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Paul Russel: Difference between revisions

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[[File:Paulrussel.jpg|thumb|300px|Paul Russel, father of the name "Halo", commenting on the naming process.]]
[[File:Paulrussel.jpg|thumb|300px|Paul Russel, father of the name "Halo", commenting on the naming process.]]
'''Paul Russel''' was an employee of [[Bungie]] who served as an Environmental Artist for ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''.  
'''Paul Russel''' was an employee of [[Bungie]] who served as an Environmental Artist for ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''. He was born in 1967 in Chicago, Illinois, [[United States of America|USA]]. He lived there until moving to Washington state.


Russel came up with the series title "''Halo''",<ref>'''[[The Art of Halo]]''', ''page 73''</ref> and has been said to be "The father of ''Halo''".
Russel came up with the series title "''Halo''",<ref>'''[[The Art of Halo]]''', ''page 73''</ref> and has been said to be "The father of ''Halo''". He is largely responsible for the [[Forerunner]] and [[human]] military architectural styles in the ''Halo'' series.<ref name="Paul">'''[[User:Doctor abominable|Paul Russel]]'s personal account on Halopedia (defunct)'''</ref> This has led to him being nicknamed "the Forerunner guy", although he dislikes this epithet.<ref name="Paul"/>


Russel left Bungie in August [[2010]] after working there for 11 years and joined [[Certain Affinity]] in May [[2011]], where he is working as Senior Environment Artist as of November 2011.<ref>[http://www.linkedin.com/in/paulr '''LinkedIn''': ''Paul Russel'']</ref>
Russel left Bungie in August [[2010]] after working there for 11 years and joined [[Certain Affinity]] in May [[2011]], where he is working as Senior Environment Artist as of November 2011.<ref>[http://www.linkedin.com/in/paulr '''LinkedIn''': ''Paul Russel'']</ref>
Russel was born in 1967 in Chicago, Illinois, [[United States of America|USA]]. He lived there until moving to Washington state.


==Gameography==
==Gameography==
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==Trivia==
==Trivia==
*Is largely responsible for the Forerunner and [[human]] military architectural styles in the ''Halo'' series.<ref name="Paul">'''[[User:Doctor abominable|Paul Russel]]'s personal account on Halopedia (defunct)'''</ref>
*He does not like being called "The [[Forerunner]] guy".<ref name="Paul"/>
*The [[Earth]] [[Secretary of Defense]] during the [[Battle of Earth]] was named [[Paul Huphy Russel]], likely in reference to Paul Russel.
*The [[Earth]] [[Secretary of Defense]] during the [[Battle of Earth]] was named [[Paul Huphy Russel]], likely in reference to Paul Russel.
*One of the [[Fireteam (gameplay mechanic)|randomly generated names]] for human soldiers in ''[[Halo: Reach]]'' is P. Russel, with the callsign PAUL.
*One of the [[Fireteam (gameplay mechanic)|randomly generated names]] for human soldiers in ''[[Halo: Reach]]'' is P. Russel, with the callsign PAUL.

Revision as of 14:06, February 23, 2014

Paul Russel, father of the name "Halo", commenting on the naming process.

Paul Russel was an employee of Bungie who served as an Environmental Artist for Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST and Halo: Reach. He was born in 1967 in Chicago, Illinois, USA. He lived there until moving to Washington state.

Russel came up with the series title "Halo",[1] and has been said to be "The father of Halo". He is largely responsible for the Forerunner and human military architectural styles in the Halo series.[2] This has led to him being nicknamed "the Forerunner guy", although he dislikes this epithet.[2]

Russel left Bungie in August 2010 after working there for 11 years and joined Certain Affinity in May 2011, where he is working as Senior Environment Artist as of November 2011.[3]

Gameography

  • Eight games at High Voltage software, two of them uncredited, another three unreleased.
  • Tempest X3 (1996), Interplay Entertainment Corp.
  • Halo: Combat Evolved (2001), Microsoft Game Studios.
  • Halo 2 (2004), Microsoft Game Studios.
  • Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios.
  • Halo 3 (2007), Microsoft Game Studios.
  • Halo 3: ODST (2009), Microsoft Game Studios.
  • Halo: Reach (2010), Microsoft Game Studios.

Trivia

Sources

  1. ^ The Art of Halo, page 73
  2. ^ a b Paul Russel's personal account on Halopedia (defunct)
  3. ^ LinkedIn: Paul Russel

External links