Type-26 Banshee: Difference between revisions
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{{Center|This article is about the ground support aircraft. For the space fighter variant, see [[Type-27 Exoatmospheric Multirole Fighter]].}} | |||
{{Vehicle Infobox | {{Vehicle Infobox | ||
|image=[[File:Halo 4 Banshee.png|300px]] | |image=[[File:Halo 4 Banshee.png|300px]] | ||
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The '''Type-26 Ground Support Aircraft''', more commonly known as the '''Banshee''', is the [[Covenant Empire|Covenant]]'s standard ground assault aircraft. | The '''Type-26 Ground Support Aircraft''', more commonly known as the '''Banshee''', is the [[Covenant Empire|Covenant]]'s standard ground assault aircraft. | ||
==Specifications== | == Specifications == | ||
=== Design details === | |||
[[File:BansheeB.jpg|thumb|left|160px|A Banshee blueprint.]] | [[File:BansheeB.jpg|thumb|left|160px|A Banshee blueprint.]] | ||
The Banshee is a versatile single-pilot aerial assault craft in the Covenant's vehicular arsenal, piloted either by [[Sangheili]] or [[Jiralhanae]]. The cockpit, in which the pilot rests prone, is encased in a curved, reflective cowling with no discernible windscreen; one version features an enclosed cockpit<ref>''Halo: Reach'' and ''Halo: Combat Evolved Anniversary'' - Banshee model</ref> and thus is capable of space flight.<ref>'''Halo 4''', campaign level [[Dawn (level)|''Dawn'']]</ref>. It has two wing canards, each of which terminates in a [[boosted gravity propulsion drive]], including a jet and an anti-gravity pod; these leave a vaporous exhaust trail behind the Banshee. The craft is capable of achieving a velocity of over {{Convert|100|km/h|mph|sp=us}}<ref name="ENC"/> and reaching an altitude of 300 meters.<ref>'''[[The Art of Halo]]''', ''page 128''</ref> In addition to its versatile design, the Banshee is capable of performing complex maneuvers, such as aileron rolls and flips. The Banshee is also capable of hovering, though this ability is not often used.<ref group="note">The Banshee's inability to hover in most games is more likely a gameplay conceit than an element of canon. Presumably all versions of the craft are capable of hovering.</ref> | The Banshee is a versatile single-pilot aerial assault craft in the Covenant's vehicular arsenal, piloted either by [[Sangheili]] or [[Jiralhanae]]. The cockpit, in which the pilot rests prone, is encased in a curved, reflective cowling with no discernible windscreen; one version features an enclosed cockpit<ref>''Halo: Reach'' and ''Halo: Combat Evolved Anniversary'' - Banshee model</ref> and thus is capable of space flight.<ref>'''Halo 4''', campaign level [[Dawn (level)|''Dawn'']]</ref>. It has two wing canards, each of which terminates in a [[boosted gravity propulsion drive]], including a jet and an anti-gravity pod; these leave a vaporous exhaust trail behind the Banshee. The craft is capable of achieving a velocity of over {{Convert|100|km/h|mph|sp=us}}<ref name="ENC"/> and reaching an altitude of 300 meters.<ref>'''[[The Art of Halo]]''', ''page 128''</ref> In addition to its versatile design, the Banshee is capable of performing complex maneuvers, such as aileron rolls and flips. The Banshee is also capable of hovering, though this ability is not often used.<ref group="note">The Banshee's inability to hover in most games is more likely a gameplay conceit than an element of canon. Presumably all versions of the craft are capable of hovering.</ref> | ||
