Heretic Unggoy: Difference between revisions

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*[[Shielded Plasma Cannon]]
*[[Shielded Plasma Cannon]]
*[[Plasma Grenade]]
*[[Plasma Grenade]]
|equipment=[[Methane environmental suit]]
|equipment=[[Unggoy Combat Harness]]
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|vehicles=
|missions=Defense
|missions=Defense
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*Scouts
*Scouts
|notable=
|notable=
|affiliation=Covenant, later [[Heretics (Faction)|Heretics]]
|affiliation=[[Covenant Empire|Covenant]], later [[Heretics (Faction)|Heretics]]
}}
}}


'''Heretic Grunts''' are [[Covenant]] [[Unggoy]] that have rebelled against the Covenant's [[Prophets]].  
'''Heretic Unggoy''' are Covenant Unggoy that have rebelled against the Covenant's [[Prophets]].  


==Summary==
==Summary==
The [[Heretics (Faction)|Heretic]] [[Grunts]] followed their [[Heretic Elite|Elite organizers]] in a rebellion against the [[Covenant]]'s [[Prophets]]. They started as members of an artifact retrieval group led by the Elite [[Sesa 'Refumee]]. When he and his [[Elite]]s chose to rebel against the High Council after being informed of [[Halo]]'s true purpose by [[343 Guilty Spark]], the [[Grunt]]s in his command followed them. They do what they can to stand out from their enemies  the Covenant, especially other Grunts.
The Heretic Unggoy followed their [[Heretic Sangheili|Sangheili organizers]] in a rebellion against the Covenant's Prophets. They started as members of an artifact retrieval group led by the Elite [[Sesa 'Refumee]]. When he and his Sangheili chose to rebel against the High Council after being informed of [[Halo Array|Halo]]'s true purpose by [[343 Guilty Spark (Monitor|343 Guilty Spark]], the Unggoy in his command followed them. They do what they can to stand out from their enemies  the Covenant, especially other Unggoy.


==Appearance==  
==Appearance==  
These Grunts have different methane tubes than their non-Heretic counterparts. They have just two blue-white glowing round tubes, instead of the pointed-pyramid shape. Another feature of the Heretic Grunt armor is a small mouth-breather that exposes a Grunt's teeth.  
These Unggoy have different methane tubes than their non-Heretic counterparts. They have just two blue-white glowing round tubes, instead of the pointed-pyramid shape. Another feature of the Heretic Unggoy armor is a small mouth-breather that exposes a Unggoy's teeth.  


Unlike the armor of the [[Heretic Elite]]s, there is only one uniform color for the Grunt's armor, which is a shining, golden-brown. Because of this, there is no hierarchy or ranking system, and Heretic Grunts are inferior only to [[Heretics (Faction)|Heretic]] Elites.
Unlike the armor of the Heretic Sangheili, there is only one uniform color for the Unggoy's armor, which is a shining, golden-brown. Because of this, there is no hierarchy or ranking system, and Heretic Unggoy are inferior only to Heretic Sangheili.


They're seen only in the levels [[The Arbiter (Level)|The Arbiter]] and [[Oracle (Level)|Oracle]], both in ''[[Halo 2]]''.
They're seen only in the levels [[The Arbiter (Level)|The Arbiter]] and [[Oracle (Level)|Oracle]], both in ''[[Halo 2]]''.


==Combat==
==Combat==
[[Heretics (Faction)|Heretic]] Grunts fight differently than the Covenant-loyal Grunts normally encountered by one fact: They never try to escape, even during [[Easy]] difficulty. Though they may say "They got our [[Elite]], run!" or "Run Away!", a [[Heretics (Faction)|Heretic]] Grunt will stand its ground. The only exception to this rule is when a [[Heretics (Faction)|Heretic]] Grunt is stuck with a [[Plasma Grenade]], needles, or otherwise knows it will soon die; even then, they will run towards you, setting the precedent for Kamikazes in ''Halo 3''.
Heretic Unggoy fight differently than the Covenant-loyal Grunts normally encountered by one fact: They never try to escape, even during [[Easy]] difficulty. The only exception to this rule is when a Heretic Unggoy is stuck with a [[Plasma Grenade]], needles, or otherwise knows it will soon die; even then, they will run towards you, setting the precedent for Kamikazes in ''Halo 3''.


