5: Guardians]]'', the engine was secretly worked on, and took several years to develop. The Slipspace Engine demo unveiled at [[Electronic Entertainment Expo|E3]] 2018 was the culmination of years of work, and was created to showcase the level of graphical fidelity the engine could achieve.{{Ref/Reuse|waypoint journey}} While the engine itself is largely new, remnants of the old [[Blam engine]] remain.<ref>[https://mixer.com/Halo?vod=72517605 '''Mixer''': ''Halo'' December 19, 2018 stream]</ref>
 
The Slipspace Engine was seen again at Xbox's 2020 Games Showcase in the form of a campaign demo for ''[[Halo Infinite]]''.<ref>[https://youtu.be/HZtc5-syeAk '''YouTube''': ''Halo Infinite | Campaign Gameplay Premiere – 8 Minute Demo'']</ref> Several criticisms were lodged towards the engine by viewers of the showcase, such as LOD pop-in, lack of detail, and low contrast in areas of shadow.
 
''[[Halo Infinite]]'' was once again shown at Xbox's E3 2021 presentation with a campaign and multiplayer trailer. The Slipspace Engine received a visual upgrade, with extra detail added onto weapons, characters, and the environment.


==Games==
==Games==
===Halo Infinite===
===Halo Infinite===
It is the game engine that is being used for the upcoming ''[[Halo Infinite]]''.<ref name="Teaser">[https://www.youtube.com/watch?v=Fmdb-KmlzD8 '''YouTube''': ''Halo Infinite - E3 2018 - Announcement Trailer'']</ref>
''[[Halo Infinite]]'' is the Slipspace Engine's debut game.<ref name="Teaser">[https://www.youtube.com/watch?v=Fmdb-KmlzD8 '''YouTube''': ''Halo Infinite - E3 2018 - Announcement Trailer'']</ref> Most notably, the engine allows Infinite's non-linear and sprawling campaign to function with the addition of real-time exterior lighting created by an in-game day/night cycle.


==Trivia==
==Trivia==
The engine's name is a direct reference to the [[Halo Universe|in-universe]] method of [[Wikipedia:Faster-than-light travel|faster-than-light travel]] method, [[Slipstream space]].
The engine's name is a direct reference to the [[Halo Universe|in-universe]] method of [[Wikipedia:Faster-than-light travel|faster-than-light travel]], [[Slipstream space]].


==Gallery==
==Gallery==
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HI E318 Helmet Detail.png|A close up of John-117's helmet in engine, showing immense texture detail.
HI E318 Helmet Detail.png|A close up of John-117's helmet in engine, showing immense texture detail.
Halo Infinite - Helmet standalone.png|Standalone image of John-117's helmet.
Halo Infinite - Helmet standalone.png|Standalone image of John-117's helmet.
File:HI_E318_Desert.png|An environment in the ''Halo Infinite'' anounce trailer.
File:HI_E318_Desert.png|An environment in the ''Halo Infinite'' announcement trailer.
File:HI_E318_Marines.png|[[Marines]] wielding the BR85-like weapons in the trailer
File:HI_E318_Marines.png|[[Marines]] wielding the BR85-like weapons in the trailer
File:HI_E318_JohnReveal.png|The reveal of John-117 at the end of the trailer.
File:HI_E318_JohnReveal.png|The reveal of John-117 at the end of the trailer.
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{{Ref/Sources}}
{{Ref/Sources}}


==See also==
{{Navbox/Engines}}
*[[Halo 3 Engine]]
*[[Havok (software)|Havok]]


[[Category:Development|Slipspace Engine]]
[[Category:Game engines]]

Latest revision as of 17:56, March 10, 2024

This article is about a game engine. For the faster-than-light propulsion system, see Slipspace drive.

Slipspace Engine
Slipspace Engine logo.png

Developed by:

343 Industries

Entered development:

Between 2015 and 2018

Derived from:

Blam engine

First use:

Halo Infinite (2021)

 


The Slipspace Engine is a game engine developed by 343 Industries.[1] The engine itself was created for Halo Infinite, allowing developers to have more creative and technical liberties when creating game environments and mechanics. The Slipspace Engine also enables Halo Infinite to evolve as a platform, with new content, mechanics, and stories being added regularly.

Development[edit]

Around the release of Halo 5: Guardians, the engine was secretly worked on, and took several years to develop. The Slipspace Engine demo unveiled at E3 2018 was the culmination of years of work, and was created to showcase the level of graphical fidelity the engine could achieve.[1] While the engine itself is largely new, remnants of the old Blam engine remain.[2]

The Slipspace Engine was seen again at Xbox's 2020 Games Showcase in the form of a campaign demo for Halo Infinite.[3] Several criticisms were lodged towards the engine by viewers of the showcase, such as LOD pop-in, lack of detail, and low contrast in areas of shadow.

Halo Infinite was once again shown at Xbox's E3 2021 presentation with a campaign and multiplayer trailer. The Slipspace Engine received a visual upgrade, with extra detail added onto weapons, characters, and the environment.

Games[edit]

Halo Infinite[edit]

Halo Infinite is the Slipspace Engine's debut game.[4] Most notably, the engine allows Infinite's non-linear and sprawling campaign to function with the addition of real-time exterior lighting created by an in-game day/night cycle.

Trivia[edit]

The engine's name is a direct reference to the in-universe method of faster-than-light travel, Slipstream space.

Gallery[edit]

Sources[edit]