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{{Era|RE}}
{{Status|RealWorld}}
[[File:Service_record.jpg|thumb|Commendation progress.]]
[[File:Service_record.jpg|thumb|Commendation progress.]]
'''Commendations''' are awards that players advance through ''[[Halo: Reach]]'', during campaign, multiplayer, and online firefight gameplay. Players earn [[credit]]s as they perform certain actions, many of which are [[Medal]]s in and of themselves. Additional credits are earned upon reaching a commendation milestone, for example by accumulating a certain number of [[Assist Medal]]s. Commendations are intended to also serve as an indication of how a given player tends to operate.<ref>[http://www.bungie.net/News/content.aspx?cid=25287 '''Bungie.net''': ''Bungie Weekly Update: 03.26.10'']</ref> Commendations cannot be advanced on the [[Easy]] difficulty.
'''Commendations''' are awards originally found in ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 5: Guardians]]''.<ref name="req">[https://www.halowaypoint.com/en-us/community/blog-posts/more-info-req-packs-in-halo-5-guardians '''Halo Waypoint''': ''More info: REQ Packs in Halo 5: Guardians'']</ref> Following shutdown of [[Xbox 360]] ''Halo'' online services on January 13, [[2022]], commendations were discontinued in ''Halo: Reach'' and ''Halo 4''.{{Ref/Site|Id=shutdown2|D=23|M=1|Y=2022|URL=https://www.windowscentral.com/halo-xbox-360-servers-have-been-shut-down2021|Site=Windows Central|Page=Halo Xbox 360 servers have been shut down, ending an era}}{{Ref/Site|Id=shutdown1|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/sunsetting-halo-xbox-360-game-services-in-2021|Site=Halo Waypoint|Page=Sunsetting Halo Xbox 360 Game Services in 2021}} Commendations are advanced through gameplay and provide bonuses such as [[credit]]s, [[Experience Points]] and unlockables. Commendations are also intended to serve as an indication of how a given player tends to operate.<ref>[http://halo.bungie.net/News/content.aspx?cid=25287 '''Bungie.net''': ''Bungie Weekly Update: 03.26.10'']</ref>


Although some have similar names and even identical icons, commendations are not to be confused with medals.
Although some have similar names and even identical icons, commendations are not to be confused with [[medals]]. Commendations can only be advanced while connected to [[Xbox LIVE]].


==Levels==
==Halo: Reach==
{{Main|List of Halo: Reach commendations}}
In ''Halo: Reach'' players advanced commendations through [[campaign]], [[multiplayer]], and online [[Firefight]] gameplay. Following the shutdown of Xbox 360 ''Halo'' online services, commendations in ''Halo: Reach'' can no longer be advanced or even viewed. Players earned [[credit]]s as they performed certain actions, many of which were [[Medals]] in and of themselves. Each commendation was represented by an icon plate. These commendations advanced through five levels: Iron, Bronze, Silver, Gold, and Onyx before becoming Maxed Out. Upon advancing a commendation to a new level, players received bonus credits. There were 16 campaign, 15 Firefight, and 14 multiplayer commendations.
 
===Levels===
*Iron rank (1 bar): rewards 100 - 500 cR (Average = 200 cR)
*Iron rank (1 bar): rewards 100 - 500 cR (Average = 200 cR)


Line 16: Line 20:
*Onyx rank (black bars): rewards 400 - 3000 cR (Average = 2400 cR)
*Onyx rank (black bars): rewards 400 - 3000 cR (Average = 2400 cR)


*Maxed Out commendations look the same as Onyx but with flames if viewed on Bungie.net<ref>http://www.bungie.net</ref> there is no cR reward for maxing any commendation.
*Maxed out commendations looked the same as Onyx, but with flames if viewed on Bungie.net<ref>http://halo.bungie.net</ref> and Halo Waypoint. There was no cR reward for maxing any commendation.
 
==[[Campaign]] Commendations==
 
 
===Cannon Fodder===
[[File:Cannon fodder.png|right|250px]]
Kill any Infantry Class enemy in Campaign
{| border="1" cellpadding="2" cellspacing="1" style="height: 189px; width: 217px;"
| style="text-align: center"|'''Tier'''
| style="text-align: center"|'''Required #'''
| style="text-align: center"|'''Rewarded Cr'''
|-
|Iron
| style="text-align: center"|250
| style="text-align: center"| 200
|-
|Bronze
| style="text-align: center"|750
| style="text-align: center"| 600
|-
|Silver
| style="text-align: center"|3,000
| style="text-align: center"| 1200
|-
|Gold
| style="text-align: center"|7,000
| style="text-align: center"| 2400
|-
|Onyx
| style="text-align: center"|12,000
| style="text-align: center"| 2400
|-
|MAX
| style="text-align: center"|20,000
| style="text-align: center"|0
|}
 
 
===Demon===
[[File:Demon.png|right|250px]]
Complete a mission of Campaign
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
| style="text-align: center;"|'''Rewarded Cr'''
|-
|Iron
| style="text-align: center;"|9
| style="text-align: center;"| 400
|-
|Bronze
| style="text-align: center;"|18
| style="text-align: center;"|400
|-
|Silver
| style="text-align: center;"|81
| style="text-align: center;"| 400
|-
|Gold
| style="text-align: center;"|135
| style="text-align: center;"| 400
|-
|Onyx
| style="text-align: center;"|270
| style="text-align: center;"| 400
|-
|MAX
| style="text-align: center;"|540
| style="text-align: center;"|0
|}
 
