Loadout: Difference between revisions

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[[File:Loadouts.png|thumb|The Loadout selection for Spartans.]]
Loadouts are classes that a player picks at both the beginning of a multiplayer match and during respawn in ''[[Halo: Reach]]''.
'''Loadouts''' are classes that a player picks at both the beginning of a [[multiplayer]] match and during respawn in ''[[Halo: Reach]]''.


==Details==
==Details==
When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists. Each loadout has a particular [[weapon]], [[grenade]], and [[Armor Abilities]] combination.<ref name="Game Trailers TV">[http://www.gametrailers.com/episode/gametrailers-tv/89&ch=1&sd=0?ep=89&ch=1&sd=0='''Game Trailers TV''': ''Halo Reach Multiplayer Exposed'']</ref>
When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists. Each loadout has a particular [[weapon]], [[grenade]], and [[Armor Abilities]] combination.<ref name="Game Trailers TV">[http://www.gametrailers.com/episode/gametrailers-tv/89&ch=1&sd=0?ep=89&ch=1&sd=0='''Game Trailers TV''': ''Halo Reach Multiplayer Exposed'']</ref>


==Know Spartan Loadouts==
==Know Spartan Loadouts==


'''Airbourne''':
'''Airborne''':


Armor Ability: [[Jetpack]]
Armor Ability: [[Jetpack]]
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Secondary Weapon: [[Type-51 Directed Energy Rifle/Improved]] (Plasma Repeater)
Secondary Weapon: [[Type-51 Directed Energy Rifle/Improved]] (Plasma Repeater)


==Sources==
==Sources==
<references/>
<references/>
[[Category:Halo: Reach]]
[[Category:Halo: Reach]]

Revision as of 02:30, April 19, 2010

Template:Ratings Template:New Content

The Loadout selection for Spartans.

Loadouts are classes that a player picks at both the beginning of a multiplayer match and during respawn in Halo: Reach.

Details

When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists. Each loadout has a particular weapon, grenade, and Armor Abilities combination.[1]

Know Spartan Loadouts

Airborne:

Armor Ability: Jetpack

Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)

Secondary Weapon: M6G Personal Defense Weapon System (Pistol)

Expert Marksman

Armor Ability: Sprint

Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: M392 Designated Marksman Rifle (DMR)

Secondary Weapon: M6G Personal Defense Weapon System (Pistol)

Operator

Armor Ability: Armor Lock

Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: M90 Close Assault Weapon System (Shotgun)

Secondary Weapon: M6G Personal Defense Weapon System (Pistol)

Grenadier

Armor Ability: Sprint

Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: M319 Individual Grenade Launcher (Grenade Launcher)

Secondary Weapon: MA37 Individual Combat Weapon System (Assault Rifle)

Known Elite Loadouts

Ranger

Armor Ability: Jetpack

Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)

Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)

Royal Zealot

Armor Ability: Evade

Grenade Number/Type: 3 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-31 Rifle (Needle Rifle)

Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)

Gladiator

Armor Ability: Evade

Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-1 Energy Weapon/Sword (Sword)

Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)

Champion Assassin

Armor Ability: Active Camouflage

Grenade Number/Type: 3 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-33 Guided Munitions Launcher (Needler)

Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)

Sources