Shade: Difference between revisions

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m (→‎Models: order according to their description.)
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==Models==
==Models==
===Type-29 Anti-Infantry Stationary Gun===
{{Main|Type-29 Anti-Infantry Stationary Gun}}
The Shade was first seen in the E3 demo atop a [[Spectre]] and made its first gameplay appearance in ''Halo: Combat Evolved''<nowiki />'s level, [[The Truth and Reconciliation]]. The Shade also makes an appearance in ''[[Halo Wars]]'' and is identical to the ''Halo: Combat Evolved'' Shade.
The Shade in ''Halo: Combat Evolved'' and ''Halo Wars'' consists of a sturdy base of three legs and a floating, mobile, turret-like seat with control systems for its "nozzle". It fires multiple rounds of slow, purple plasma bolts at once, and has very limited precision and a medium rate of fire. The Campaign version of the gun is almost twice as fast as the multiplayer version.
===Type-27 Anti-Infantry Stationary Gun===
{{Main|Type-27 Anti-Infantry Stationary Gun}}
The Shade returned in ''Halo 2'', and is referred to as the Shielded Plasma Cannon.{{Citation needed}} Similar to the [[Phantom]] of ''Halo 2'', this turret fires slow moving red plasma bolts. To protect the gunner, this turret is equipped with an energy shield, similar to the [[Kig-yar Point Defense Gauntlet]]. These turrets are featured in the highway tunnel in Outskirts.
The turret on the [[Shadow]] is very similar in appearance to the Shade in ''Halo: Combat Evolved''. In addition, these turrets seem to be more powerful than the standard Shade in ''Halo 2'', and offer more protection as they are fixed to the armored personnel carrier and, as such, are mobile. The rate of fire is also considerably faster by as much as three times.


===Type-26 Anti-Infantry Stationary Gun===
===Type-26 Anti-Infantry Stationary Gun===
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In ''Halo: Reach'', the Shade's rate of fire is the same of its ''Halo: Combat Evolved'' incarnation, although it fires the plasma bolts of the ''Halo 3'' Shade. The flaps at the side no longer cover the user, instead giving the user more angular cover. Shades are now available, free of modding, on some forge maps.  Anti-air and anti-vehicle variants of the Shade are also introduced in ''Halo: Reach''.
In ''Halo: Reach'', the Shade's rate of fire is the same of its ''Halo: Combat Evolved'' incarnation, although it fires the plasma bolts of the ''Halo 3'' Shade. The flaps at the side no longer cover the user, instead giving the user more angular cover. Shades are now available, free of modding, on some forge maps.  Anti-air and anti-vehicle variants of the Shade are also introduced in ''Halo: Reach''.
===Type-27 Anti-Infantry Stationary Gun===
{{Main|Type-27 Anti-Infantry Stationary Gun}}
The Shade returned in ''Halo 2'', and is referred to as the Shielded Plasma Cannon.{{Citation needed}} Similar to the [[Phantom]] of ''Halo 2'', this turret fires slow moving red plasma bolts. To protect the gunner, this turret is equipped with an energy shield, similar to the [[Kig-yar Point Defense Gauntlet]]. These turrets are featured in the highway tunnel in Outskirts.
The turret on the [[Shadow]] is very similar in appearance to the Shade in ''Halo: Combat Evolved''. In addition, these turrets seem to be more powerful than the standard Shade in ''Halo 2'', and offer more protection as they are fixed to the armored personnel carrier and, as such, are mobile. The rate of fire is also considerably faster by as much as three times.
===Type-29 Anti-Infantry Stationary Gun===
{{Main|Type-29 Anti-Infantry Stationary Gun}}
The Shade was first seen in the E3 demo atop a [[Spectre]] and made its first gameplay appearance in ''Halo: Combat Evolved''<nowiki />'s level, [[The Truth and Reconciliation]]. The Shade also makes an appearance in ''[[Halo Wars]]'' and is identical to the ''Halo: Combat Evolved'' Shade.
The Shade in ''Halo: Combat Evolved'' and ''Halo Wars'' consists of a sturdy base of three legs and a floating, mobile, turret-like seat with control systems for its "nozzle". It fires multiple rounds of slow, purple plasma bolts at once, and has very limited precision and a medium rate of fire. The Campaign version of the gun is almost twice as fast as the multiplayer version.


==Counter-attack==
==Counter-attack==