M9 fragmentation grenade: Difference between revisions

From Halopedia, the Halo wiki

m (In halo 5, grenades on the ground an also be shot to damage players.)
Line 44: Line 44:
In ''Halo: Combat Evolved'', the fragmentation grenade left a white smoke trail behind it when thrown and would create sparks when it landed after being hurled, indicating that the grenades fuse could be a gas-release system. The grenade would be primed with pressing a button, release gas when in mid-air and then detonate when landing in a static position. This would make the grenade's detonation system depend on placement rather than timed detonation.
In ''Halo: Combat Evolved'', the fragmentation grenade left a white smoke trail behind it when thrown and would create sparks when it landed after being hurled, indicating that the grenades fuse could be a gas-release system. The grenade would be primed with pressing a button, release gas when in mid-air and then detonate when landing in a static position. This would make the grenade's detonation system depend on placement rather than timed detonation.


In ''Halo: Combat Evolved'' and ''Halo 2'', four of these grenades may be carried at a time. This was reduced to two in ''Halo 3'' due to the presence of four grenade types, but increased to three in ''Halo 3: ODST''; in ''Halo: Reach'' the player is again able to carry only two grenades.
In ''Halo: Combat Evolved'' and ''Halo 2'', four of these grenades may be carried at a time. This was reduced to two in ''Halo 3'' due to the presence of four grenade types, but increased to three in ''Halo 3: ODST''; in ''Halo: Reach'' the player is again able to carry only two grenades in normal gameplay, but may be given up to four in custom gamemodes.


=== Advantages ===
=== Advantages ===