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{{era|H2}}
{{Status|Canon}}
{{Ratings}}
'''Holding chambers'''{{Verify}}, also known as '''holding cells'''{{Ref|Name=Truth|''Halo: Combat Evolved'', campaign level [[The Truth and Reconciliation]]}} or '''holding pens'''{{Ref|Name=Gravemind|''Halo: 2'', campaign level [[Gravemind (level)|Gravemind]]}}, are [[Covenant]] prison cells.
'''{{PAGENAME}}s''' are [[Covenant]] prison cells.


They are found within ''[[High Charity]]'' and in various other Covenant ships. They are used for holding traitors, prisoners of war and convicts. They have some sort of energy barrier on the front, which can be deactivated with a switch, in the case of the [[CCS-class Battlecruiser]]. However, on ''High Charity'' the prison cells had bars on the front, much like present day jail cells.
They are found within ''[[High Charity]]'' and in various other Covenant ships. They are used for holding [[Treason|traitors]], [[Prisoner of war|prisoners of war]] and [[convict]]s. They have an [[energy barrier]] on the front, which can only be deactivated with a switch, in the case of the {{Pattern|Ket|battlecruiser}}. Shooting these barriers will cause them to flicker a dark blood red and make all ammunition being fired at it, besides [[plasma]], ricochet off.{{Ref/Reuse|Truth}} However, on ''High Charity'' the prison cells had bars on the front, much like modern day jail cells.{{Ref/Reuse|Gravemind}}


== Trivia ==
The Covenant also use a type of field projector to create temporary holding cells within existing structures in the field. Suspended in mid-air, the device generates an energy barrier which can be used to wall off prisoners and can only be deactivated from the other side. The Covenant used this type of temporary holding cell during the [[Recovery of John-117|a skirmish in]] [[Tanzania]] on [[2552#November|November 17, 2552]], when they captured [[Avery Junior Johnson|Sergeant Johnson]] and his men in a small room within [[A2 Hydroelectric Facility]].{{Ref/Level|H3|Sierra 117}}
*These holding chambers are similar to those used in the buildings on [[Uprising (Level)|Uprising]] near [[Installation 05|Installation 05's]] [[Control Room (Installation 05)|Control Room]] and it is possible, if not probable, that the Covenant designed their holding chambers around the [[Forerunner]] chambers.
 
*Another example of Covenant holding chambers can also be found in the level [[Sierra 117 (Level)|Sierra 117]], where the temporary cells of [[Sergeant Johnson]] and his men resemble the ones on board the ''[[Truth and Reconciliation]]''.
The holding chambers on [[High Charity]] were used to hold Marines taken prisoner at the [[Battle of Installation 05]],{{Ref/Reuse|Gravemind}} and at one point a trio of Jackals.{{Ref/Level|H2|The Arbiter}}
 
==Gallery==
<gallery>
File:HTMCC-HCE CCS Brig.jpg|A brig onboard ''Truth and Reconciliation''.
File:HTMCC-HCE CCS Holding Chamber.jpg|A holding chamber in ''Truth and Reconciliation''.
File:HTMCC-HCEA CCS Brig.jpg|A brig onboard ''Truth and Reconciliation''.
File:HTMCC-HCEA CCS Holding Chamber.jpg|A holding chamber in ''Truth and Reconciliation''.
File:H2A - Kig-Yar convicts.jpg|Three Kig-yar jailed in ''High Charity''.
File:HTMCC-H2A Marine POW.jpg|A Marine held prisoner in ''High Charity''.
File:HTMCC-H2A Empty Holding Pen.jpg|A series of emptied holding chambers in ''High Charity''.
File:H3-MarinePOWs.jpg|Marines being held in a makeshift holding chamber.
</gallery>
 
==List of appearances==
*''[[Halo: Combat Evolved]]'' {{1st}}
*''[[Halo: The Flood]]''
*''[[Halo 2]]''
*''[[Halo 3]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 2: Anniversary]]''


== Sources ==
== Sources ==
<references/>
{{Ref/List}}
 


[[Category:The Covenant]]
[[Category:Security technology]]
[[Category:Technology]]

Latest revision as of 11:30, July 16, 2023

Holding chambers[verification needed], also known as holding cells[1] or holding pens[2], are Covenant prison cells.

They are found within High Charity and in various other Covenant ships. They are used for holding traitors, prisoners of war and convicts. They have an energy barrier on the front, which can only be deactivated with a switch, in the case of the Ket-pattern battlecruiser. Shooting these barriers will cause them to flicker a dark blood red and make all ammunition being fired at it, besides plasma, ricochet off.[1] However, on High Charity the prison cells had bars on the front, much like modern day jail cells.[2]

The Covenant also use a type of field projector to create temporary holding cells within existing structures in the field. Suspended in mid-air, the device generates an energy barrier which can be used to wall off prisoners and can only be deactivated from the other side. The Covenant used this type of temporary holding cell during the a skirmish in Tanzania on November 17, 2552, when they captured Sergeant Johnson and his men in a small room within A2 Hydroelectric Facility.[3]

The holding chambers on High Charity were used to hold Marines taken prisoner at the Battle of Installation 05,[2] and at one point a trio of Jackals.[4]

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b Halo: Combat Evolved, campaign level The Truth and Reconciliation
  2. ^ a b c Halo: 2, campaign level Gravemind
  3. ^ Halo 3, campaign level Sierra 117
  4. ^ Halo 2, campaign level The Arbiter