Jiralhanae Jumper: Difference between revisions

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Upon being defeated, if the final shot or melee attack made contact with the back of the jump pack, the jump pack will malfunction and rocket the Brute forwards a short distance. This also works when they are sniped out of the air. Another effective tactic is to run up to them when they are on the ground and melee them, or stay where they going to land and shoot them with a overcharged plasma pistol and melee them.
Upon being defeated, if the final shot or melee attack made contact with the back of the jump pack, the jump pack will malfunction and rocket the Brute forwards a short distance. This also works when they are sniped out of the air. Another effective tactic is to run up to them when they are on the ground and melee them, or stay where they going to land and shoot them with a overcharged plasma pistol and melee them.
==Trivia==
Sometimes if you melee them at the right time while they are about to "lift off", the jump pack will keep going and send them flying.
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Revision as of 20:28, August 6, 2008

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The Jump Pack Brute is a class of Jiralhanae (Brute) warriors.

On their ventral sides, they carry jump packs for increased mobility. They are the Brute counterpart to Elite (Sangheili) Rangers, but unlike the Rangers whom were met in a low-gravity environment, they are not capable of complete aerial tactical maneuvering; rather, their jump packs propel them on an immense jump a greater distance than even a Man Cannon can offer. They most commonly use Radar Jammer and Trip Mines, flying in and dropping them near their opponents. Their jump packs do not break down with the rest of their Armor when heavily damaged, so they may continue their airborne assaults until they are killed. They replaced the Ranger Elites of Halo 2 after the Elites formed the Covenant Separatists.

Appearances

Jump Pack Brutes are unique to Halo 3, making their first appearance in the level Crow's Nest and their last on The Covenant. They utilize jump packs on the battlefield and wear a strikingly obvious dark blue armor similar to the Ranger Elites of Halo 2. They also appear on the levels Tsavo Highway and The Ark.

Combat

Jump Pack Brutes, will often use their high mobility to get behind and out-flank the player. As such, it is imperative to listen for the sounds of their jump packs, to quickly locate and eliminate them; however, as you often fight groups of Jump Pack Brutes, it can be difficult to keep track of all of them. One of their main weaknesses is they generally stay in the same position, upon landing and before take off. The large number of blue lights on their chest, can betray a jump pack Brute's position and are a good aiming aid for a player, particularly when one is using a more accurate weapon.

Upon being defeated, if the final shot or melee attack made contact with the back of the jump pack, the jump pack will malfunction and rocket the Brute forwards a short distance. This also works when they are sniped out of the air. Another effective tactic is to run up to them when they are on the ground and melee them, or stay where they going to land and shoot them with a overcharged plasma pistol and melee them.

Trivia

Sometimes if you melee them at the right time while they are about to "lift off", the jump pack will keep going and send them flying.

Gallery

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