Several variations on the standard Banshee design exist, varying depending on the year in which it was manufactured and the branch to which it belongs.<ref name="essential">'''[[Halo: The Essential Visual Guide]]''', ''page 18''</ref> Combat performance is fairly standard across all variants of the craft. There are at least three major iterations of the Type-26 GSA.<ref group="note">The Banshees seen in ''Halo: Reach'', ''Halo: Combat Evolved Anniversary'', and ''Halo 4'' look drastically different from those in earlier media, making it clear that they are different versions. Though the Banshees seen in ''Halo Wars'' resemble those seen in other pre-''Halo: Reach'' media, the straighter, less backward-swept design of the wing canards and the drum-like design of the engine nacelles may suggest that they represent another distinct version. This is supported by the fact that repeating cannons can be installed on the wing canards, rather than on the fuselage as with the other versions of the Banshee.</ref> The Covenant also use the [[Type-27 Exoatmospheric Multirole Fighter]], a space-capable, vacuum-rated version of the Banshee, to support the more powerful [[Type-31 Exoatmospheric Multirole Fighter|Type-31 Seraph]] and to screen against enemy single ships.<ref>[http://halo.xbox.com/en-us/intel/theuniverse/tech/ '''Halo Waypoint''': ''The Universe - Tech'']</ref><ref>'''Halo: Reach''', campaign level ''[[Long Night of Solace]]''</ref><ref>[http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/banshee-fighter/82613d70-17cc-4652-8ab1-a1f16e29c516 '''Halo Waypoint:''' ''Banshee Fighter'']</ref> | Several variations on the standard Banshee design exist, varying depending on the year in which it was manufactured and the branch to which it belongs.<ref name="essential">'''[[Halo: The Essential Visual Guide]]''', ''page 18''</ref> Combat performance is fairly standard across all variants of the craft. There are at least three major iterations of the Type-26 GSA.<ref group="note">The Banshees seen in ''Halo: Reach'', ''Halo: Combat Evolved Anniversary'', and ''Halo 4'' look drastically different from those in earlier media, making it clear that they are different versions. Though the Banshees seen in ''Halo Wars'' resemble those seen in other pre-''Halo: Reach'' media, the straighter, less backward-swept design of the wing canards and the drum-like design of the engine nacelles may suggest that they represent another distinct version. This is supported by the fact that repeating cannons can be installed on the wing canards, rather than on the fuselage as with the other versions of the Banshee.</ref> The Covenant also use the [[Type-27 Exoatmospheric Multirole Fighter]], a space-capable, vacuum-rated version of the Banshee, to support the more powerful [[Type-31 Exoatmospheric Multirole Fighter|Type-31 Seraph]] and to screen against enemy single ships.<ref>[http://halo.xbox.com/en-us/intel/theuniverse/tech/ '''Halo Waypoint''': ''The Universe - Tech'']</ref><ref>'''Halo: Reach''', campaign level ''[[Long Night of Solace]]''</ref><ref>[http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/banshee-fighter/82613d70-17cc-4652-8ab1-a1f16e29c516 '''Halo Waypoint:''' ''Banshee Fighter'']</ref> | ||
===Armament=== | === Armament === | ||
The Banshee sports two weapon pods attached underneath the fuselage; each pod contains a [[Class-2 Energy Gun|Class-2 plasma cannon]] capable of firing in 100-250 kilowatts range and a [[Class-2 Projectile Cannon|Class-2 projectile launcher]].<ref>'''Halo: The Flood''', ''page 51''</ref><ref name="manual"/> The plasma cannons are deadly to infantry; one bolt can instantly kill a lightly armored target. Heavily armoured targets like the [[MJOLNIR Powered Assault Armor|MJOLNIR]]-equipped [[SPARTAN Program|Spartans]] can withstand only a few bolts before being killed. A direct hit from the Banshee's fuel rod cannon is fatal, even to armored infantry. Repeating plasma cannons, which have a greater rate of fire than the standard armament, can be installed on the front of the anti-gravity pods.<ref>'''Halo Wars'''</ref> | The Banshee sports two weapon pods attached underneath the fuselage; each pod contains a [[Class-2 Energy Gun|Class-2 plasma cannon]] capable of firing in 100-250 kilowatts range and a [[Class-2 Projectile Cannon|Class-2 projectile launcher]].<ref>'''Halo: The Flood''', ''page 51''</ref><ref name="manual"/> The plasma cannons are deadly to infantry; one bolt can instantly kill a lightly armored target. Heavily armoured targets like the [[MJOLNIR Powered Assault Armor|MJOLNIR]]-equipped [[SPARTAN Program|Spartans]] can withstand only a few bolts before being killed. A direct hit from the Banshee's fuel rod cannon is fatal, even to armored infantry. Repeating plasma cannons, which have a greater rate of fire than the standard armament, can be installed on the front of the anti-gravity pods.<ref>'''Halo Wars'''</ref> | ||
