M9 fragmentation grenade: Difference between revisions
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ILThompson (talk | contribs) m (In halo 5, grenades on the ground an also be shot to damage players.) |
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In ''Halo: Combat Evolved'', the fragmentation grenade left a white smoke trail behind it when thrown and would create sparks when it landed after being hurled, indicating that the grenades fuse could be a gas-release system. The grenade would be primed with pressing a button, release gas when in mid-air and then detonate when landing in a static position. This would make the grenade's detonation system depend on placement rather than timed detonation. | In ''Halo: Combat Evolved'', the fragmentation grenade left a white smoke trail behind it when thrown and would create sparks when it landed after being hurled, indicating that the grenades fuse could be a gas-release system. The grenade would be primed with pressing a button, release gas when in mid-air and then detonate when landing in a static position. This would make the grenade's detonation system depend on placement rather than timed detonation. | ||
In ''Halo: Combat Evolved'' and ''Halo 2'', four of these grenades may be carried at a time. This was reduced to two in ''Halo 3'' due to the presence of four grenade types, but increased to three in ''Halo 3: ODST''; in ''Halo: Reach'' the player is again able to carry only two grenades. | In ''Halo: Combat Evolved'' and ''Halo 2'', four of these grenades may be carried at a time. This was reduced to two in ''Halo 3'' due to the presence of four grenade types, but increased to three in ''Halo 3: ODST''; in ''Halo: Reach'' the player is again able to carry only two grenades in normal gameplay, but may be given up to four in custom gamemodes. | ||
=== Advantages === | === Advantages === |