Handy With Tools: Difference between revisions

From Halopedia, the Halo wiki

m (Handy with Tools moved to Handy With Tools: Grammatically correct.)
m (Grammatical corrections, section tittle renamed.)
Line 10: Line 10:


An easy way to do this, is to build as many [[Cyclops]]es as you can, and use the healing function of the Spirit of Fire for the energy core.  
An easy way to do this, is to build as many [[Cyclops]]es as you can, and use the healing function of the Spirit of Fire for the energy core.  
Also it won't hurt to build a couple of turrets with flame mortar or missile upgrade to take out the [[Hunters]], [[Jackals]], [[Grunts]] and [[Banshees]], without it the level will take longer and the charging enemy will become a problem. [[Wolverine]]s and [[Hawk]]s are also good to have at the ready, because Wolverine's volley ability usually takes out some of the major threats like [[Locusts]] in a few seconds, and the Hawks are for protecting the Wolverines while their special  ability recharges.  
Also it won't hurt to build a couple of turrets with flame mortar or missile upgrade to take out the [[Hunters]], [[Jackals]], [[Grunts]] and [[Banshees]], without it the level will take longer and the charging enemy will become a problem. [[Wolverine]]s and [[Hawk]]s are also good to have at the ready, because Wolverine's volley ability usually takes out some of the major threats like [[Locusts]] in a few seconds, and the Hawks are for protecting the Wolverines while their special  ability recharges.
==References==
==Sources==
<references/>
<references/>
{{Halo Wars Achievements}}
{{Halo Wars Achievements}}

Revision as of 09:50, March 31, 2009

Template:Ratings

Handy with Tools is an achievement in Halo Wars that is unlocked when you repair the Power Core in under four minutes on mission 12 [1].

An easy way to do this, is to build as many Cyclopses as you can, and use the healing function of the Spirit of Fire for the energy core. Also it won't hurt to build a couple of turrets with flame mortar or missile upgrade to take out the Hunters, Jackals, Grunts and Banshees, without it the level will take longer and the charging enemy will become a problem. Wolverines and Hawks are also good to have at the ready, because Wolverine's volley ability usually takes out some of the major threats like Locusts in a few seconds, and the Hawks are for protecting the Wolverines while their special ability recharges.

Sources