Real World

Paul Russel: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
m (Text replacement - "{{[Ee]ra\|(RW|BS|343)[^}\n]*}}" to "{{Status|RealWorld}}")
 
(41 intermediate revisions by 29 users not shown)
Line 1: Line 1:
{{realworld}}{{Bstaff|Russel, Paul}}[[Image:Tom Doyle and moebius.jpg|thumb|300px|Paul Russel on the left then [[Wikipedia:Jean Giraud|Jean Giraud aka Moebius]] center and [[Tom Doyle]] right]]'''Paul Russel''' is an American artist and a senior employee at [[Bungie Studios]]. He was born in 1967 in Chicago, Illinois, USA. He lived there until moving to Washington state, where his job currently has him (by the shorthairs). He served as an artist for [[Halo: Combat Evolved]] and an environment artist for [[Halo 2]] and [[Halo 3]]. He never made an appearance on the New Zealand TV show ''4 Play: Kiwi Music'' in 2001 as himself, though he wishes he had because everyone gets to go to New Zealand but him (he's very bitter about this). He still works at Bungie, presumably on whatever thankless task they'll put him on next.
{{Status|RealWorld}}
[[File:Paulrussel.jpg|thumb|300px|Paul Russel, father of the name "Halo", commenting on the naming process.]]
'''Paul Russel''' was an employee of [[Bungie]] who served as an Environmental Artist for ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''. He was born in 1967 in Chicago, Illinois, [[United States of America|USA]]. He lived there until moving to Washington state. Russel came up with the series title "''Halo''",<ref>'''[[The Art of Halo]]''', ''page 73''</ref> and has been said to be "The father of ''Halo''". He is largely responsible for the [[Forerunner]] and [[human]] military architectural styles and decoration in the ''Halo'' series,<ref name="Paul">'''[[User:Doctor abominable|Paul Russel]]'s personal account on Halopedia (defunct)'''</ref> including what is now known as the [[Forerunner symbols#Eld|Eld]] symbol.<ref>[https://twitter.com/Dr_Abominable/status/463074150232248320 '''Twitter''': ''@Dr_Abominable: "Is that what they're calling it? It was just a texture I painted for the entrance of 'the silent cartographer'"'']</ref> This has led to him being nicknamed "the Forerunner guy", although he dislikes this epithet.{{Ref/Reuse|Paul}}
 
Russel left Bungie in August [[2010]] after working there for 11 years and joined [[Certain Affinity]] in May [[2011]], where he worked as Senior Environment Artist. Russel left Certain Affinity in May [[2012]] and in November of 2012 became owner and CEO of Spazdesign.<ref>[http://www.linkedin.com/in/paulr '''LinkedIn''': ''Paul Russel'']</ref>


==Gameography==
==Gameography==
 
*Eight games at High Voltage software, two of them uncredited, another three unreleased.
*Halo 3 (2007), Microsoft Game Studios
*''Tempest X3'' (1996), Interplay Entertainment Corp.
*Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios
*''Halo: Combat Evolved'' (2001), Microsoft Game Studios.
*Halo 2 (2004), Microsoft Game Studios
*''Halo 2'' ([[2004 (real world)|2004]]), Microsoft Game Studios.
*Halo: Combat Evolved (2001), Microsoft Game Studios
*''[[Halo 2: Multiplayer Map Pack]]'' (2005), Microsoft Game Studios.
*Tempest X3 (1996), Interplay Entertainment Corp.
*''Halo 3'' ([[2007 (real world)|2007]]), Microsoft Game Studios.
 
*''Halo 3: ODST'' ([[2009]]), Microsoft Game Studios.
==Uncredited==
*''Halo: Reach'' ([[2010]]), Microsoft Game Studios.
*Lego Racers (1999), High Voltage Software
*Paperboy64 (1999), High Voltage Software
 
==Unpublished==
*Raze (a.k.a. Realms of Valor), High Voltage Software
*Arctic Speed, High Voltage Software
*Monster Maker, High Voltage Software


==Trivia==
==Trivia==
*He came up with the title "Halo".<ref>[[The Art of Halo]], page 73</ref>
*The [[Earth]] [[Secretary of Defense]] during the [[Battle of Earth]] was named [[Paul Huphy Russel]], likely in reference to Paul Russel.
*He is said to be responsible for many of the signature architectural styles of the Halo universe, most notably Forerunner.
*One of the [[Fireteam (gameplay mechanic)|randomly generated names]] for human soldiers in ''[[Halo: Reach]]'' is P. Russel, with the callsign PAUL.
*He hates being referred to as 'the Forerunner guy'
*He never eats lunch and wonders why people don't call him to go out anymore.
*He is said to perform a mean bagpipe duet with Dave Dunn.
*He used to be a mean bastard... Is no longer mean.
*He, not once, but twice, passed gas directly (and noisily) onto Vic DeLeon's face as he napped on a beanbag. It's true. Ask Vic. And Cameron Pinard. And Jason Sussman.
*He drew the monumentally small (and awful) "shore leave" comic in the graphic novel (printed actual size).
*He is the arch nemesis of Christopher Carney.
*He designed the desks used in the office according to Mr. Carney. He is not responsible for the idiotic 120 degree angle they used, which makes it near impossible to lay out on the floor. So stop pestering him. He is responsible for putting lockable wheels on the design, you may thank him for that.
*He is the mentor of Mike Zak. Mike Zak is his protoge. They opened for Bowie in '72. It rocked.
*I should stop writing 'He' since I'm editing this section myself. Pray I don't edit yours.


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


==Links==
==External links==
*[http://www.bungie.net/Inside/MeetTheTeam.aspx?Person=russel Paul Russel at Bungie.net]
*[http://halo.bungie.net/Inside/MeetTheTeam.aspx?Person=russel Paul Russel at Bungie.net]
*[http://www.imdb.com/name/nm1035974/ Paul Russel at the Internet Movie Database]
*[http://www.imdb.com/name/nm1035974/ Paul Russel at the Internet Movie Database]
*[https://picasaweb.google.com/114253662089061571624 Paul Russel's Picasa image gallery]
{{DEFAULTSORT:Russel, Paul}}
[[Category:Bungie staff]]

Latest revision as of 10:38, March 19, 2022

Paul Russel, father of the name "Halo", commenting on the naming process.

Paul Russel was an employee of Bungie who served as an Environmental Artist for Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST and Halo: Reach. He was born in 1967 in Chicago, Illinois, USA. He lived there until moving to Washington state. Russel came up with the series title "Halo",[1] and has been said to be "The father of Halo". He is largely responsible for the Forerunner and human military architectural styles and decoration in the Halo series,[2] including what is now known as the Eld symbol.[3] This has led to him being nicknamed "the Forerunner guy", although he dislikes this epithet.[2]

Russel left Bungie in August 2010 after working there for 11 years and joined Certain Affinity in May 2011, where he worked as Senior Environment Artist. Russel left Certain Affinity in May 2012 and in November of 2012 became owner and CEO of Spazdesign.[4]

Gameography[edit]

  • Eight games at High Voltage software, two of them uncredited, another three unreleased.
  • Tempest X3 (1996), Interplay Entertainment Corp.
  • Halo: Combat Evolved (2001), Microsoft Game Studios.
  • Halo 2 (2004), Microsoft Game Studios.
  • Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios.
  • Halo 3 (2007), Microsoft Game Studios.
  • Halo 3: ODST (2009), Microsoft Game Studios.
  • Halo: Reach (2010), Microsoft Game Studios.

Trivia[edit]

Sources[edit]

External links[edit]