Forum:Halo: The Master Chief Collection (General)

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Forums: Index General Discussion Halo: The Master Chief Collection (General)
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Well, rumor was proven true. What do you guy's all think of this? I think that this is amazing. Halo CEA, Halo 2A, Halo 3 and Halo 4, all on one disk, all somewhat remastered, plus loads of bonus content and forge (except in HCEA) and theater. So much to do. Over 100 multiplayer maps, and so much stuff to go with that. I now have a reason, a great reason, to buy a Xbone. Can't wait for it. tell me what you guy's think.Siphon 117 00:32, 10 June 2014 (EDT)

I'm ecstatic. Especially by the news that the multiplayer will be preserved - not because I play multiplayer, but because now at least you won't get fans bitching about how that was the only thing that matters in a Halo 2 remastery. I also love that they're bringing back Blur Studios to do new, CGI versions of the original cutscenes. The H1A cutscenes looked a little off to me, but prerendering them would hopefully fix that.
Also, some part of me rejoices that we're getting a more detailed texture for the Stalwart-class frigate and Marathon-class heavy cruiser, since those looked great. I'm hopeful they preserve the Cairo Station Vacation glitch so we can explore it, or heck, even get campaign theatre for Halo 2! -- Qura 'Morhek The Autocrat of Morheka 03:24, 10 June 2014 (EDT)
Basically I'm in flux as to whether I'll purchase this collection (let-alone the XboxOne right away). Like I said in the H2A forum, I'm not too interested in buying remakes/"reruns". And what makes this worst is that it's all the games that I already have including H4. Though, the advantages, from what I've been reading here, is that we got theater mode, the original multiplayer engine for H:CE/A, new terminals, and updated graphics for H2 (which look impressive...I'm talking about the CGI scenes). I've been missing campaign theater mode which has been absent since H:CEA. My question is that, will it be available in ALL the games & modes including H:CEA & H4/spartan ops where it was absent? Also do we have campaign scoring for those games as well including H2A? These are the things I'm looking for. Nonetheless I'm going to wait on purchasing the game & system even if the XB1's price was dropped down to $399. I rather get the game at a much cheaper price.--Killamin7 [Comm|Files] 12:52, 10 June 2014 (EDT)
I agree about getting the XB1 right away, I wasn't planning on getting it until next year for H5. Unfortunately I really want to see the H2 terminals and Nightfall so I'll probably get them both this year.File:Colonel Grade One.pngCol. Snipes450File:Colonel Grade One.png 19:27, 10 June 2014 (EDT)

Pre-order bonuses

Some pre-order bonuses have been confirmed. Most of the bonuses seem to be skull-based as of now. - NightHammer (talk) 23:55, 10 June 2014 (EDT)

I've gotta say, I'm kinda pissed off about the extra skulls being retailer-specific bonuses. I didn't mind it so much in Halo 4 where the bonuses were purely aesthetic, but these can be used to affect gameplay. Offering a skull as a pre-order bonus worked in Halo: CE Anniversary because it wasn't retailer-specific, but now people will have to choose which one they want most, or else buy 4 (or more) copies of the collection, or hit up eBay and overpay for the codes. They'd better offer the skulls as DLC fairly soon after launch.--Emblem 1.jpg Rusty-112 Admin comm 02:05, 21 June 2014 (EDT)
After reading the ShopTo description of the Bonded Pair skull, two of my questions appear to be answered. First, it looks like these skulls will be available for unlock or (more likely) DLC purchase after Dec. 12, 2014, as the Shopto description of the skull states that it will be "exclusive until 12/12/2014." It also confirms that the skulls are only for Halo 2: Anniversary, and not the entire collection. This makes sense as two of them were already available by default in Halo CE Anniversary. Still, it would have been nice to have the Bandanna skull in Halo 3 and 4.--Emblem 1.jpg Rusty-112 Admin comm 22:52, 23 June 2014 (EDT)


