Last Spartan Standing: Difference between revisions
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(Created page with "'''Last Spartan Standing''' is a multiplayer gametype introduced in Season 02 of ''Halo Infinite'' during the Interference event. It is cons...") |
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Last Spartan Standing is played on [[Big Team Battle]] maps: | Last Spartan Standing is played on [[Big Team Battle]] maps: | ||
*[[Breaker]] | *[[Breaker]] | ||
*[[Deadlock]] | *[[Deadlock (Halo Infinite)|Deadlock]] | ||
*[[Fragmentation]] | *[[Fragmentation]] | ||
*[[Highpower]] | *[[Highpower]] | ||
==Production notes== | |||
Last Spartan Standing was developed with [[Season 02: Lone Wolves]] in mind, aiming to create a [[Free-For-All]] mode that focused on securing kills. The mode was prototyped by creating a FFA variant of [[Attrition]] to play on [[Breaker]]. The lack of weapon and vehicle spawns aim to prevent players from hoarding equipment and avoiding risks, while the points system aims to encourage aggressive play and reduce "third-partying" (in which players focus on stealing kills from a safe position as their primary way of earning points).{{Ref/Site|Id=April20|URL=https://www.halowaypoint.com/news/season-2-modes-preview|Site=Halo Waypoint|Page=Season 2: Modes Preview|D=20|M=04|Y=2022}} | |||
==Sources== | ==Sources== |