 
===Flawless Cowboy===
[[File:Flawless cowboy.png|right|250px]]
Complete a Campaign mission on Heroic or Legendary without dying. (Lone Wolves does not count)
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|5
| style="text-align: center;"| 450
|-
|Bronze
| style="text-align: center;"|10
| style="text-align: center;"| 450
|-
|Silver
| style="text-align: center;"|25
| style="text-align: center;"| 900
|-
|Gold
| style="text-align: center;"|50
| style="text-align: center;"| 1500
|-
|Onyx
| style="text-align: center;"|150
| style="text-align: center;"| 2000
|-
|MAX
| style="text-align: center;"|300
| style="text-align: center;"|0
|}
 
 
===Leadership Element===
[[File:Leadership element.png|right|250px]]
Kill a leader-class enemy in Campaign.
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|100
| style="text-align: center;"|400
|-
|Bronze
| style="text-align: center;"|375
| style="text-align: center;"| 750
|-
|Silver
| style="text-align: center;"|750
| style="text-align: center;"| 1250
|-
|Gold
| style="text-align: center;"|3,000
| style="text-align: center;"| 2500
|-
|Onyx
| style="text-align: center;"|6,000
| style="text-align: center;"| 2500
|-
|MAX
| style="text-align: center;"|10,000
| style="text-align: center;"|0
|}
 
 
===Nice Arm===
[[File:Nice arm.png|right|250px]]
Kill an enemy with a Frag or Plasma Grenade in Campaign
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|50
| style="text-align: center;"|200
|-
|Bronze
| style="text-align: center;"|250
| style="text-align: center;"| 750
|-
|Silver
| style="text-align: center;"|500
| style="text-align: center;"| 1000
|-
|Gold
| style="text-align: center;"|4,000
| style="text-align: center;"| 2000
|-
|Onyx
| style="text-align: center;"|8,000
| style="text-align: center;"| 2000
|-
|MAX
| style="text-align: center;"|13,000
| style="text-align: center;"|0
|}
 
 
===Pinpoint===
[[File:Pinpoint.png|right|250px]]
Kill an enemy with a headshot during the Campaign.
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|50
| style="text-align: center;"|100
|-
|Bronze
| style="text-align: center;"|250
| style="text-align: center;"| 750
|-
|Silver
| style="text-align: center;"|500
| style="text-align: center;"| 1000
|-
|Gold
| style="text-align: center;"|4,000
| style="text-align: center;"| 2000
|-
|Onyx
| style="text-align: center;"|8,000
| style="text-align: center;"| 2000
|-
|MAX
| style="text-align: center;"|20,000
| style="text-align: center;"|0
|}
 
 
===Precisely===
[[File:Precisely.png|right|250px]]
Kill an enemy with a precision weapon in Campaign (DMR, Needle Rifle, Focus Rifle, Sniper Rifle)
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|250
| style="text-align: center;"|500
|-
|Bronze
| style="text-align: center;"|750
| style="text-align: center;"| 750
|-
|Silver
| style="text-align: center;"|4,000
| style="text-align: center;"| 1000
|-
|Gold
| style="text-align: center;"|10,000
| style="text-align: center;"| 3000
|-
|Onyx
| style="text-align: center;"|20,000
| style="text-align: center;"| 3000
|-
|MAX
| style="text-align: center;"|32,000
| style="text-align: center;"|0
|}
 
 
===Right of Way===
[[File:Right of way.png|right|250px]]
Kill an enemy vehicle in Campaign
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|50
| style="text-align: center;"|250
|-
|Bronze
| style="text-align: center;"|200
| style="text-align: center;"| 400
|-
|Silver
| style="text-align: center;"|1,000
| style="text-align: center;"| 800
|-
|Gold
| style="text-align: center;"|2,400
| style="text-align: center;"| 1600
|-
|Onyx
| style="text-align: center;"|4,800
| style="text-align: center;"| 1600
|-
|MAX
| style="text-align: center;"|7,200
| style="text-align: center;"|0
|}
 
 
===Small Arms===
[[File:Small arms.png|right|250px]]
Kill an enemy with a pistol in Campaign. (Pistol, Plasma Pistol)
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|250
| style="text-align: center;"|250
|-
|Bronze
| style="text-align: center;"|750
| style="text-align: center;"| 375
|-
|Silver
| style="text-align: center;"|3,000
| style="text-align: center;"| 750
|-
|Gold
| style="text-align: center;"|6,000
| style="text-align: center;"| 1250
|-
|Onyx
| style="text-align: center;"|10,000
| style="text-align: center;"| 1250
|-
|MAX
| style="text-align: center;"|16,000
| style="text-align: center;"|0
|}
 
 
===SpecOps===
[[File:SpecOps.png|right|250px]]
Kill a specialist-class enemy in Campaign.
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|175
| style="text-align: center;"|200
|-
|Bronze
| style="text-align: center;"|525
| style="text-align: center;"| 600
|-
|Silver
| style="text-align: center;"|2,100
| style="text-align: center;"| 1200
|-
|Gold
| style="text-align: center;"|6,000
| style="text-align: center;"| 2400
|-
|Onyx
| style="text-align: center;"|10,000
| style="text-align: center;"| 2400
|-
|MAX
| style="text-align: center;"|14,000
| style="text-align: center;"|0
|}
 