Halo CE and Halo 2 (non-reimagined) multiplayer

So far, I haven't heard anything as to whether Halo CE's multiplayer and the non-reimagined portion of Halo 2's multiplayer will feature retextured maps/items or not. According to this screenshot it seems like the multiplayers will be their original, non-prettied-up versions. This is a pretty big disappointment. I guess it is a huge undertaking to completely "Anniversify" all of those maps. But it can't take much longer than doing the same for all those campaign missions though, right? And it's not like they'd have to create a brand-new engine for it like with the "reimagined" maps.--File:PENGUIN4.gifFluffyEmoPenguin(ice quack!) 19:54, 1 August 2014 (EDT)

From what I've heard and everything, the most logical reason as to why the original multiplayers of HCE and H2 will keep using the original graphics most likely has to do with lag issues. This is because to have the updated graphics on the older mops, would require two engines running at the same time. Or maybe they wanted to update all the maps, but chose not to due to time constraints? Just speculating. Even though it will still be in the original graphics, it'll be at 1080pi and 60 frames per second. I honestly could care less about the graphics, as graphic don't make the game, but I do see your point.Siphon 117 14:11, 2 August 2014 (EDT)

And another thought: do you think they'll include the regular versions of each reimagined Halo 2 map? Because I can see some "purist" fans of Halo 2 multiplayer getting annoyed that their favorite maps don't use the original Halo 2 rules/weapons/vehicles.--File:PENGUIN4.gifFluffyEmoPenguin(ice quack!) 17:53, 2 August 2014 (EDT)

As far as I'm aware, the Six remastered maps will still have their original versions in the original multiplayer. At least, as far as I'm aware.Siphon 117 01:37, 3 August 2014 (EDT)

Possible Return of Theater Mode?

This makes me wonder what with the release of HMCC that maybe we will finally be able to save Campaign and multiplayer films and screenshots made in Theater mode on Halo Waypoint. So does anyone know if this question has been asked and what the answer might be? If not, then someone should ask. Personally, I hope this does mean we can do so for Halo 3, if not Halo 4, HCEA, or Halo 2 Anniversary. Sorry, I realize this might be a bit garbled. --Xamikaze330, Halopedia Team Talk 12:07, 4 August 2014 (EDT)Xamikaze330

Unfortunately it is only available for Halo 3 & Halo 4. As far as multiplayer is concerned, I'm not sure. But of course the Xbox One has the capability to record gameplay so that may be the least we'll get.--Killamin7 [Comm|Files] 17:33, 4 August 2014 (EDT)

H2A Delta Halo redesign

H2A - DeltaHalo.jpg

I just wanted to say I'm really happy they didn't go the Halo CEA route with their redesign of Installation 05. The CEA version looked more Covenant than Forerunner and the surface detailing was so big it made the ring look way smaller than it's supposed to be (this is also a problem with the Mantle's Approach)—on a really large object, any secondary features are most likely going to be minutely small, or at least that's a good way to convince the human eye something is really huge. The original Halos 1 and 2 were created with textures and the H2A version is a pretty faithful recreation of what the 2D details might look like in a 3D model—there's depth, but it isn't overstated. Those little blue divots on the sides could pop out of the surface a little less and they could've toned down the blue lighting, but I suppose that's an inevitable byproduct with Tron being in vogue with the Forerunner aesthetic these days.

However, does the ring look too wide to anyone else? If you look at the image on the right with the original version, the other side seems much slimmer in the original. I had a similar concern with this image and it's something a lot of fan artists seem to miss about Halos; they're really, really narrow and that's one thing that helps make them look big along with the minute scale of the detailing. I wonder if Blur modeled the ring according to the canon dimensions (10,000 km diameter, 318km wide) or at least proportionate to them, or if the camera perspective is just more flat than in the original. --Jugus (Talk | Contribs) 03:22, 19 October 2014 (EDT)

Yeah, I agree with the redesign, CEA went overboard on the aesthetic detail, and the Halo lost something as a result. I think what's key to the design of the Halos is their minimalism; the focus shouldn't be the little details up close, the focus should be the fact that it's a gargantuan 10,000km artificial ringworld hanging in space. I quite like the blue circly things myself, they look like engines or thrusters to keep the ring spinning at a consistent rate, adjusting the orbit and whatnot. Also, given Nightfall's revelation that the rings are far more mobile and self-sufficient than we initially thoughy, I think this design helps to sell that. - File:Black Mesa.jpg Halo-343 (Talk) 08:55, 19 October 2014 (EDT)