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Neural interface: Difference between revisions

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{{Era|UNSC|HCW|Post}}
{{Era|UNSC|HCW|Post}}
[[File:Neural_interface_Reach.png|thumb|The neural interface on the back of a human skull.]]
[[File:Neural_interface_Reach.png|thumb|The neural interface on the back of a human skull.]]
The '''neural interface''' is a type of technology used by the [[United Nations Space Command|UNSC]].<ref name="tfor118">'''Halo: The Fall of Reach''', ''page 118''</ref>
The '''neural interface''', commonly known as a '''neural implant'''<ref>'''Halo: Combat Evolved''', campaign level ''[[The Truth and Reconciliation]]''</ref> or '''neural lace''',<ref>'''Halo: Combat Evolved''', campaign level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]''</ref> is a type of technology used by the [[United Nations Space Command|UNSC]].<ref name="tfor118">'''Halo: The Fall of Reach''', ''page 118''</ref>


== Functions ==
== Functions ==
The basic function of the standard neural interface is to act as a [[Identification friend or foe|"friend or foe" indicator]], so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's [[heads-up display]] and friendly fire is less likely.<ref name="tfor118"/>
The basic function of the standard neural interface is to act as a [[Identification friend or foe|"friend or foe" indicator]], so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's [[heads-up display]] and friendly fire is less likely.<ref name="tfor118"/> More advanced models issued to key personnel possess a number of additional functions, including connections to data networks, enabling the wearer to coordinate with other command personnel as well as [[Artificial intelligence|AIs]] and securely access sensitive data.<ref>'''Halo: The Flood''', ''page 57''</ref>


The neural interface is implanted at the base of the skull and cannot be removed without killing its owner or through sophisticated surgery. The most basic interface, known as a "neural chip", is implanted in all UNSC military personnel upon activation, but it can be replaced with a more specialized neural lace should the need arise.<ref name="tfor118"/> Ship commanders receive [[command neural interface]]s, while the [[SPARTAN-II]]s have received the more specialized "[[SPARTAN neural interface]]". The basic neural chip is completely embedded under the skin and possesses no external interface port, unlike the more specialized variations.<ref group="note">This is evidenced by the fact none of the regular Marine personnel in the ''Halo'' games have a visible interface port on the back of their heads.</ref>
The neural interface is implanted at the base of the skull and can only be removed through sophisticated surgery.<ref>'''Halo: Glasslands''', ''page 189''</ref> The most basic interface, known as a "neural chip", is implanted in all UNSC military personnel upon activation, but it can be replaced with a more specialized neural lace should the need arise.<ref name="tfor118"/> Ship commanders receive [[command neural interface]]s, while the [[SPARTAN-II]]s have received the more specialized "[[SPARTAN neural interface]]". The basic neural chip is completely embedded under the skin and possesses no external interface port, unlike the more specialized variations.<ref group="note">This is evidenced by the fact none of the regular Marine personnel in the ''Halo'' games have a visible interface port on the back of their heads.</ref>


== Trivia ==
== Trivia ==
*The [[skull]]s in the ''Halo'' games have neural interfaces.
*The [[skull]]s in the ''Halo'' games have neural interfaces.
*[[Kig-Yar]] particularly love to go after heads equipped with neural interfaces when carrying out a [[Mev-ut]].
*[[Kig-Yar]] particularly love to go after heads equipped with neural interfaces when carrying out a [[Mev-ut]].<ref>'''Halo: Glasslands''', ''page 218''</ref>


==Gallery==
==Gallery==

Revision as of 05:21, November 29, 2013

The neural interface on the back of a human skull.

The neural interface, commonly known as a neural implant[1] or neural lace,[2] is a type of technology used by the UNSC.[3]

Functions

The basic function of the standard neural interface is to act as a "friend or foe" indicator, so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's heads-up display and friendly fire is less likely.[3] More advanced models issued to key personnel possess a number of additional functions, including connections to data networks, enabling the wearer to coordinate with other command personnel as well as AIs and securely access sensitive data.[4]

The neural interface is implanted at the base of the skull and can only be removed through sophisticated surgery.[5] The most basic interface, known as a "neural chip", is implanted in all UNSC military personnel upon activation, but it can be replaced with a more specialized neural lace should the need arise.[3] Ship commanders receive command neural interfaces, while the SPARTAN-IIs have received the more specialized "SPARTAN neural interface". The basic neural chip is completely embedded under the skin and possesses no external interface port, unlike the more specialized variations.[note 1]

Trivia

  • The skulls in the Halo games have neural interfaces.
  • Kig-Yar particularly love to go after heads equipped with neural interfaces when carrying out a Mev-ut.[6]

Gallery

Notes

  1. ^ This is evidenced by the fact none of the regular Marine personnel in the Halo games have a visible interface port on the back of their heads.

Sources

  1. ^ Halo: Combat Evolved, campaign level The Truth and Reconciliation
  2. ^ Halo: Combat Evolved, campaign level The Pillar of Autumn
  3. ^ a b c Halo: The Fall of Reach, page 118
  4. ^ Halo: The Flood, page 57
  5. ^ Halo: Glasslands, page 189
  6. ^ Halo: Glasslands, page 218