 
===Splash Damage===
[[File:Splash damage.png|right|250px]]
Kill an enemy with a heavy weapon during the Campaign (Rocket Launcher, Grenade Launcher, Plasma Launcher, Spartan Laser, Concussion Rifle, Fuel Rod Gun, Target Locator)
{| border="1" cellpadding="2" cellspacing="1" style="height: 189px; width: 217px;"
| style="text-align: center;"|'''Tier'''
| style="text-align: center;"|'''Required #'''
| style="text-align: center;"|'''Rewarded Cr'''
|-
|Iron
| style="text-align: center;"|100
| style="text-align: center;"|200
|-
|Bronze
| style="text-align: center;"|375
| style="text-align: center;"| 750
|-
|Silver
| style="text-align: center;"|750
| style="text-align: center;"| 1500
|-
|Gold
| style="text-align: center;"|1,500
| style="text-align: center;"| 2000
|-
|Onyx
| style="text-align: center;"|3,000
| style="text-align: center;"| 2000
|-
|MAX
| style="text-align: center;"|6,000
| style="text-align: center;"|0
|}
 
 
===Standard Issue===
[[File:Standard issue.png|right|250px]]
Kill an enemy with an automatic weapon during the Campaign. (Needler, Assault Rifle, Plasma Rifle, Plasma Repeater, Spiker)
{| border="1" cellpadding="2" cellspacing="1" style="height: 189px; width: 217px;"
| style="text-align: center;"|'''Tier'''
| style="text-align: center;"|'''Required #'''
| style="text-align: center;"|'''Rewarded Cr'''
|-
|Iron
| style="text-align: center;"|250
| style="text-align: center;"|500
|-
|Bronze
| style="text-align: center;"|750
| style="text-align: center;"| 750
|-
|Silver
| style="text-align: center;"|3,000
| style="text-align: center;"| 1000
|-
|Gold
| style="text-align: center;"|6,000
| style="text-align: center;"| 3000
|-
|Onyx
| style="text-align: center;"|10,000
| style="text-align: center;"| 3000
|-
|MAX
| style="text-align: center;"|15,000
| style="text-align: center;"|0
|}
 
 
===Super Soldier===
[[File:Super soldier.png|right|250px]]
Earn a spree of any type during the Campaign
{| border="1" cellpadding="2" cellspacing="1" style="height: 189px; width: 217px;"
| style="text-align: center;"|'''Tier'''
| style="text-align: center;"|'''Required #'''
| style="text-align: center;"|'''Rewarded Cr'''
|-
|Iron
| style="text-align: center;"|25
| style="text-align: center;"|200
|-
|Bronze
| style="text-align: center;"|175
| style="text-align: center;"| 700
|-
|Silver
| style="text-align: center;"|500
| style="text-align: center;"| 1500
|-
|Gold
| style="text-align: center;"|2,000
| style="text-align: center;"| 2000
|-
|Onyx
| style="text-align: center;"|5,000
| style="text-align: center;"| 2000
|-
|MAX
| style="text-align: center;"|9,000
| style="text-align: center;"| 0
|}
 
 
===Support Role===
[[File:Support role.png|right|250px]]
Earn an assist in Campaign
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|100
| style="text-align: center;"|200
|-
|Bronze
| style="text-align: center;"|375
| style="text-align: center;"| 500
|-
|Silver
| style="text-align: center;"|750
| style="text-align: center;"| 1000
|-
|Gold
| style="text-align: center;"|1,500
| style="text-align: center;"| 1500
|-
|Onyx
| style="text-align: center;"|3,000
| style="text-align: center;"| 1500
|-
|MAX
| style="text-align: center;"|6,000
| style="text-align: center;"|0
|}
 
 
===Walking Tank===
[[File:Walking tank.png|right|250px]]
Earn a multikill during the Campaign.
{| border="1" cellpadding="2" cellspacing="1" style="height: 189px; width: 217px;"
| style="text-align: center;"|'''Tier'''
| style="text-align: center;"|'''Required #'''
| style="text-align: center;"|'''Rewarded Cr'''
|-
|Iron
| style="text-align: center;"|25
| style="text-align: center;"|200
|-
|Bronze
| style="text-align: center;"|175
| style="text-align: center;"| 700
|-
|Silver
| style="text-align: center;"|500
| style="text-align: center;"| 1500
|-
|Gold
| style="text-align: center;"|2,000
| style="text-align: center;"| 2000
|-
|Onyx
| style="text-align: center;"|5,000
| style="text-align: center;"| 2000
|-
|MAX
| style="text-align: center;"|9,000
| style="text-align: center;"|0
|}
 
 
===War Machine===
[[File:War machine.png|right|250px]]
Kill an enemy with a vehicle in Campaign
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|200
| style="text-align: center;"|250
|-
|Bronze
| style="text-align: center;"|500
| style="text-align: center;"| 700
|-
|Silver
| style="text-align: center;"|800
| style="text-align: center;"| 1400
|-
|Gold
| style="text-align: center;"|3,200
| style="text-align: center;"| 2000
|-
|Onyx
| style="text-align: center;"|6,400
| style="text-align: center;"| 2000
|-
|MAX
| style="text-align: center;"|14,000
| style="text-align: center;"|0
|}
 
==Firefight Commendations==
 
 
===Backup===
[[File:Backup.png|right|250px]]
Earn an assist in Firefight Matchmaking.
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|50
| style="text-align: center;"| 300
|-
|Bronze
| style="text-align: center;"|250
| style="text-align: center;"| 750
|-
|Silver
| style="text-align: center;"|750
| style="text-align: center;"| 1500
|-
|Gold
| style="text-align: center;"|1,500
| style="text-align: center;"| 2400
|-
|Onyx
| style="text-align: center;"|3,000
| style="text-align: center;"| 2400
|-
|MAX
| style="text-align: center;"|8,000
| style="text-align: center;"|0
|}
 