== Gameplay == | |||
===Advantages=== | ===Advantages=== | ||
The Banshee is an extremely agile aircraft. Under the control of an experienced pilot, it can be extraordinarily difficult to destroy, making it an easy way to penetrate enemy lines and harass enemy infantry. The Banshee's plasma cannons are highly efficient at killing individual soldiers, and a single fuel rod can eliminate an entire group of infantry. The boosting capability of the vehicle allows for quick entry and exit from combat situations, or to catch up with a particular target. Boosting and evasive abilities allow a pilot to outpace a homing projectile or slip away from opposing vehicles and small arms fire. By utilising aileron rolls and flips, the Banshee is able to avoid slow-moving projectiles at medium or long ranges, while also facilitating quick turns around obstacles or close threats. As a support aircraft, the Banshee is able to pin down enemy forces until ground forces can move in, or destroy light structures that may be obstructing ground forces from advancing. | The Banshee is an extremely agile aircraft. Under the control of an experienced pilot, it can be extraordinarily difficult to destroy, making it an easy way to penetrate enemy lines and harass enemy infantry. The Banshee's plasma cannons are highly efficient at killing individual soldiers, and a single fuel rod can eliminate an entire group of infantry. The boosting capability of the vehicle allows for quick entry and exit from combat situations, or to catch up with a particular target. Boosting and evasive abilities allow a pilot to outpace a homing projectile or slip away from opposing vehicles and small arms fire. By utilising aileron rolls and flips, the Banshee is able to avoid slow-moving projectiles at medium or long ranges, while also facilitating quick turns around obstacles or close threats. As a support aircraft, the Banshee is able to pin down enemy forces until ground forces can move in, or destroy light structures that may be obstructing ground forces from advancing. | ||
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The Banshee also cannot reverse unlike most aerial vehicles, forcing round trips to be made. | The Banshee also cannot reverse unlike most aerial vehicles, forcing round trips to be made. | ||
===Changes from ''Halo: Combat Evolved'' to ''Halo 2''=== | ===Changes from ''Halo: Combat Evolved'' to ''Halo 2''=== | ||
<!-- Changes should only reflect gameplay changes, not visual/graphical changes! --> | |||
*The Banshee is now capable of hovering in midair. | *The Banshee is now capable of hovering in midair. | ||
*The Banshee, as well as all the other [[Covenant]] vehicles, no longer has a [[health]] bar. | *The Banshee, as well as all the other [[Covenant]] vehicles, no longer has a [[health]] bar. | ||
*The ability to boost the Banshee's engines was added, at the cost of maneuverability and weapon power. | *The ability to boost the Banshee's engines was added, at the cost of maneuverability and weapon power. Overall, a Banshee that is not boosting moves at a slower velocity than in ''Halo: Combat Evolved''. | ||
*The ability to [[Boarding (gameplay mechanic)|hijack]] an occupied enemy Banshee has been added. | *The ability to [[Boarding (gameplay mechanic)|hijack]] an occupied enemy Banshee has been added. | ||
*The Banshee is more maneuverable and capable of performing tricks, allowing it to strafe more effectively. | |||
*The Banshee | |||
*High-velocity impacts will now injure the Banshee's pilot. | *High-velocity impacts will now injure the Banshee's pilot. | ||
*The Banshee's plasma cannons are now more accurate but the bolts only travel half as far before dissipating. | *The Banshee's plasma cannons are now more accurate but the bolts only travel half as far before dissipating. | ||
