Assembly: Difference between revisions

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<center>{{Article Quote|"The Covenant war machine continues its march to conquest; even with its head severed it is still dangerous"}}</center>
{{Article Quote|"The Covenant war machine continues its march to conquest; even with its head severed it is still dangerous"}}
 
'''Assembly''' is a ''[[Halo 3]]'' multiplayer map which is part of the [[Mythic Map Pack]], which additionally includes [[Orbital (Level)|Orbital]], and [[Sandbox (Level)|Sandbox]]. It was originally planned to be in the [[Legendary Map Pack]], but was replaced due to the fear that it wouldn't be finished on time. This map, along with Sandbox and Orbital was released February 26- March 3, 2009, depending on world region, with ''[[Halo Wars: Limited Edition|Halo Wars Limited Edition ]]''.<ref>http://kotaku.com/5126557/ces-09-whoops-halo-wars-release-date-still-march-3</ref> and was released to the Xbox Live Marketplace on April 9th, 2009.
'''Assembly''' is a ''[[Halo 3]]'' multiplayer map which is part of the [[Mythic Map Pack]], which additionally includes [[Orbital (Level)|Orbital]], and [[Sandbox (Level)|Sandbox]]. It was originally planned to be in the [[Legendary Map Pack]], but was replaced due to the fear that it wouldn't be finished on time. This map, along with Sandbox and Orbital was released February 26- March 3, 2009, depending on world region, with ''[[Halo Wars: Limited Edition|Halo Wars Limited Edition ]]''.<ref>http://kotaku.com/5126557/ces-09-whoops-halo-wars-release-date-still-march-3</ref> And was released to the Xbox Live Marketplace on April 9th, 2009.


==Design==
==Design==
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The map is focused on competitive playing, as it is a multi-story arena-style map. It features two "somewhat enclosed" bases, with one-way mirrors on the second floor (like those in interrogation rooms), where players are able to look out, but players outside are unable to see in.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13174
The map is focused on competitive playing, as it is a multi-story arena-style map. It features two "somewhat enclosed" bases, with one-way mirrors on the second floor (like those in interrogation rooms), where players are able to look out, but players outside are unable to see in.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13174
</ref> Such windows can also be seen on the bases of [[Snowbound]].
</ref>


===Mystery===
===Mystery===
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===Assembly Line===
===Assembly Line===
As is obvious from the level's name and environment, the level takes place on a facility as part of a massive Scarab production line.
As is obvious from the level's name and environment, the level takes place on a facility as part of a massive Scarab production line. Above one's head is a large gravity line-type conveyor belt, which transports husks of Scarab torsos, without inner workings, legs, or armaments. The husks still appear energized.
 
Above one's head is a large gravity line-type conveyor belt, which transports husks of Scarab torsos, without inner workings, legs, or armaments. The husks still appear energized.
 
The husks come out of a large orange hole of some kind on one end of the map, with the movement of machinery and releasing of steam. The device halts above the facility the players play upon, which has a large energy beam that leads up to a large ring around the husk. The beam then decontaminates the husk so Lekgolo worms can be inserted later on. The device gives off a large electric field and the husk shakes wildly.


The husks then continue along their way in the same manner as they came into vision, exiting through a blue hole, once again with the movement of machinery and releases of steam.
The husks come out of a large orange hole of some kind on one end of the map, with the movement of machinery and releasing of steam. The device halts above the facility the players play upon, which has a large energy beam that leads up to a large ring around the husk. The beam then decontaminates the husk so Lekgolo worms can be inserted later on. The device gives off a large electric field and the husk shakes wildly. The husks then continue along their way in the same manner as they came into vision, exiting through a blue hole, once again with the movement of machinery and releases of steam.


The production line appears to take place in a lake of green liquid. Although this is possibly water appearing green in the poor lighting,  water could be used to power the machinery, possibly with a [[Hydro-Processing Center|Hydro Processing plant]] somewhere out of vision. It is also possible that it is a large basin of coolant (like the green liquid dripping from the large holes in the [[Truth and Reconciliation]] on [[Installation 04]]) used in the production machinery, and possibly in the Scarabs themselves (it can be seen in [[Halo 2]] that the Scarab's main gun drips a green liquid when firing). It could also be the liquid in which Lekgolo colonies live in. The lake's purpose and composition is unknown, but one thing for certain is that it is quite deep and very large.
The production line appears to take place in a lake of green liquid. Although this is possibly water appearing green in the poor lighting,  water could be used to power the machinery, possibly with a [[Hydro-Processing Center|Hydro Processing plant]] somewhere out of vision. It is also possible that it is a large basin of coolant (like the green liquid dripping from the large holes in the [[Truth and Reconciliation]] on [[Installation 04]]) used in the production machinery, and possibly in the Scarabs themselves (it can be seen in [[Halo 2]] that the Scarab's main gun drips a green liquid when firing). It could also be the liquid in which Lekgolo colonies live in. The lake's purpose and composition is unknown, but one thing for certain is that it is quite deep and very large.
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*Assembly is one of the three maps in the Halo Trilogy to not have a [[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]] or a [[Shotgun]], another map with this quality is the basic [[Sandbox (level)|Sandbox]] map.
*Assembly is one of the three maps in the Halo Trilogy to not have a [[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]] or a [[Shotgun]], another map with this quality is the basic [[Sandbox (level)|Sandbox]] map.
*An eagle-eyed player can notice a blinking light that, when translated with Morse Code, says, "THANKS FOR PLAYING".<ref>http://www.youtube.com/watch?v=S11rMOv5vQI</ref>
*An eagle-eyed player can notice a blinking light that, when translated with Morse Code, says, "THANKS FOR PLAYING".<ref>http://www.youtube.com/watch?v=S11rMOv5vQI</ref>
==Sources==
<references/>
==External Links==
*[http://www.joystiq.com/2008/08/31/pax-2008-halo-3-assembly-hands-on/ More footage of Assembly gameplay]


==Gallery==
==Gallery==
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Image:Assembly_Scarab..jpg|Another look at the Scarab.
Image:Assembly_Scarab..jpg|Another look at the Scarab.
</gallery>
</gallery>
==Sources==
<references/>
==External Links==
*[http://www.joystiq.com/2008/08/31/pax-2008-halo-3-assembly-hands-on/ More footage of Assembly gameplay]


{{Level}}
{{Level}}