 
===Dome Inspector===
[[File:Dome inspector.png|right|250px]]
Kill an enemy with a headshot in Firefight Matchmaking.
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|50
| style="text-align: center;"|150
|-
|Bronze
| style="text-align: center;"|250
| style="text-align: center;"| 425
|-
|Silver
| style="text-align: center;"|500
| style="text-align: center;"| 1000
|-
|Gold
| style="text-align: center;"|4,000
| style="text-align: center;"| 2400
|-
|Onyx
| style="text-align: center;"|8,000
| style="text-align: center;"| 2400
|-
|MAX
| style="text-align: center;"|20,000
| style="text-align: center;"|0
|}
 
 
===Get Loud===
[[File:Get loud.png|right|250px]]
Earn a kill with a heavy weapon in Firefight Matchmaking. (Rocket Launcher, Grenade Launcher, Plasma Launcher, Spartan Laser, Concussion Rifle, Fuel Rod Gun, Target Locator)
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|100
| style="text-align: center;"|200
|-
|Bronze
| style="text-align: center;"|375
| style="text-align: center;"| 750
|-
|Silver
| style="text-align: center;"|750
| style="text-align: center;"| 1500
|-
|Gold
| style="text-align: center;"|2,000
| style="text-align: center;"| 2000
|-
|Onyx
| style="text-align: center;"|4,000
| style="text-align: center;"| 2000
|-
|MAX
| style="text-align: center;"|8,000
| style="text-align: center;"|0
|}
 
 
===Grounded===
[[File:Grounded.png|right|250px]]
Kill an enemy vehicle in Firefight Matchmaking.
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|50
| style="text-align: center;"|250
|-
|Bronze
| style="text-align: center;"|200
| style="text-align: center;"| 400
|-
|Silver
| style="text-align: center;"|400
| style="text-align: center;"| 800
|-
|Gold
| style="text-align: center;"|2,500
| style="text-align: center;"| 1600
|-
|Onyx
| style="text-align: center;"|6,000
| style="text-align: center;"| 1600
|-
|MAX
| style="text-align: center;"|12,000
| style="text-align: center;"|0
|}
 
 
===In Command===
[[File:In command.png|right|250px]]
Kill a Leader-class enemy in Firefight Matchmaking.
 
(Only Elites count towards this commendation.)
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|75
| style="text-align: center;"|250
|-
|Bronze
| style="text-align: center;"|375
| style="text-align: center;"|400
|-
|Silver
| style="text-align: center;"|750
| style="text-align: center;"| 800
|-
|Gold
| style="text-align: center;"|3,000
| style="text-align: center;"|1600
|-
|Onyx
| style="text-align: center;"|6,000
| style="text-align: center;"| 1600
|-
|MAX
| style="text-align: center;"|10,000
| style="text-align: center;"|0
|}
 
 
===Longshot===
[[File:Longshot.png|right|250px]]
Kill an enemy with a precision weapon in Firefight Matchmaking. (DMR, Needle Rifle, Focus Rifle, Sniper Rifle)
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|250
| style="text-align: center;"| 500
|-
|Bronze
| style="text-align: center;"|750
| style="text-align: center;"| 750
|-
|Silver
| style="text-align: center;"|4,000
| style="text-align: center;"| 1000
|-
|Gold
| style="text-align: center;"|10,000
| style="text-align: center;"| 3000
|-
|Onyx
| style="text-align: center;"|20,000
| style="text-align: center;"| 3000
|-
|MAX
| style="text-align: center;"|32,000
| style="text-align: center;"|0
|}
 
 
===Methodical===
[[File:Methodical.png|right|250px]]
Earn a spree of any type in Firefight Matchmaking.
{| border="1" cellpadding="2" cellspacing="1" style="height: 189px; width: 217px;"
| style="text-align: center;"|'''Tier'''
| style="text-align: center;"|'''Required #'''
| style="text-align: center;"|'''Rewarded Cr'''
|-
|Iron
| style="text-align: center;"|25
| style="text-align: center;"|200
|-
|Bronze
| style="text-align: center;"|175
| style="text-align: center;"| 700
|-
|Silver
| style="text-align: center;"|500
| style="text-align: center;"| 1500
|-
|Gold
| style="text-align: center;"|2,500
| style="text-align: center;"| 2000
|-
|Onyx
| style="text-align: center;"|5,000
| style="text-align: center;"| 2000
|-
|MAX
| style="text-align: center;"|10,000
| style="text-align: center;"|0
|}
 
 
===Numbers Game===
[[File:Numbers game.png|right|250px]]
Earn any multikill in Firefight Matchmaking.
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|25
| style="text-align: center;"|200
|-
|Bronze
| style="text-align: center;"|175
| style="text-align: center;"| 700
|-
|Silver
| style="text-align: center;"|500
| style="text-align: center;"| 1500
|-
|Gold
| style="text-align: center;"|2,500
| style="text-align: center;"| 2000
|-
|Onyx
| style="text-align: center;"|5,000
| style="text-align: center;"| 2000
|-
|MAX
| style="text-align: center;"|15,000
| style="text-align: center;"|0
|}
 
