Plasma: Difference between revisions

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In physics and chemistry, '''Plasma''' is a partially ionized gas, in which a certain proportion of electrons are free rather than being bound to an atom or molecule. The ability of the positive and negative charges to move somewhat independently makes the plasma electrically conductive so that it responds strongly to electromagnetic fields. Plasma therefore has properties quite unlike those of solids, liquids or gases and is considered to be a distinct state of matter. Plasma typically takes the form of neutral gas-like clouds, as seen, for example, in the case of stars.
In physics and chemistry, '''Plasma''' is a partially ionized gas, in which a certain proportion of electrons are free rather than being bound to an atom or molecule. The ability of the positive and negative charges to move somewhat independently makes the plasma electrically conductive so that it responds strongly to electromagnetic fields. Plasma therefore has properties quite unlike those of solids, liquids or gases and is considered to be a distinct state of matter. Plasma typically takes the form of neutral gas-like clouds; for example, in the case of stars.


==Function==
==Function==


Though difficult to control, the [[Covenant]] military and [[Sentinel|Forerunner Constructs]] use plasma in a weapon form to great effect, containing and guiding it in the form of a single bolt, or a continuous stream, or superheated gas. Plasma-based weapons are the most common armament of Covenant infantry and vehicular forces, and are the main armaments of their warships. Smaller weapons are designed to deplete shielding or melt infantry armor, while heavier weapons can destroy vehicles or buildings. The largest are mounted to capital ships, and are used for orbital bombardment and ship-to-ship combat. When the a plasma weapon is charging a shot, high quantities of beta particle radiation are emitted.<ref>''[[Halo: The Fall of Reach]]'', page 147</ref>
Though difficult to control, the [[Covenant]] military and [[Sentinel|Forerunner Constructs]] use plasma in a weapon form to great effect, containing and guiding it in the form of a single bolt, continuous stream, or superheated gas. Plasma-based weapons are the most common armament of Covenant infantry and vehicular forces, and are the main armaments of their warships. Smaller weapons are designed to deplete shielding or melt infantry armor, while heavier weapons can destroy vehicles or buildings. The largest are mounted to capital ships, and are used for orbital bombardment and ship-to-ship combat. When the a plasma weapon is charging, high quantities of beta particle radiation are emitted.<ref>''[[Halo: The Fall of Reach]]'', page 147</ref>
[[Human]]s use plasma as an energy source and to cut heavy metals in factories, but have yet to produce it for use in their [[UNSC|armed services]], relying on projectile weaponry.
[[Human]]s use plasma as an energy source and to cut heavy metals in factories, but have yet to produce it for use in their [[UNSC|armed services]], relying on projectile weaponry.


Plasma weapons likely work with a high temperature pilot flame and a high power electromagnet, stripping the plasma out of the flame, and projecting it forward. This trades off the extra damage of fire for the added range and lack of dependence, on an atmosphere. Alternatively, plasma weapons could work by super-charging a fuel gas into a plasma by electrical discharge or a laser. The plasma is then harnessed and accelerated out of the weapon electromagnetically at high velocities. In either concept, the plasma would need to be stabilized by some mechanism to prevent it from dispersing immediately at the slow speed plasma bolts move.


== Starship Weaponry ==
== Starship Weaponry ==
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*Human users can contract [[Boren's Syndrome]] from prolonged contact with the radiation emitted by plasma grenades.
*Human users can contract [[Boren's Syndrome]] from prolonged contact with the radiation emitted by plasma grenades.
*For gameplay reasons, plasma is less lethal to unshielded [[NPC]]s in the [[Halo]] games than in the novels. In the games, [[UNSC Marine Corps|Marines]] can take a barrage from a plasma weapon without being incapacitated, but in the books there are several incidences of plasma easily burning through both armor and flesh.
*For gameplay reasons, plasma is less lethal to unshielded [[NPC]]s in the [[Halo]] games than in the novels. In the games, [[UNSC Marine Corps|Marines]] can take a barrage from a plasma weapon without being incapacitated, but in the books there are several incidences of plasma easily burning through both armor and flesh.
*It seems that the power of the gun depends on what color the plasma gun is. For example the [[Plasma Pistol]] shoots out green plasma but the weapon is not very powerful, the [[Plasma Rifle]] shoots blue plasma which is more powerful, the [[Brute Plasma Rifle]] shoots red plasma which is slightly more powerful than blue plasma, while the forward turret on a [[Phantom]] in ''[[Halo 3]]'' shoots out purple plasma which is the most powerful.
*It seems that the power of the gun depends on what color the plasma gun is. For example the [[Plasma Pistol]] shoots out green plasma but is not very powerful, the [[Plasma Rifle]] shoots blue plasma and is more powerful, the [[Brute Plasma Rifle]] shoots red plasma which is slightly more powerful than blue plasma, while the forward turret on a [[Phantom]] in ''[[Halo 3]]'' shoots out purple plasma and is the most powerful.
*In the books, it says that plasma torpedoes could rip through the armor of a [[UNSC]] ship with one hit. In ''[[Halo: Combat Evolved]]'' and ''[[Halo: The Flood]]'', the UNSC ''[[UNSC Pillar of Autumn|Pillar of Autumn]]'' managed to take several hits and remain reasonably intact. However, the honeycombed design of the ship's hull allowed it to sustain up to a ninety-percent loss of hull integrity.


[[ja:プラズマ]]
[[ja:プラズマ]]

Revision as of 23:53, December 29, 2008

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In physics and chemistry, Plasma is a partially ionized gas, in which a certain proportion of electrons are free rather than being bound to an atom or molecule. The ability of the positive and negative charges to move somewhat independently makes the plasma electrically conductive so that it responds strongly to electromagnetic fields. Plasma therefore has properties quite unlike those of solids, liquids or gases and is considered to be a distinct state of matter. Plasma typically takes the form of neutral gas-like clouds; for example, in the case of stars.

Function

Though difficult to control, the Covenant military and Forerunner Constructs use plasma in a weapon form to great effect, containing and guiding it in the form of a single bolt, continuous stream, or superheated gas. Plasma-based weapons are the most common armament of Covenant infantry and vehicular forces, and are the main armaments of their warships. Smaller weapons are designed to deplete shielding or melt infantry armor, while heavier weapons can destroy vehicles or buildings. The largest are mounted to capital ships, and are used for orbital bombardment and ship-to-ship combat. When the a plasma weapon is charging, high quantities of beta particle radiation are emitted.[1] Humans use plasma as an energy source and to cut heavy metals in factories, but have yet to produce it for use in their armed services, relying on projectile weaponry.


Starship Weaponry

Vehicular Weaponry

Vehicles

Weapons

Ground Weaponry

Explosives

Firearms

Turrets

Trivia

  • Human users can contract Boren's Syndrome from prolonged contact with the radiation emitted by plasma grenades.
  • For gameplay reasons, plasma is less lethal to unshielded NPCs in the Halo games than in the novels. In the games, Marines can take a barrage from a plasma weapon without being incapacitated, but in the books there are several incidences of plasma easily burning through both armor and flesh.
  • It seems that the power of the gun depends on what color the plasma gun is. For example the Plasma Pistol shoots out green plasma but is not very powerful, the Plasma Rifle shoots blue plasma and is more powerful, the Brute Plasma Rifle shoots red plasma which is slightly more powerful than blue plasma, while the forward turret on a Phantom in Halo 3 shoots out purple plasma and is the most powerful.

Sources