Last Spartan Standing: Difference between revisions

From Halopedia, the Halo wiki

(Created page with "'''Last Spartan Standing''' is a multiplayer gametype introduced in Season 02 of ''Halo Infinite'' during the Interference event. It is cons...")
 
No edit summary
Line 60: Line 60:
Last Spartan Standing is played on [[Big Team Battle]] maps:
Last Spartan Standing is played on [[Big Team Battle]] maps:
*[[Breaker]]
*[[Breaker]]
*[[Deadlock]]
*[[Deadlock (Halo Infinite)|Deadlock]]
*[[Fragmentation]]
*[[Fragmentation]]
*[[Highpower]]
*[[Highpower]]
==Production notes==
Last Spartan Standing was developed with [[Season 02: Lone Wolves]] in mind, aiming to create a [[Free-For-All]] mode that focused on securing kills. The mode was prototyped by creating a FFA variant of [[Attrition]] to play on [[Breaker]]. The lack of weapon and vehicle spawns aim to prevent players from hoarding equipment and avoiding risks, while the points system aims to encourage aggressive play and reduce "third-partying" (in which players focus on stealing kills from a safe position as their primary way of earning points).{{Ref/Site|Id=April20|URL=https://www.halowaypoint.com/news/season-2-modes-preview|Site=Halo Waypoint|Page=Season 2: Modes Preview|D=20|M=04|Y=2022}}


==Sources==
==Sources==