 
===Perfectionist===
[[File:Perfectionist.png|right|250px]]
Complete a round without dying in Firefight Matchmaking.
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|50
| style="text-align: center;"|250
|-
|Bronze
| style="text-align: center;"|250
| style="text-align: center;"| 1250
|-
|Silver
| style="text-align: center;"|500
| style="text-align: center;"| 2000
|-
|Gold
| style="text-align: center;"|2,000
| style="text-align: center;"| 2000
|-
|Onyx
| style="text-align: center;"|5,000
| style="text-align: center;"| 2000
|-
|MAX
| style="text-align: center;"|8,000
| style="text-align: center;"|0
|}
 
 
===Pull the Pin===
[[File:Pull the pin.png|right|250px]]
Kill an enemy with a Frag grenade or Plasma grenade in Firefight Matchmaking.
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|50
| style="text-align: center;"|200
|-
|Bronze
| style="text-align: center;"|250
| style="text-align: center;"| 750
|-
|Silver
| style="text-align: center;"|500
| style="text-align: center;"|1000
|-
|Gold
| style="text-align: center;"|3,000
| style="text-align: center;"| 2000
|-
|Onyx
| style="text-align: center;"|5,000
| style="text-align: center;"| 2000
|-
|MAX
| style="text-align: center;"|9,000
| style="text-align: center;"|0
|}
 
 
===Riflin' Through===
[[File:Riflin' through.png|right|250px]]
Kill an enemy with an automatic weapon in Firefight Matchmaking. (Needler, Assault Rifle, Plasma Rifle, Plasma Repeater, Spiker)
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|250
| style="text-align: center;"|500
|-
|Bronze
| style="text-align: center;"|750
| style="text-align: center;"| 750
|-
|Silver
| style="text-align: center;"|3,000
| style="text-align: center;"| 1000
|-
|Gold
| style="text-align: center;"|10,000
| style="text-align: center;"| 2000
|-
|Onyx
| style="text-align: center;"|20,000
| style="text-align: center;"| 2000
|-
|MAX
| style="text-align: center;"|32,000
| style="text-align: center;"|0
|}
 
 
===Specialized===
[[File:Specialized.png|right|250px]]
Kill a specialist-class enemy in Firefight Matchmaking.
 
(Brutes, Jackals, and Skirmishers count towards this commendation, regardless of in-game class designation. Hunters may fall into this category as well.)
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|175
| style="text-align: center;"|200
|-
|Bronze
| style="text-align: center;"|525
| style="text-align: center;"| 600
|-
|Silver
| style="text-align: center;"|2,000
| style="text-align: center;"| 1200
|-
|Gold
| style="text-align: center;"|6,000
| style="text-align: center;"| 2400
|-
|Onyx
| style="text-align: center;"|10,000
| style="text-align: center;"| 2400
|-
|MAX
| style="text-align: center;"|14,000
| style="text-align: center;"|0
|}
 
 
===Target Practice===
[[File:Target practice.png|right|250px]]
Kill an infantry-class enemy in Firefight Matchmaking.
 
(Grunts are the only enemies counted towards this commendation.)
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|250
| style="text-align: center;"|200
|-
|Bronze
| style="text-align: center;"|750
| style="text-align: center;"| 600
|-
|Silver
| style="text-align: center;"|3,000
| style="text-align: center;"| 2000
|-
|Gold
| style="text-align: center;"|7,000
| style="text-align: center;"|2400
|-
|Onyx
| style="text-align: center;"|12,000
| style="text-align: center;"| 2400
|-
|MAX
| style="text-align: center;"|20,000
| style="text-align: center;"|0
|}
 
 
===Trigger Happy===
[[File:Trigger happy.png|right|250px]]
Kill an enemy with a pistol in Firefight Matchmaking (Magnum, Plasma Pistol)
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|250
| style="text-align: center;"| 500
|-
|Bronze
| style="text-align: center;"|750
| style="text-align: center;"| 750
|-
|Silver
| style="text-align: center;"|3,000
| style="text-align: center;"| 1500
|-
|Gold
| style="text-align: center;"|6,000
| style="text-align: center;"| 2000
|-
|Onyx
| style="text-align: center;"|10,000
| style="text-align: center;"| 2000
|-
|MAX
| style="text-align: center;"|16,000
| style="text-align: center;"|0
|}
 
 
===Vehicular===
[[File:Vehicular.png|right|250px]]
Kill an enemy with a vehicle in Firefight Matchmaking. (Turrets fall under this Commendation.)
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|200
| style="text-align: center;"|250
|-
|Bronze
| style="text-align: center;"|500
| style="text-align: center;"| 700
|-
|Silver
| style="text-align: center;"|800
| style="text-align: center;"| 1400
|-
|Gold
| style="text-align: center;"|3,200
| style="text-align: center;"|2000
|-
|Onyx
| style="text-align: center;"|6,400
| style="text-align: center;"| 2000
|-
|MAX
| style="text-align: center;"|14,000
| style="text-align: center;"|0
|}
 
 
==Multiplayer Commendations==
 
 
===Any Spree===
[[File:Any spree.png|right|250px]]
Earn any type of spree in Multiplayer Matchmaking
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|5
| style="text-align: center;"|250
|-
|Bronze
| style="text-align: center;"|50
| style="text-align: center;"| 425
|-
|Silver
| style="text-align: center;"|250
| style="text-align: center;"| 1200
|-
|Gold
| style="text-align: center;"|1,000
| style="text-align: center;"| 2400
|-
|Onyx
| style="text-align: center;"|4,000
| style="text-align: center;"| 2400
|-
|MAX
| style="text-align: center;"|10,000
| style="text-align: center;"|0
|}
 