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===Changes from ''Halo 2'' to ''Halo 3''=== | ===Changes from ''Halo 2'' to ''Halo 3''=== | ||
<!-- Changes should only reflect gameplay changes, not visual/graphical changes! --> | |||
*The Banshee's boosting velocity has been increased. | *The Banshee's boosting velocity has been increased. | ||
*The Banshee's fuel rod cannon can now be used in multiplayer matches. | *The Banshee's fuel rod cannon can now be used in multiplayer matches. | ||
*The Banshee can no longer face any lower than 45 degrees to prevent it from overpowering ground players. | *The Banshee can no longer face any lower than 45 degrees to prevent it from overpowering ground players. | ||
*The Banshee's wings cannot be fully shot off; canonically, without anti-gravity pods, the Banshee would not be able to stay aloft. | *The Banshee's wings cannot be fully shot off; canonically, without anti-gravity pods, the Banshee would not be able to stay aloft. | ||
===Changes from ''Halo 3'' to ''Halo 3: ODST''=== | ===Changes from ''Halo 3'' to ''Halo 3: ODST''=== | ||
<!-- Changes should only reflect gameplay changes, not visual/graphical changes! --> | |||
*The Banshee now hovers when it is not moving. | *The Banshee now hovers when it is not moving. | ||
*The Banshee can now face nearly completely downwards. | *The Banshee can now face nearly completely downwards. | ||
*The Banshee can now rotate 360 degrees in mid air. | *The Banshee can now rotate 360 degrees in mid air. | ||
*The fuel rod projectile does not arc downward when fired. | *The fuel rod projectile does not arc downward when fired. | ||
===Changes from ''Halo 3: ODST'' to ''Halo: Reach''=== | ===Changes from ''Halo 3: ODST'' to ''Halo: Reach''=== | ||
<!-- Changes should only reflect gameplay changes, not visual/graphical changes! --> | |||
*The Banshee's | *The Banshee's wings are larger than its previous incarnations and can move individually. | ||
*The Banshee's wings now turn in the direction the Banshee moves, acting like ailerons. | *The Banshee's wings now turn in the direction the Banshee moves, acting like ailerons. | ||
*The Banshee can no longer hover in place. | *The Banshee can no longer hover in place. | ||
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*A boost limit has been imposed. | *A boost limit has been imposed. | ||
*The Banshee now has two separate reticules for the fuel rod cannon and twin plasma cannons. The 'switch weapons' button (default 'Y') toggles which weapon is armed. | *The Banshee now has two separate reticules for the fuel rod cannon and twin plasma cannons. The 'switch weapons' button (default 'Y') toggles which weapon is armed. | ||
*The Banshee's fuel rod cannon can now home in on other vehicles, as well as any [[Shades]] or support weapons that are still mounted. | *The Banshee's fuel rod cannon can now home in on other vehicles, as well as any [[Shades]] or support weapons that are still mounted. To compensate for the fuel rod's ability to home in on vehicles, the velocity of the projectile has been severely reduced, so much so that a Banshee can actually go faster than its projectile. | ||
*The Banshee now has a closed canopy so the pilot's legs can no longer be seen. | *The Banshee now has a closed canopy so the pilot's legs can no longer be seen. | ||
*The Banshee's hull is sturdier and is able to withstand two plasma grenade sticks. | *The Banshee's hull is sturdier and is able to withstand two plasma grenade sticks. | ||
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===Changes from ''Halo: Reach'' to ''Halo 4''=== | ===Changes from ''Halo: Reach'' to ''Halo 4''=== | ||
<!-- Changes should only reflect gameplay changes, not visual/graphical changes! --> | |||
*Acrobatic maneuvers are much slower and more cumbersome. | *Acrobatic maneuvers are much slower and more cumbersome. | ||
*The gap between the front and back wing sections is far larger, in a style reminiscent of pre-''Reach'' models. | *The gap between the front and back wing sections is far larger, in a style reminiscent of pre-''Reach'' models. | ||
