Plasma: Difference between revisions
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| range=Short to Long Range (Starships-Extremely Long) | | range=Short to Long Range (Starships-Extremely Long) | ||
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| counterpart= | | counterpart=Gas propelled projectilels.(aka,bullets) | ||
| counterwep= | | counterwep= | ||
| affiliation=[[Covenant]] | | affiliation=[[Covenant]] |
Revision as of 21:05, February 8, 2008
Template:Weapon Superheated Plasma is the fourth state of matter and is the primary and most common form of ammunition for the Covenant. It can burn through a Marine's ballistic armor and are equally lethal to their human counterparts. Superheated plasma is found on mostly all Covenant weapons, like Plasma Rifles, Plasma Pistols, and many others. This ammotype can be found in vehicles, namely Ghosts, on a Spectre, on Banshees, Wraiths, and many starships. They are used on turrets, as well. A Plasma Turret, Shade, and Plasma Cannons are just some of the heavy artillery using plasma.
Starship Weaponry
Vehicular Weaponry
Vehicles
Weapons
Ground Weaponry
Explosives
Firearms
Turrets
Trivia
- Plasma weapons likely work with a high temperature pilot flame and a high power electro magnet, stripping the plasma out of the flame, and projecting it forward. This trades off the extra damage of fire for the added range and lack of dependence on an atmosphere.
- For gameplay reasons, plasma is less lethal to unshielded NPCs in the Halo games than in the novels. In the games, marines can take a barrage from a plasma weapon without being incapacitated, but in the books there are several incidences of plasma easily burning through armor and flesh.
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