Halo: Reach: Difference between revisions

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Players will be able to personalize their character's armor, and the appearance will be consistent across campaign and multiplayer. ''Halo: Reach'' also includes the ability to select your character's gender, with male and female each having a separate character model. Whereas in Halo 3 there were four options to change, in Halo Reach there will be eleven: Helmet, left shoulder, right shoulder, chest, wrists, kneeguards, utility, visour color, armor effects (like lightning and the famous flaming helmet), firefight voice and gender. Like in ''Halo 3'', the armor permutations will only be aesthetic and will not affect gameplay.
Players will be able to personalize their character's armor, and the appearance will be consistent across campaign and multiplayer. ''Halo: Reach'' also includes the ability to select your character's gender, with male and female each having a separate character model. Whereas in Halo 3 there were four options to change, in Halo Reach there will be eleven: Helmet, left shoulder, right shoulder, chest, wrists, kneeguards, utility, visour color, armor effects (like lightning and the famous flaming helmet), firefight voice and gender. Like in ''Halo 3'', the armor permutations will only be aesthetic and will not affect gameplay.


While the rest of Noble Team will accompany the player for most of the game, ''Halo: Reach'' will not feature any kind of tactical squad mechanic.{{fact}} Much like the [[Thel 'Vadam|Arbiter]] in ''Halo 3'', the rest of the squad will fight alongside the player, but will not require any assistance. The levels will be more open and teleportation in co-op will be far less strict.<ref name="EDGE">[http://www.edge-online.com/ '''EDGE Magazine''', ''February 2010'']</ref><ref name="GI">[http://gameinformer.com/mag/haloreach.aspx '''GameInformer''': ''February 2010'']</ref>
While the rest of Noble Team will accompany the player for most of the game, ''Halo: Reach'' will not feature any kind of tactical squad mechanic.{{fact}} Much like the [[Thel 'Vadam|Arbiter]] in ''Halo 3'', the rest of the squad will fight alongside the player, but will not require any assistance. The levels will be more open and teleportation in co-op will be far less strict.<ref name="EDGE">[http://www.edge-online.com/ '''EDGE Magazine''', ''February 2010'']</ref><ref name="GI">[http://gameinformer.com/mag/haloreach.aspx '''GameInformer''': ''February 2010'']</ref> In multiplayer team games, players will be able to respawn on their teamates.


As seen in the [[Halo: Reach E3 2010 Trailer|E3 2010 trailer]], a small section of the ''Halo: Reach'' campaign level [[Long Night of Solace (Level)|Long Night of Solace]], dogfights in space are an added element to the game. The space battle above Reach will be the first and only space level played in the saga.<ref>[http://www.youtube.com/watch?v=WJqw6QvSzXQ '''YouTube''': ''E3 2010 Extended Reach Campaign Mission HD'']</ref><ref name="e32010">'''[[Halo: Reach E3 Campaign Demo]]'''</ref>
As seen in the [[Halo: Reach E3 2010 Trailer|E3 2010 trailer]], a small section of the ''Halo: Reach'' campaign level [[Long Night of Solace (Level)|Long Night of Solace]], dogfights in space are an added element to the game. The space battle above Reach will be the first and only space level played in the saga.<ref>[http://www.youtube.com/watch?v=WJqw6QvSzXQ '''YouTube''': ''E3 2010 Extended Reach Campaign Mission HD'']</ref><ref name="e32010">'''[[Halo: Reach E3 Campaign Demo]]'''</ref>