M9 fragmentation grenade: Difference between revisions

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HE-DP stands for High-Explosive Dual-Purpose.The first phrase indicates the grenade uses a high-explosive substance to launch its shrapnel when the grenade explodes, while the second means it can be used against both infantry and vehicles (hence "dual-purpose").  
HE-DP stands for High-Explosive Dual-Purpose.The first phrase indicates the grenade uses a high-explosive substance to launch its shrapnel when the grenade explodes, while the second means it can be used against both infantry and vehicles (hence "dual-purpose").  


The grenade has a hard metal casing that is smooth in [[Halo: Combat Evolved]], but has a gridded surface in [[Halo 2]] and Halo 3. This gridding is most likely used to provide a better grip for the thrower, and would not influence the fragmentation pattern of its shrapnel. Instead, the grenade's outer metal casing, presumably made of steel or another hard metal (such as tungsten) or an alloy, would be blown to pieces when the HE core inside detonates.  
The grenade has a hard metal casing that is smooth in [[Halo: Combat Evolved]], but has a gridded surface in [[Halo 2]] and [[Halo 3]]. This gridding is most likely used to provide a better grip for the thrower, and would not influence the fragmentation pattern of its shrapnel. Instead, the grenade's outer metal casing, presumably made of steel or another hard metal (such as tungsten) or an alloy, would be blown to pieces when the HE core inside detonates.  


AP FRAG can be viewed on the Halo: Combat Evolved M9's olive casing. AP most likely stands for "anti-personnel", indicating the shrapnel of the grenade can penetrate lightly armored infantry.  
AP FRAG can be viewed on the Halo: Combat Evolved M9's olive casing. AP most likely stands for "anti-personnel", indicating the shrapnel of the grenade can penetrate lightly armored infantry.  


In all Halo games, the grenade must first hit the ground before exploding. In Halo 1, the grenade would not detonate mid-air. In [[Halo 2]] and [[Halo 3]], it would bounce and explode mid-air a moment after bouncing. But in halo 3, if the grenade was thrown up, and hit a surface going up, it wouldn't explode until it hit the ground. This presumed to be a safety feature, ensuring the grenade would only explode after striking a surface after being thrown, and not in the user's hand.
In all Halo games, the grenade must first hit the ground before exploding. In Halo 1, the grenade would not detonate mid-air. In [[Halo 2]] and [[Halo 3]], it would bounce and explode mid-air a moment after bouncing. But in Halo 3, if the grenade was thrown up, and hit a surface going up, it wouldn't explode until it hit the ground. This presumed to be a safety feature, ensuring the grenade would only explode after striking a surface after being thrown, and not in the user's hand.


This may explain the lack of a "spoon", or handle, on the Halo 2 and 3 M9 HE-DP grenades. The spoon is a device that is gripped while the grenade is being primed, and ensures it will not explode until after the spoon is released, as it starts the fuse of a grenade as it flies through the air after it is thrown. In Halo 1, the spoon would have negated the need for this Halo 2 safety feature.  
This may explain the lack of a "spoon", or handle, on the Halo 2 and 3 M9 HE-DP grenades. The spoon is a device that is gripped while the grenade is being primed, and ensures it will not explode until after the spoon is released, as it starts the fuse of a grenade as it flies through the air after it is thrown. In Halo 1, the spoon would have negated the need for this Halo 2 safety feature.