[[Heretics (Faction)|Heretic]] Grunts are also superior to their Covenant counterparts by their equipment and usage thereof. They almost always use [[Needler]]s, or occasionally [[Fuel Rod Gun]]s, but never the weak, inaccurate [[Plasma Pistol]] that is so often overused by [[Grunt Minor|their counterparts]]. They also try to set up turrets sometimes like Heavy Grunts. Beware, their skill with the Needler is unchallenged; they fire incredibly quickly, accurately, and reload when taking cover.
They are also superior to their Covenant counterparts by their equipment and usage thereof. They almost always use [[Needler]]s, or occasionally [[Fuel Rod Gun]]s, but never the weak, inaccurate [[Plasma Pistol]] that is so often overused by [[Unggoy Minor|their counterparts]]. They also try to set up turrets sometimes like Heavy Unggoy. Beware, their skill with the Needler is unchallenged; they fire incredibly quickly, accurately, and reload when taking cover.


Judging by the fact they always wield [[Needlers]] or [[Fuel Rod Guns]], it indicates that they are better treated than their Covenant counterparts, and are not used as cannon fodder.
Judging by the fact they always wield [[Needlers]] or [[Fuel Rod Guns]], it indicates that they are better treated than their Covenant counterparts, and are not used as cannon fodder.


They are also far harder to kill than the average [[Unggoy]]. Any Heretic Grunt can take as much damage as a [[Major Grunt]]. They do not come in ranks, and all have the same life and intelligence as each other. The only difference in difficulty facing them is the [[weapons]] they carry. Depending on what weapon you are better against will usually depend on how hard it is to beat the Grunt. In combat, Covenant Grunts will usually be encountered in groups of four or ''more'', where as the Heretic Grunts are normally in smaller groups, of about four or ''less''. Heretics Grunts are also harder to [[melee]] because of the reduced size of their methane tanks. In fact, in [[Legendary]], they can take as many body shots as you can. They are still vulnerable to high-power weapons like the Energy Sword, and rapid-fire weapons like the Needler or Sentinel Beam.
They are also far harder to kill than the average [[Unggoy]]. Any Heretic Unggoy can take as much damage as a [[Unggoy Major]]. They do not come in ranks, and all have the same life and intelligence as each other. The only difference in difficulty facing them is the weapons they carry. Depending on what weapon you are better against will usually depend on how hard it is to beat the Unggoy. In combat, Covenant Unggoy will usually be encountered in groups of four or ''more'', where as the Heretic Unggoy are normally in smaller groups, of about four or ''less''. Heretics Unggoy are also harder to melee because of the reduced size of their methane tanks. In fact, in [[Legendary]], they can take as many body shots as you can. They are still vulnerable to high-power weapons like the Energy Sword, and rapid-fire weapons like the Needler or Sentinel Beam.


Their intelligence also shows that they are well trained and well educated by their Heretic leaders.
Their intelligence also shows that they are well trained and well educated by their Heretic leaders.


==Trivia==
==Trivia==
*The Heretic Grunts are one of the least used Bipeds in the ''Halo'' trilogy along with [[Heretic Elites]], as they appear only in two levels: [[The Arbiter (Level)|The Arbiter]] and [[The Oracle (Level)|The Oracle]], both in ''[[Halo 2]]''.
*The Heretic Unggoy are one of the least used Bipeds in the ''Halo'' trilogy along with Heretic Sangheili, as they appear only in two levels: [[The Arbiter (Level)|The Arbiter]] and [[The Oracle (Level)|The Oracle]], both in ''Halo 2''.
*Even though [[Heretics (Faction)|Heretic]] Grunts don't run away, they still will yell what normal Grunts would say before fleeing.
*Perhaps the superior skills and tenacity of these Unggoy compared to regular Covenant Unggoy are a small example of what Grunts were capable of in the [[Unggoy Rebellion]].
*They will always use a Needler or a Fuel Rod Cannon even if you see Plasma Pistols around.
*This is the first Grunt model to give a glimpse of what a Unggoy's face looked like behind the mask. It wasn't until ''Halo 3'' that the mask could be exposed fully in gameplay however.
*Heretic Grunts seem to have two methane tanks as opposed to the normal [[Grunts]] singular tank.
*Perhaps the superior skills and tenacity of these Grunts compared to regular Covenant Grunts are a small example of what Grunts were capable of in the [[Grunt Rebellion]].
*This is the first Grunt model to give a glimpse of what a Grunt's face looked like behind the mask. It wasn't until ''Halo 3'' that the mask could be exposed fully in gameplay however.
*Heretic Grunts are never your allies in game. But the remaining forces could have joined the Covenant Separatists cause in Halo 3.