 
===Assistant===
[[File:Assistant.png|right|250px]]
Earn an assist in Multiplayer Matchmaking
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|50
| style="text-align: center;"|150
|-
|Bronze
| style="text-align: center;"|250
| style="text-align: center;"| 425
|-
|Silver
| style="text-align: center;"|1,000
| style="text-align: center;"| 1200
|-
|Gold
| style="text-align: center;"| 4,000
| style="text-align: center;"| 2400
|-
|Onyx
| style="text-align: center;"|8,000
| style="text-align: center;"| 2400
|-
|MAX
| style="text-align: center;"|20,000
| style="text-align: center;"|0
|}
 
 
===Close Quarters===
[[File:Close quarters.png|right|250px]]
Kill an enemy in close quarters combat in Multiplayer Matchmaking (Grav Hammer, Energy Sword, Shotgun, Melee)
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|50
| style="text-align: center;"| 150
|-
|Bronze
| style="text-align: center;"|125
| style="text-align: center;"| 375
|-
|Silver
| style="text-align: center;"|400
| style="text-align: center;"| 1200
|-
|Gold
| style="text-align: center;"|1,600
| style="text-align: center;"| 2400
|-
|Onyx.
| style="text-align: center;"|4,000
| style="text-align: center;"| 2400
|-
|MAX
| style="text-align: center;"|8,000
| style="text-align: center;"|0
|}
 
 
===Crack Shot===
[[File:Crack shot.png|right|250px]]
Kill an enemy with a precision weapon in Multiplayer Matchmaking (DMR, Needle Rifle, Focus Rifle, Sniper Rifle)
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|100
| style="text-align: center;"|300
|-
|Bronze
| style="text-align: center;"|500
| style="text-align: center;"| 1000
|-
|Silver
| style="text-align: center;"|4,000
| style="text-align: center;"| 2000
|-
|Gold
| style="text-align: center;"|10,000
| style="text-align: center;"| 3000
|-
|Onyx
| style="text-align: center;"|20,000
| style="text-align: center;"| 3000
|-
|MAX
| style="text-align: center;"|32,000
| style="text-align: center;"|0
|}
 
 
===Downshift===
[[File:Downshift.png|right|250px]]
Be a vehicle's driver while a passenger on a mounted weapon(Ex. Warthog Turret) kills an enemy in Multiplayer Matchmaking. (Passenger kills from side seats do not count)
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|5
| style="text-align: center;"|100
|-
|Bronze
| style="text-align: center;"|50
| style="text-align: center;"| 250
|-
|Silver
| style="text-align: center;"|750
| style="text-align: center;"| 875
|-
|Gold
| style="text-align: center;"|4,000
| style="text-align: center;"| 1200
|-
|Onyx
| style="text-align: center;"|8,000
| style="text-align: center;"| 1200
|-
|MAX
| style="text-align: center;"|20,000
| style="text-align: center;"|0
|}
 
 
===Grenadier===
[[File:Grenadier.png|right|250px]]
Kill an enemy with a Frag grenade or Plasma grenade in Multiplayer Matchmaking.
 
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|25
| style="text-align: center;"| 100
|-
|Bronze
| style="text-align: center;"|125
| style="text-align: center;"| 200
|-
|Silver
| style="text-align: center;"|500
| style="text-align: center;"| 500
|-
|Gold
| style="text-align: center;"|4,000
| style="text-align: center;"| 750
|-
|Onyx
| style="text-align: center;"|8,000
| style="text-align: center;"| 750
|-
|MAX
| style="text-align: center;"|14,000
| style="text-align: center;"|0
|}
 
 
===Heavy Weapon===
[[File:Heavy weapon.png|right|250px]]
Kill an enemy with a heavy weapon in Multiplayer Matchmaking. (Rocket Launcher, Grenade Launcher, Plasma Launcher, Spartan Laser, Concussion Rifle, Fuel Rod Gun)
 
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|25
| style="text-align: center;"|?
|-
|Bronze
| style="text-align: center;"|150
| style="text-align: center;"|?
|-
|Silver
| style="text-align: center;"|750
| style="text-align: center;"|?
|-
|Gold
| style="text-align: center;"|3000
| style="text-align: center;"|?
|-
|Onyx
| style="text-align: center;"|7000
| style="text-align: center;"|?
|-
|MAX
| style="text-align: center;"|14000
| style="text-align: center;"|0
|}
 
 
===Jack of All Trades===
[[File:Jack of all trades.png|right|250px]]
"Perform an incredible feat in Multiplayer Matchmaking."
([[Carjacking Medal|Hijacker]], [[Skyjacker]], [[Revenge]], [[Avenger Medal|Avenger]], [[Yoink]], [[EMP Kill Medal|EMP Kill]], [[Assist Medal|Assist]], [[Rejection]], [[First Strike]], [[Close Call]], [[Extermination]], [[Killjoy]], [[Death from the Grave Medal|Kill From The Grave]], [[Firebird Medal|Firebird]], [[Pull]], [[Showstopper]], and [[Bulltrue]] Medals all increment this.)
 
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|50
| style="text-align: center;"|150
|-
|Bronze
| style="text-align: center;"|125
| style="text-align: center;"| 375
|-
|Silver
| style="text-align: center;"|400
| style="text-align: center;"| 1000
|-
|Gold
| style="text-align: center;"|1,600
| style="text-align: center;"| 1600
|-
|Onyx
| style="text-align: center;"|4,800
| style="text-align: center;"| 1600
|-
|MAX
| style="text-align: center;"|9,600
| style="text-align: center;"|0
|}
 
===Mobile Asset===
[[File:Mobile asset.png|right|250px]]
Kill an enemy with a vehicle in Multiplayer Matchmaking.
 
