Halo 3 ViDoc: Et Tu, Brute?

From Halopedia, the Halo wiki

Revision as of 09:10, December 21, 2006 by 210.174.41.209 (talk)
ViDoc: Et Tu Brute a 7 min documentry about the Brutes

<youtube width="200" height="200">73WHyolxD9Y</youtube>

Transcript

Shi Kai Wang: Halo 3 is all about the things we wanted in Halo 1 and Halo 2. The Brutes were ... they were added in a little to late I think. We didn't really have a chance to flush them out and so that's what we're doing for Halo 3!

Jaime Griesemer : Nailing the flavor for the character is often very difficult you sorta have to feel it out as you go. The Brutes in Halo 2 were meant to be more like the barbarians in Rome. We wanted the Brutes to typify that abusive, evil, invader...

British : Right from the start the design of the Brutes was not consistent about reinforcing the theorem of them being worthy adversaries for the player

Jaime Griesemer : Now that the Elites have left the Covenant it gave us a problem for Halo 3

Shi Kai Wang: The Brutes would behave kinda of similar to the Elites they had to be totally redone cause ... not interesting to fight.

???? : He was just a damaged sponge. There were no interesting reactions. There wasn't any interesting death.

British : The only time the choice the player has is to pump them full of lead until they fall down

Shi Kai Wang: It just doesn't turn to be really a good game play.

Going back and trying to recreate a character is like this is one part art and one part science and the art part is very difficult to understand just exactly how long its going to take.

Isaac Hannaford: The concept artist tries to communicate the composition and what the idea is trying to get across. A lot of times the direction just gets narrowed down to, 'can you just make it look cool'. The Brutes originally were a lot like Chewbacca. They were just big hairy guys with a Bandolier. I looked at a lot of animal reference, rhinoceros, and some gorilla. Their natural body plating, is Brutish! This was our way of kinda of pulling them into the fold of the Covenant. They've got kinda ancient buckles and gauntlets and leather straps holding all that stuff together. Making them a little more serious bad guy ... I hope.

Nathan Walpole : Everything the character does, whenever the character moves, we've made an animation for it.

Bill O'Brien: Initially how that character moves that kind of makes him unique

???? : These days now we have our animation reference area upstairs. We just take it upon ourselves to go film us doing each individual motions and work that into our animation.

Nathan Walpole : If a Brute is punching the face of a Marine we're going to embellish that. We're got make that punch the jaw. We're going to make him just punch straight through that Marine.

Shi Kai Wang: God Damn I love how that shit looks like real life. That is just bleep bleep that was awesome

???? : When I look over and see Jeremy doing something and think wow that's really cool how can I work something like that into his move set.

Nathan Walpole : It's exciting to see what Jeremy does tomorrow and what Bill does the next day. It's all the ...

???? : Not John?

Nathan Walpole : Not John No so much.

John : No not so much me.

Nathan Walpole : Nobody likes John

Jaime Griesemer : Players who are familiar with the Brutes from Halo 2 will notice that these Brutes are fully armed and fully equipped and they're not going to be pushovers.