Semi-Powered Infiltration armor: Difference between revisions
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[[Image:SpartanIII.jpg|thumb|200px|[[Kurt Ambrose]] in his Mark-II SPI Armor.]] | [[Image:SpartanIII.jpg|thumb|200px|[[Kurt Ambrose]] in his Mark-II SPI Armor.]] | ||
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== SPI Armor Mark I == | == SPI Armor Mark I == | ||
[[Image:Spartans-never-die.jpg|thumb|[[Kurt-051]] in his last moments.]] | [[Image:Spartans-never-die.jpg|thumb|[[Kurt-051]] in his last moments.]] | ||
The SPI armor Mark I, was used by the Spartan-IIIs of [[Alpha Company]]. It featured hardened plates and photo-reactive panels. Though advanced compared to standard UNSC infantry armor, it could only take a few glancing blows before failing<ref>''[[Halo: Ghosts of Onyx]]'' page 14</ref>. It featured full body armor with an enclosed helmet and [[HUD]], and a supply of breathable atmosphere; though only enough for [[List of "Seven" references in Halo|7]] minutes, compared to the MJOLNIR armor’s endurance of 90 minutes. It is also equipped with a cushioning layer of liquid nanocrystals, that provided more ballistic protection than three centimeters of [[wikipedia:Kevlar|Kevlar]] diamond weave, without the bulk. The featured photo-reactive panels gave the Spartans of Alpha Company [[active camouflage]]. The camouflage patterns, however, shifted irregularly and imperfectly, which made the photo-reactive panels unmatched against the Covenant [[Elite]]s Camouflage technologies. This was because the SPARTAN III program probably didn't allow enough time to get the photo-reactive panels working properly. Another concern was the budget spent in making the suits. | The SPI armor Mark I, was used by the Spartan-IIIs of [[Alpha Company]]. It featured hardened plates and photo-reactive panels. Though advanced compared to standard UNSC infantry armor, it could only take a few glancing blows before failing<ref>''[[Halo: Ghosts of Onyx]]'' page 14</ref>. It featured full body armor with an enclosed helmet and [[HUD]], and a supply of breathable atmosphere; though only enough for [[List of "Seven" references in Halo|7]] minutes, compared to the MJOLNIR armor’s endurance of 90 minutes. It is also equipped with a cushioning layer of liquid nanocrystals, that provided more ballistic protection than three centimeters of [[wikipedia:Kevlar|Kevlar]] diamond weave, without the bulk. The featured photo-reactive panels gave the Spartans of Alpha Company [[active camouflage]]. The camouflage patterns, however, shifted irregularly and imperfectly, which made the photo-reactive panels unmatched against the Covenant [[Elite]]s Camouflage technologies. This was because the SPARTAN III program probably didn't allow enough time to get the photo-reactive panels working properly. Another concern was the budget spent in making the suits. | ||
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==Trivia== | ==Trivia== | ||
[[Image:SPI.jpg|thumb|right|140px|SPI armor in [[The Art of Halo 3]].]] | [[Image:SPI.jpg|thumb|right|140px|SPI armor in [[The Art of Halo 3]].]] | ||
*Some screenshots released by Bungie lead to fans speculating that they would be able to use SPI armor in [[Halo 3|''Halo 3'']]. However, the armor was later determined to be [[Mark VI MJOLNIR Powered Assault Armor/V variant]]. The name and changes in appearance are purely cosmetic, however, having no impact on game play. This has been confirmed by [[Bungie]]. | *Some screenshots released by Bungie lead to fans speculating that they would be able to use SPI armor in [[Halo 3|''Halo 3'']]. However, the armor was later determined to be [[Mark VI MJOLNIR Powered Assault Armor/V variant]]. The name and changes in appearance are purely cosmetic, however, having no impact on game play. This has been confirmed by [[Bungie]]. | ||
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==Sources== | ==Sources== | ||
<references/> | <references/> | ||
[[Category:UNSC]] | [[Category:UNSC]] | ||
[[Category:Technology]] | [[Category:Technology]] |