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|25
| style="text-align: center;"|100
|-
|Bronze
| style="text-align: center;"|125
| style="text-align: center;"| 200
|-
|Silver
| style="text-align: center;"|500
| style="text-align: center;"| 500
|-
|Gold
| style="text-align: center;"|4,000
| style="text-align: center;"| 750
|-
|Onyx
| style="text-align: center;"|8,000
| style="text-align: center;"| 750
|-
|MAX
| style="text-align: center;"|14,000
| style="text-align: center;"|0
|}
 
 
===Multikill===
[[File:Multikill.png|right|250px]]
Earn any multikill in Multiplayer Matchmaking
 
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|10
| style="text-align: center;"|250
|-
|Bronze
| style="text-align: center;"|125
| style="text-align: center;"| 450
|-
|Silver
| style="text-align: center;"|500
| style="text-align: center;"| 875
|-
|Gold
| style="text-align: center;"|2,500
| style="text-align: center;"| 1400
|-
|Onyx
| style="text-align: center;"|5,000
| style="text-align: center;"| 1400
|-
|MAX
| style="text-align: center;"|15,000
| style="text-align: center;"|0
|}
 
 
===One Shot===
[[File:One shot.png|right|250px]]
Kill an enemy with a headshot in Multiplayer Matchmaking.
 
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|50
| style="text-align: center;"|150
|-
|Bronze
| style="text-align: center;"|250
| style="text-align: center;"| 425
|-
|Silver
| style="text-align: center;"|1,000
| style="text-align: center;"| 1200
|-
|Gold
| style="text-align: center;"|4,000
| style="text-align: center;"| 2400
|-
|Onyx
| style="text-align: center;"|8,000
| style="text-align: center;"| 2400
|-
|MAX
| style="text-align: center;"|20,000
| style="text-align: center;"|0
|}
 


===Rear Admiral===
==Halo 4==
[[File:Rear admiral.png|right|250px]]
{{Main|List of Halo 4 commendations}}
Kill an enemy with an assassination in Multiplayer Matchmaking
Commendations returned in ''Halo 4''. Certain commendations in ''Halo 4'' unlocked [[Armor customization (Halo 4)|armor permutations]] upon completion. Following the shutdown of Xbox 360 ''Halo'' online services, commendations in ''Halo: 4'' can no longer be advanced, though they can still be viewed.
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|5
| style="text-align: center;"|300
|-
|Bronze
| style="text-align: center;"|25
| style="text-align: center;"| 500
|-
|Silver
| style="text-align: center;"|100
| style="text-align: center;"| 750
|-
|Gold
| style="text-align: center;"|1,000
| style="text-align: center;"| 1000
|-
|Onyx
| style="text-align: center;"|4,000
| style="text-align: center;"| 1000
|-
|MAX
| style="text-align: center;"|8,000
| style="text-align: center;"|0
|}


''Halo 4'' commendations were primarily advanced through playing [[War Games]] and [[Spartan Ops]]; only nine commendations could be completed in the campaign.  Commendations are organized into five categories: Weapons, Enemies, Vehicles, Player, and Game Types. Weapons and Game Types commendations were earned only in War Games. Enemies commendations were only earned in Spartan Ops. Vehicles commendations could be advanced through Spartan Ops and War Games. Player commendations were all advanced in War Games save for the nine commendations completed by beating the campaign on Legendary.


===Sidearm===
There are seven tiers of commendations: Novice, Qualified, Proficient, Adept, Expert, Distinguished, and Master. Not all commendations utilize all seven tiers- the majority contain only five. If a commendation has only six tiers, it does not include Qualified. A five-tier commendation will also omit Distinguished.
[[File:Sidearm.png|right|250px]]
Kill an enemy with a pistol in Multiplayer Matchmaking (Pistol, Plasma Pistol)
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|50
| style="text-align: center;"| 100
|-
|Bronze
| style="text-align: center;"|250
| style="text-align: center;"| 200
|-
|Silver
| style="text-align: center;"|1000
| style="text-align: center;"| 500
|-
|Gold
| style="text-align: center;"|4000
| style="text-align: center;"| 750
|-
|Onyx
| style="text-align: center;"|8000
| style="text-align: center;"|750
|-
|MAX
| style="text-align: center;"|10,000
| style="text-align: center;"|0
|}


Upon completing a tier, players were awarded bonus XP. The amount of XP varied from tier to tier and commendation to commendation, ranging from 250-10000XP.


===Trigger Man===
==Halo 5: Guardians==
[[File:Trigger man.png|right|250px]]
{{Main|List of Halo 5: Guardians commendations}}
Kill an enemy with an automatic weapon in Multiplayer Matchmaking (Needler, Assault Rifle, Plasma Rifle, Plasma Repeater, Spiker)
{| border="1" cellpadding="2" cellspacing="1" style="width: 217px; height: 189px;"
! scope="col"|Tier
! scope="col"|Required #
! scope="col"|Rewarded Cr
|-
|Iron
| style="text-align: center;"|100
| style="text-align: center;"|300
|-
|Bronze
| style="text-align: center;"|500
| style="text-align: center;"|1000
|-
|Silver
| style="text-align: center;"|4,000
| style="text-align: center;"| 2000
|-
|Gold
| style="text-align: center;"|10,000
| style="text-align: center;"| 3000
|-
|Onyx
| style="text-align: center;"|20,000
| style="text-align: center;"| 3000
|-
|MAX
| style="text-align: center;"|32,000
| style="text-align: center;"|0
|}