==Related Pages==  
==Related Pages==  
*[[Sesa 'Refumee]]
*[[Sesa 'Refumee]]
*[[Heretic Elite]]
*[[Heretic Banshee]]
*[[Grunts]]
*[[Heretics]]
*[[Heretics]]


{{Hranks}}
{{Hranks}}
[[Category:The Covenant]]
[[Category:The Covenant]]

Revision as of 21:24, March 3, 2010

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Template:Covenant Heretic Rank Infobox

Heretic Unggoy are Covenant Unggoy that have rebelled against the Covenant's Prophets.

Summary

The Heretic Unggoy followed their Sangheili organizers in a rebellion against the Covenant's Prophets. They started as members of an artifact retrieval group led by the Elite Sesa 'Refumee. When he and his Sangheili chose to rebel against the High Council after being informed of Halo's true purpose by 343 Guilty Spark, the Unggoy in his command followed them. They do what they can to stand out from their enemies the Covenant, especially other Unggoy.

Appearance

These Unggoy have different methane tubes than their non-Heretic counterparts. They have just two blue-white glowing round tubes, instead of the pointed-pyramid shape. Another feature of the Heretic Unggoy armor is a small mouth-breather that exposes a Unggoy's teeth.

Unlike the armor of the Heretic Sangheili, there is only one uniform color for the Unggoy's armor, which is a shining, golden-brown. Because of this, there is no hierarchy or ranking system, and Heretic Unggoy are inferior only to Heretic Sangheili.

They're seen only in the levels The Arbiter and Oracle, both in Halo 2.

Combat

Heretic Unggoy fight differently than the Covenant-loyal Grunts normally encountered by one fact: They never try to escape, even during Easy difficulty. The only exception to this rule is when a Heretic Unggoy is stuck with a Plasma Grenade, needles, or otherwise knows it will soon die; even then, they will run towards you, setting the precedent for Kamikazes in Halo 3.

They are also superior to their Covenant counterparts by their equipment and usage thereof. They almost always use Needlers, or occasionally Fuel Rod Guns, but never the weak, inaccurate Plasma Pistol that is so often overused by their counterparts. They also try to set up turrets sometimes like Heavy Unggoy. Beware, their skill with the Needler is unchallenged; they fire incredibly quickly, accurately, and reload when taking cover.

Judging by the fact they always wield Needlers or Fuel Rod Guns, it indicates that they are better treated than their Covenant counterparts, and are not used as cannon fodder.

They are also far harder to kill than the average Unggoy. Any Heretic Unggoy can take as much damage as a Unggoy Major. They do not come in ranks, and all have the same life and intelligence as each other. The only difference in difficulty facing them is the weapons they carry. Depending on what weapon you are better against will usually depend on how hard it is to beat the Unggoy. In combat, Covenant Unggoy will usually be encountered in groups of four or more, where as the Heretic Unggoy are normally in smaller groups, of about four or less. Heretics Unggoy are also harder to melee because of the reduced size of their methane tanks. In fact, in Legendary, they can take as many body shots as you can. They are still vulnerable to high-power weapons like the Energy Sword, and rapid-fire weapons like the Needler or Sentinel Beam.

Their intelligence also shows that they are well trained and well educated by their Heretic leaders.

Trivia

  • The Heretic Unggoy are one of the least used Bipeds in the Halo trilogy along with Heretic Sangheili, as they appear only in two levels: The Arbiter and The Oracle, both in Halo 2.
  • Perhaps the superior skills and tenacity of these Unggoy compared to regular Covenant Unggoy are a small example of what Grunts were capable of in the Unggoy Rebellion.
  • This is the first Grunt model to give a glimpse of what a Unggoy's face looked like behind the mask. It wasn't until Halo 3 that the mask could be exposed fully in gameplay however.

Related Pages

Template:Hranks