Fissures: Difference between revisions
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Scorched cracks and violent crystal protrusions scar and pock this rocky amber terrain, torn by eruptions from the explosive molten fluid energy that bubbles and smolders beneath the surface. Pressure forces up huge bursts of the liquid, quickly solidifying into huge crystals and trapping invaluable volatile raw power inside. Nearby, an elegant [[Forerunner]] structure stretches out over the precipice overlooking endless desert dunes, housing a lift that drops deep to the solemn Archive below. | Scorched cracks and violent crystal protrusions scar and pock this rocky amber terrain, torn by eruptions from the explosive molten fluid energy that bubbles and smolders beneath the surface. Pressure forces up huge bursts of the liquid, quickly solidifying into huge crystals and trapping invaluable volatile raw power inside. Nearby, an elegant [[Forerunner]] structure stretches out over the precipice overlooking endless desert dunes, housing a lift that drops deep to the solemn Archive below. | ||
==Trivia== | |||
The level geometry used in this map is the same as the playable area in the mission [[Light the Fuse]]. Similarly, the map [[Mirage]] utilises the same geometry as the mission [[Gatecrashers]]. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
HW2-Fissures map.png|A map of the Level | HW2-Fissures map.png|A map of the Level. | ||
File:HW2_ATNMission3Overview_Concept.jpg|Concept overview of the ''Hold the Line'', whose geometry was reused for this map. | |||
</gallery> | </gallery> | ||