==Trivia==
''Halo 5'' commendations are advanced by playing [[Warzone]] and Arena [[matchmaking]]; for the first time, there are no campaign commendations. There are five categories of commendations: Enemy, Weapon, Vehicle, Game Mode, and Multiplayer. Enemy commendations are only advanced in Warzone; all others can be advanced in both.  
*The highest commendation completion at the moment is "Supers0ak FTW"<ref>http://www.bungie.net/Stats/Reach/Default.aspx?player=supers0ak+ftw&sg=0</ref> who is at 99%, needing Grounded (Firefight: Enemy Vehicle Kills; Needs Onyx) and Perfectionist (Firefight: Complete a round without dying; Needs Gold and Onyx). Note: Supers0ak FTW is accepting friend requests from players who routinely play Firefight Matchmaking.


==Gallery==
Every commendation, save for Mastery commendations, has five tiers. Completing a commendation (and in some cases, advancing tiers) awards [[Requisition system|REQ packs]] and [[Experience point|XP]]. Compared to earlier games, commendations in ''Halo 5: Guardians'' feature much lower totals and as such are much more easily completed.
<gallery widths="120">
File:Steel_assist.jpg|Iron Assistant.
File:Bronze_sniper.jpg|Bronze Longshot.
File:Silver_technician.jpg|Silver Leadership Element.
File:Gold_asssasin.jpg|Gold Rear Admiral.
File:onyx_stars.jpg|Onyx Methodical.
File:Onyx-MAX.png|Maxed out Onyx Splash Damage.
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


[[Category:Halo: Reach]]
[[Category:Halo: Reach]]
[[Category:Multiplayer]]
[[Category:Halo 4]]

Latest revision as of 09:32, March 19, 2022

Commendation progress.

Commendations are awards originally found in Halo: Reach, Halo 4, and Halo 5: Guardians.[1] Following shutdown of Xbox 360 Halo online services on January 13, 2022, commendations were discontinued in Halo: Reach and Halo 4.[2][3] Commendations are advanced through gameplay and provide bonuses such as credits, Experience Points and unlockables. Commendations are also intended to serve as an indication of how a given player tends to operate.[4]

Although some have similar names and even identical icons, commendations are not to be confused with medals. Commendations can only be advanced while connected to Xbox LIVE.

Halo: Reach[edit]

Main article: List of Halo: Reach commendations

In Halo: Reach players advanced commendations through campaign, multiplayer, and online Firefight gameplay. Following the shutdown of Xbox 360 Halo online services, commendations in Halo: Reach can no longer be advanced or even viewed. Players earned credits as they performed certain actions, many of which were Medals in and of themselves. Each commendation was represented by an icon plate. These commendations advanced through five levels: Iron, Bronze, Silver, Gold, and Onyx before becoming Maxed Out. Upon advancing a commendation to a new level, players received bonus credits. There were 16 campaign, 15 Firefight, and 14 multiplayer commendations.

Levels[edit]

  • Iron rank (1 bar): rewards 100 - 500 cR (Average = 200 cR)
  • Bronze rank (2 bars): rewards 200 - 1250 cR (Average = 700 cR)
  • Silver rank (3 bars): rewards 400 - 2000 cR (Average = 1000 cR)
  • Gold rank (4 bars): rewards 400 - 3000 cR (Average = 2400 cR)
  • Onyx rank (black bars): rewards 400 - 3000 cR (Average = 2400 cR)
  • Maxed out commendations looked the same as Onyx, but with flames if viewed on Bungie.net[5] and Halo Waypoint. There was no cR reward for maxing any commendation.

Halo 4[edit]

Main article: List of Halo 4 commendations

Commendations returned in Halo 4. Certain commendations in Halo 4 unlocked armor permutations upon completion. Following the shutdown of Xbox 360 Halo online services, commendations in Halo: 4 can no longer be advanced, though they can still be viewed.

Halo 4 commendations were primarily advanced through playing War Games and Spartan Ops; only nine commendations could be completed in the campaign. Commendations are organized into five categories: Weapons, Enemies, Vehicles, Player, and Game Types. Weapons and Game Types commendations were earned only in War Games. Enemies commendations were only earned in Spartan Ops. Vehicles commendations could be advanced through Spartan Ops and War Games. Player commendations were all advanced in War Games save for the nine commendations completed by beating the campaign on Legendary.

There are seven tiers of commendations: Novice, Qualified, Proficient, Adept, Expert, Distinguished, and Master. Not all commendations utilize all seven tiers- the majority contain only five. If a commendation has only six tiers, it does not include Qualified. A five-tier commendation will also omit Distinguished.

Upon completing a tier, players were awarded bonus XP. The amount of XP varied from tier to tier and commendation to commendation, ranging from 250-10000XP.

Halo 5: Guardians[edit]

Main article: List of Halo 5: Guardians commendations

Halo 5 commendations are advanced by playing Warzone and Arena matchmaking; for the first time, there are no campaign commendations. There are five categories of commendations: Enemy, Weapon, Vehicle, Game Mode, and Multiplayer. Enemy commendations are only advanced in Warzone; all others can be advanced in both.

Every commendation, save for Mastery commendations, has five tiers. Completing a commendation (and in some cases, advancing tiers) awards REQ packs and XP. Compared to earlier games, commendations in Halo 5: Guardians feature much lower totals and as such are much more easily completed.

Sources[edit]