Gameplay

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===Detachable Turret===
===Detachable Turret===
Known simply as `turret` weapons within the game files, they are  
Known simply as `turret` weapons within the game files, detachable turrets are essentially very powerful support weapons that switch the player camera to a third person perspective and restrict certain actions such as grenades, melee, and equipment.
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Revision as of 10:36, October 28, 2023

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Weapon Classes

Main article: Weapon class

Weapon classes are the means by which the Halo video games group together different weapons with similar animations. First introduced in Halo 2, a similar system appeared in Halo: CE called weapon labels except every weapon counted as its own label. Characters can only hold weapons belonging to weapon classes that are supported by their own set of third person character animations. As such grunts can carry pistols and launchers but not rifles, marines can carry rifles but not support weapons, and so on.
Halo Infinite formalized weapons classes as information presented to the player through the use of the game's user interface. In this context the use of weapon classes describes the intended role of a weapon, combining its appearance with its functionality.

Melee

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  • Energy Sword
  • Gravity Hammer

Multiplayer

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  • Ball
  • Flag

Pistol

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Rifle

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  • Assault Rifle
  • Tactical Rifle
  • SMG
  • Shotgun
  • Sniper Rifle

Launcher

Also known internally as `support_high` and `missile` weapons,

Support

Also known internally as `support_low` weapons,

Detachable Turret

Known simply as `turret` weapons within the game files, detachable turrets are essentially very powerful support weapons that switch the player camera to a third person perspective and restrict certain actions such as grenades, melee, and equipment.

Weapon Types

Main articles: Damage Groups, Damage Tables

Melee Weapon

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Kinetic Weapon

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Automatic Weapon

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Precision Weapon

The Sniper Rifle, a precision weapon, in action during a match of Firefight.

"Particularly useful against delicate equipment—like brains."
Halo: Reach manual description[1]

In the context of the Halo games, a precision weapon is any weapon which is capable of inflicting a headshot upon an enemy. Save for certain boss enemies such as Hunters and the Warden Eternal, scoring a headshot on an unshielded enemy with a precision weapon will instantly kill them, regardless of how much health they had remaining.

Plasma Weapon

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Hardlight Weapon

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Shock Weapon

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Anti-vehicle Weapon

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Weapon Sets

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  • Pistols (Magnum (Pistol), Plasma Pistol)
  • Plasma Weapons (Plasma Pistol, Plasma Rifle (Brute Plasma Rifle))
  • Dual-wield Weapons (Plasma Weapons, Magnum, SMG (Suppressed SMG), Needler, Mauler, Spiker)
  • Rifles (Assault Rifle, Battle Rifle, DMR, Carbine, Plasma Rifle, Storm Rifle, Light Rifle, Sentinel Beam, Suppressor)
  • Sniping Weapons (Sniper Rifle, Beam Rifle, Focus Rifle, Binary Rifle)
  • Heavy/Power Weapons (Melee Weapons, Shotguns, Sniper Rifles, Launchers, Detached Turrets, SAW)

Loadout Weapon

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Primary Weapon

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Secondary Weapon

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Utility Weapon

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Dual-wield Weapon

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Power Weapon

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Weapon Tiers

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Tier-1

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  • Loadout Weapons
  • Plasma Rifle
  • Sentinel Beam

Tier-2

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  • Melee Weapons
  • Shotguns
  • Grenade Launcher
  • Hydra
  • Needler
  • Plasma Pistol

Tier-3

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  • Sniper Rifles
  • Launchers
  • SAW

Weapon Variant

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Sources