*The fuel rod cannon no longer locks on to vehicles and turrets. | *The fuel rod cannon no longer locks on to vehicles and turrets. | ||
==''Halo Wars''== | ==''Halo Wars''== | ||
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==Trivia== | ==Trivia== | ||
{{Linkbox|gallery=yes}} | |||
*In [[Wikipedia:Celtic mythology|Celtic Mythology]], a banshee is a female spirit who wails for the death of a particular person before they die. Banshees must steal souls from people to continue their existence. The high-pitched sound made by the Covenant Banshee is a reference to this, especially while performing tight maneuvers making it easy to hear them before one sees them. This also fits the theme of Covenant vehicles, with the exceptions of the [[Type-47 Ultra Heavy Assault Platform|Scarab]] and the [[Type-30 Light Excavation/Anti-Fortification Platform|Locust]], being named after supernatural entities. | *In [[Wikipedia:Celtic mythology|Celtic Mythology]], a banshee is a female spirit who wails for the death of a particular person before they die. Banshees must steal souls from people to continue their existence. The high-pitched sound made by the Covenant Banshee is a reference to this, especially while performing tight maneuvers making it easy to hear them before one sees them. This also fits the theme of Covenant vehicles, with the exceptions of the [[Type-47 Ultra Heavy Assault Platform|Scarab]] and the [[Type-30 Light Excavation/Anti-Fortification Platform|Locust]], being named after supernatural entities. | ||
*For some reason, after hitting the Banshee with an [[EMP]] burst, it cannot be [[Boarding (gameplay mechanic)|hijacked]]. | *For some reason, after hitting the Banshee with an [[EMP]] burst, it cannot be [[Boarding (gameplay mechanic)|hijacked]]. | ||
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==Gallery== | ==Gallery== | ||
<gallery | <gallery> | ||
File:HCE-T26BansheeGSA.png|A Banshee in ''Halo: Combat Evolved''. | |||
File:BansheesAotCR.jpg|Two Banshees near [[Halo Array|Halo]] [[Installation 04]]'s [[control room]]. | File:BansheesAotCR.jpg|Two Banshees near [[Halo Array|Halo]] [[Installation 04]]'s [[control room]]. | ||
File: | File:H2-T26BansheeGSA.png|A Banshee in ''Halo 2''. | ||
File:Hereticbanshee containment.jpg|A [[Heretics|heretic]] Banshee without its cowling in ''Halo 2''. | |||
File: | File:Halo3-T26BansheeGSA-Pilot.png|A Banshee in ''Halo 3''. | ||
File: | |||
File:Banshee-1.jpg|A Banshee performing a side roll. | File:Banshee-1.jpg|A Banshee performing a side roll. | ||
File:Halo3-T26BansheeGSA-Firing.png|A Banshee firing its armaments. | |||
File:Halo Wars Banshee.jpg|A Banshee from ''Halo Wars''<nowiki />' [[Halo Wars announcement trailer|announcement trailer]] | |||
File:Banshee HW.jpg|In-game screenshot of an upgraded Banshee in ''Halo Wars''. | |||
File:Halo3-T26BansheeGSA-Firing.png|A Banshee firing | File:Halo_Reach_Type_26_GSA.png|A Banshee in ''Halo: Reach''. | ||
File:Halo | File:Boom Banshee!.jpg|A Banshee retreating after firing its fuel rod cannon. | ||
File: | File:Reach 597419 Medium.jpg|Banshees stored in a {{Class|SDV|heavy corvette}} hangar. | ||
File:Banshee_Rough.jpg|A Banshee with a very low level of detail, used in background battles. | |||
File:H4-T26BansheeGSA-Closed.png|A Banshee in ''Halo 4''. | |||
File:Halo_Reach_Type_26_GSA.png| | |||
File:Boom Banshee!.jpg|A Banshee | |||
File:Reach 597419 Medium.jpg|Banshees | |||
File: | |||
File: | |||
File:H4-Banshee-Ragnarok.jpg|The Banshee as it appears in-game in ''Halo 4'' in Ragnarok. | File:H4-Banshee-Ragnarok.jpg|The Banshee as it appears in-game in ''Halo 4'' in Ragnarok. | ||
File:Thorne hijacks Banshee.png|[[Gabriel Thorne]] hijacks a Banshee | File:Thorne hijacks Banshee.png|[[Gabriel Thorne]] hijacks a Banshee in ''Halo 4''<nowiki />'s ''Spartan Ops''. | ||
</gallery> | </gallery> | ||
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*''[[Halo 3: ODST]]'' | *''[[Halo 3: ODST]]'' | ||
{{col-2}} | {{col-2}} | ||
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | *''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | ||
**''[[The Return]]'' | **''[[The Return]]'' |