Real World

Chris Barrett: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
m (Text replacement - "\|(right|thumb)(\|[^\]\n]+)?\|(right|thumb)" to "|thumb$2")
 
(21 intermediate revisions by 17 users not shown)
Line 1: Line 1:
{{realworld}}
{{Status|RealWorld}}
{{ratings}}
{{Disambig header|the Bungie employee|other Chrises|Chris}}
{{Bstaff|Barrett, Chris}}
[[File:Bungie - Chris Barrett.png|thumb|350px|Chris Barrett in the ViDoc ''[[Bungie ViDoc: O Brave New World|O Brave New World]]''.]]
'''Christopher (Chris) Barrett''' is an employee at [[Bungie]] Studios.
 
==Biography==
==Biography==
'''Chris Barrett''' is an employee at [[Bungie Studios]].
Christopher Barrett joined Bungie in 2000. In [[2001]], when ''[[Halo: Combat Evolved]]'' was released, Barrett was credited as an artist on Bungie's team.<ref>'''[[Halo: Combat Evolved]]''' [[Halo: Combat Evolved credits|credits]]</ref> During ''[[Halo 2]]'''s development, Barrett was working as a Lead environment artist.<ref>'''[[Halo 2]]''' [[Halo 2 credits|credits]]</ref> He also worked as a campaign environment lead.<ref>'''[[Halo 3]]''' [[Halo 3 credits|credits]]</ref> Barrett did additional art direction in ''[[Halo 3: ODST]]'' and additional environment art in ''[[Halo: Reach]]''.<ref>'''[[Halo 3: ODST]]''' [[Halo 3: ODST credits|credits]]</ref><ref>'''[[Halo: Reach]]''' [[Halo: Reach credits|credits]]</ref>
 
In 1999, when [[Halo: Combat Evolved]] was released, Barrett was credited as an artist on [[Bungie]]'s team. When [[Halo 2]] was released, Barrett was working as a level designer.  
 
He worked on the level [[Metropolis]] in [[Halo 2]], and is most known from his personal Easter Egg; [[Tterrab Industries]].


=Bio=
Notably, he worked on the campaign level ''[[Metropolis]]'' in ''Halo 2'', and is most known from his personal Easter Egg; [[Tterrab Industries]].
Nickname: Barry
Classification: GrizzledAncients
Current Job: Environment Art Director
Origin: Burlington, VT
Blood Type: Classified
Age: Classified
Weight: Classified
Height: Classified
Girth: Classified
First Job: Classified


Hobby: Classified
==Gameography==
 
*''Myth II'' - Multiplayer Artist
Ultimate Halo Match: Classified
*''Myth II: Chimera''
 
*''[[Halo: Combat Evolved]]'' - Artist
Ultimate Snack: Classified
*''[[Halo 2]]'' - Lead Environment Artist
 
*''[[Halo 3]]'' - Campaign Environment Lead
Ultimate Website: Classified
*''[[Halo 3: ODST]]'' - Additional Art Direction
 
*''[[Halo: Reach]]'' - Additional Environment Art
Mode of Transport: Classified
*''Destiny'' - Art Director
 
Fake Weapon: Classified
 
BIOGRAPHY
 
Chris has contributed to multiple projects at Bungie including Myth II, Myth II:Chimera, Halo and Halo 2.
== Games ==
 
*[[w:c:bungie:Myth II: Soulblighter|Myth II: Soulblighter]] - Unknown
*[[w:c:bungie:Myth II: Chimera|Myth II: Chimera]] - Unkown
*[[Halo: Combat Evolved]] - Artist
*[[Halo 2]] - Lead Environment Artist
*[[Halo 3]] - Campaign Environment Lead


==Bungie.net Profile==
==Bungie.net Profile==
Line 54: Line 29:
*Height: Classified
*Height: Classified
*Girth: Classified
*Girth: Classified
*First Job: Classified
*First Job: Classified
*Hobby: Classified
*Hobby: Classified
Line 62: Line 36:
*Mode of Transport: Classified
*Mode of Transport: Classified
*Fake Weapon: Classified
*Fake Weapon: Classified
*Biography: Chris has contributed to multiple projects at Bungie including Myth II, Myth II: Chimera, Halo and Halo 2.<ref>[http://www.bungie.net/Inside/MeetTheTeam.aspx?person=barrett]</ref>
*Biography: Chris has contributed to multiple projects at Bungie including ''Myth II'', ''Myth II: Chimera'', ''Halo: Combat Evolved'' and ''Halo 2''.<ref>[http://halo.bungie.net/Inside/MeetTheTeam.aspx?person=barrett Bungie.net employee details]</ref>
[http://www.example.com link title]
 
==Sources==
{{Ref/Sources}}

Latest revision as of 11:31, April 12, 2023

This article is about the Bungie employee. For other Chrises, see Chris.
Chris Barrett in the ViDoc O Brave New World.

Christopher (Chris) Barrett is an employee at Bungie Studios.

Biography[edit]

Christopher Barrett joined Bungie in 2000. In 2001, when Halo: Combat Evolved was released, Barrett was credited as an artist on Bungie's team.[1] During Halo 2's development, Barrett was working as a Lead environment artist.[2] He also worked as a campaign environment lead.[3] Barrett did additional art direction in Halo 3: ODST and additional environment art in Halo: Reach.[4][5]

Notably, he worked on the campaign level Metropolis in Halo 2, and is most known from his personal Easter Egg; Tterrab Industries.

Gameography[edit]

Bungie.net Profile[edit]

  • Nickname: Barry
  • Classification: GrizzledAncients
  • Current Job: Environment Art Director
  • Origin: Burlington, VT
  • Blood Type: Classified
  • Age: Classified
  • Weight: Classified
  • Height: Classified
  • Girth: Classified
  • First Job: Classified
  • Hobby: Classified
  • Ultimate Halo Match: Classified
  • Ultimate Snack: Classified
  • Ultimate Website: Classified
  • Mode of Transport: Classified
  • Fake Weapon: Classified
  • Biography: Chris has contributed to multiple projects at Bungie including Myth II, Myth II: Chimera, Halo: Combat Evolved and Halo 2.[6]

Sources[edit]