Dextro Xur-pattern Spirit: Difference between revisions

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The Spirit is a moderately large craft, similar in size to the [[D77-TC Pelican Dropship|Pelican]] dropship of the [[UNSC]]. Capable of powered flight and hovering, this dropship appears quite cumbersome and awkward to pilots based on battlefield observations but has been known to reach speeds of 350 kilometers per hour while cruising and has a suspected maximum speed of 1,100 kph.
The Spirit is a moderately large craft, similar in size to the [[D77-TC Pelican Dropship|Pelican]] dropship of the [[UNSC]]. Capable of powered flight and hovering, this dropship appears quite cumbersome and awkward to pilots based on battlefield observations but has been known to reach speeds of 350 kilometers per hour while cruising and has a suspected maximum speed of 1,100 kph.


The craft is a dedicated transport of infantry and vehicles. As such it possesses only one defensive weapon, a heavy [[Class-2 Energy|plasma cannon]] nearly identical to that of the [[Shade]] plasma turret. The weapon is located beneath the main fuselage of the vessel. It fires slowly but with fairly high accuracy. The gun's invincibility makes up for its bad defense of the ship, as each bolt from the cannon takes a long time to reach its target, allowing for easy evasion especially when in a vehicle.
The craft is a dedicated transport of infantry and vehicles. As such it can only possess one defensive weapon at a time. Either a heavy [[Class-2 Energy|plasma cannon]] nearly identical to that of the [[Shade]] plasma turret can be installed, or a [http://halo.wikia.com/wiki/Light_Plasma_Mortar Light Plasma Mortar] cannon which is known to pack a deadly blow, can be installed. The weapon is located beneath the main fuselage of the vessel.


The Spirit possesses two troop bays each capable of holding a number of [[Grunts]], [[Jackals]], or [[Elites]]. Within each of these bays there is a door hinting at the possibility that more soldiers could be unleashed from deeper within the vessel. Each of these troop bays has two doors that open and close vertically; however, they do not close fully and leave a small opening along the length of the bay. Keen eyed snipers can take advantage of this and terminate soldiers before they even touch the ground.
The Spirit possesses two troop bays each capable of holding a number of [[Grunts]], [[Jackals]], or [[Elites]]. Within each of these bays there is a door hinting at the possibility that more soldiers could be unleashed from deeper within the vessel. Each of these troop bays has two doors that open and close vertically; however, they do not close fully and leave a small opening along the length of the bay. Keen eyed snipers can take advantage of this and terminate soldiers before they even touch the ground.