Auto-aim: Difference between revisions

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== Assisted aiming ==
== Assisted aiming ==
There are two types of assisted aiming in ''Halo'' games: ''Auto-Aim'' and ''Magnetism''.
There are four types of assisted aiming in ''Halo'' games: ''Snapping'', ''Friction'', ''Acceleration'', and ''Magnetism''.<ref>GameInfomer magazine</ref>


Magnetism defines and outlines how far a bullet will "bend" in order to hit an enemy. Bullets and projectiles do not necessarily travel in a straight path; they will curve very slightly in order to hit a target. Different projectiles will experience different curvatures.
'''Magnetism''' defines and outlines how far a bullet will "bend" in order to hit an enemy. Bullets and projectiles do not necessarily travel in a straight path; they will curve very slightly in order to hit a target. Different projectiles will experience different curvatures.


Auto-Aim assists aiming and [[face painting]] by creating a "sticky" effect between a player's [[reticule]] and their target, when in range. When the player moves their reticule near a target within range, the reticule will seem to gravitate toward the target. The effect only happens when the reticule is moving; the moment the player stops aiming, the reticule will stop being pulled toward the target.
'''Snapping''' reorients the gun barrels toward enemies whenever a player's reticle are in proximity to their target.<ref>GameInfomer magazine</ref>


'''Acceleration''' makes it so that when the player pegs their aiming stick in one direction the player's reticle will start moving slowly in hat direction then pick up speed.<ref>GameInfomer magazine</ref>
'''Friction''' slows the player's turn rate as soon as their reticule passes over an enemy. What it does is that it slows your top speed, and then dramatically decrease the rate at which the crosshair will slow down when you release the stick.<ref>GameInfomer magazine</ref>
=== Statistics ===
=== Statistics ===
Note that range calculations are rough, and are based on the fact that [[Spartans]] and [[Elites]] are [[seven]] feet tall.
Note that range calculations are rough, and are based on the fact that [[Spartans]] and [[Elites]] are [[seven]] feet tall.

Revision as of 13:43, February 22, 2011

Template:Ratings Auto-Aim is a feature found in the Halo first-person shooters. It makes it easier for a player to target an opponent, shifting their focus from aiming to movement and strategy. Unlike other FPS games, Halo's Auto-Aim simply makes it easier to hit a target, rather than completely locking on to a target.

Assisted aiming

There are four types of assisted aiming in Halo games: Snapping, Friction, Acceleration, and Magnetism.[1]

Magnetism defines and outlines how far a bullet will "bend" in order to hit an enemy. Bullets and projectiles do not necessarily travel in a straight path; they will curve very slightly in order to hit a target. Different projectiles will experience different curvatures.

Snapping reorients the gun barrels toward enemies whenever a player's reticle are in proximity to their target.[2]

Acceleration makes it so that when the player pegs their aiming stick in one direction the player's reticle will start moving slowly in hat direction then pick up speed.[3]

Friction slows the player's turn rate as soon as their reticule passes over an enemy. What it does is that it slows your top speed, and then dramatically decrease the rate at which the crosshair will slow down when you release the stick.[4]

Statistics

Note that range calculations are rough, and are based on the fact that Spartans and Elites are seven feet tall.

Attribute Sentinel Beam M6C Needler Plasma Pistol Battle Rifle Beam Rifle Covenant Carbine Plasma Rifle Shotgun SMG Sniper Rifle Rocket Launcher Brute Shot
Auto-Aim
Magnetism 16° 12° 10°
Auto-Aim Range 109.2 feet 109.2 feet 182 feet 109.2 feet 154.7 feet 91 feet 154.7 feet 109.2 feet 54.6 feet 109.2 feet 273 feet 409.5 feet 136.5 feet
Magnetism Range 163.8 feet 145.6 feet 182 feet 145.6 feet 191.1 feet 127.4 feet 191.1 feet 163.8 feet 54.6 feet 163.8 feet 127.4 feet 227.5 feet 227.5 feet

Aimbots

Halo PC users were able to hack the game's auto-aiming feature to create "aimbots". A typical aimbot, once activated, will automatically lock on to the nearest target whenever Shift is pressed. Usage of an aimbot ("aimbotting") is considered cheating, and usually results in a server ban.

Related pages

  1. ^ GameInfomer magazine
  2. ^ GameInfomer magazine
  3. ^ GameInfomer magazine
  4. ^ GameInfomer magazine