Normal: Difference between revisions

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The icon for the Normal difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center. Over the shield is a [[United Nations Space Command|UNSC]] [[machete]] from right to left; in ''Halo 3: ODST'', the knife is replaced with an [[M7S SMG]].
The icon for the Normal difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center. Over the shield is a [[United Nations Space Command|UNSC]] [[machete]] from right to left; in ''Halo 3: ODST'', the knife is replaced with an [[M7S SMG]].


Elites, [[Jiralhanae|Brutes]], [[Mgalekgolo|Hunters]], [[Armiger Soldier]]s, and [[Promethean Knight]]s are the more challenging enemies the player must prioritize on taking down first. The most dangerous threats at close range are Elites with [[Type-1 energy sword|Energy Sword]]s and Brutes armed with [[Gravity hammer (fiction)|Gravity Hammers]]. From a distance, the player must also watch out for Brutes armed with [[Jovokada Workshop brute shot|Brute Shots]], [[Kig-Yar Sniper|Jackal Sniper]]s with [[Sulok-pattern beam rifle|Beam]] [[Zubo-pattern beam rifle|Rifle]]s or [[Crawler Snipe]]s, [[Armiger Sniper]]s, and/or [[Knight Lancer]]s with [[Z-750 binary rifle|Binary Rifle]]s. Grunts can easily be dispatched of and will seldom throw [[Anskum-pattern plasma grenade|Plasma Grenades]]. But they and will more often than not run away in fear if the Elite or [[Jiralhanae|Brute]] leading them is killed. [[Yanme'e|Drones]], [[Promethean Watcher]]s, [[Promethean Crawler]]s, and [[Kig-Yar|Jackals]] (with the exception of snipers for the latter two) are generally the second easiest to kill, even with their unique capabilities.  
Elites, [[Jiralhanae|Brutes]], [[Mgalekgolo|Hunters]], [[Armiger Soldier]]s, and [[Promethean Knight]]s are the more challenging enemies the player must prioritize on taking down first. The most dangerous threats at close range are Elites with [[Type-1 energy sword|Energy Sword]]s and Brutes armed with [[Gravity hammer (fiction)|Gravity Hammers]]. From a distance, the player must also watch out for Hunters with their [[Assault cannon|Fuel Rod Cannons]], Brutes armed with [[Jovokada Workshop brute shot|Brute Shots]], [[Kig-Yar Sniper|Jackal Sniper]]s with [[Sulok-pattern beam rifle|Beam]] [[Zubo-pattern beam rifle|Rifle]]s or [[Crawler Snipe]]s, [[Armiger Sniper]]s, and/or [[Knight Lancer]]s with [[Z-750 binary rifle|Binary Rifle]]s. Grunts can easily be dispatched of and will seldom throw [[Anskum-pattern plasma grenade|Plasma Grenades]]. But they and will more often than not run away in fear if the Elite or [[Jiralhanae|Brute]] leading them is killed. [[Yanme'e|Drones]], [[Promethean Watcher]]s, [[Promethean Crawler]]s, and [[Kig-Yar|Jackals]] (with the exception of snipers for the latter two) are generally the second easiest to kill, even with their unique capabilities.  


When the player encounters the [[Flood]], the biggest threats to consider are [[Attacker form|Combat Forms]] armed with [[M41 SPNKR|Rocket Launchers]] and [[M90 Shotgun|Shotguns]]. The Shotgun and Energy Sword are generally the best weapons to take down the Combat Forms and [[Flood carrier form|Carrier Forms]], while the [[MA5B assault rifle|Assault Rifle]], [[M7 SMG|SMG]], and the [[Okarda'phaa-pattern plasma rifle|Plasma Rifle]] can dispatch swarms of [[Pod infector|Infection Forms]]. As the Flood often comes in large swarms, it is best to avoid getting surrounded or cornered, as that will lead players to get killed quicker.  
When the player encounters the [[Flood]], the biggest threats to consider are [[Attacker form|Combat Forms]] armed with [[M41 SPNKR|Rocket Launchers]] and [[M90 Shotgun|Shotguns]]. The Shotgun and Energy Sword are generally the best weapons to take down the Combat Forms and [[Flood carrier form|Carrier Forms]], while the [[MA5B assault rifle|Assault Rifle]], [[M7 SMG|SMG]], and the [[Okarda'phaa-pattern plasma rifle|Plasma Rifle]] can dispatch swarms of [[Pod infector|Infection Forms]]. As the Flood often comes in large swarms, it is best to avoid getting surrounded or cornered, as that will lead players to get killed quicker.  


Marines are well-balanced as allies. They can easily take out Grunts, Jackals, and occasionally a [[Sangheili Minor|Minor Elite]] in squads, but will quickly fall against Brutes, Hunters, and higher ranking Elites. This will require players to prioritize on fighting the stronger enemies while having the allies focus on the weaker enemies.
Marines are well-balanced as allies. They can easily take out Grunts and Jackals. In squads, they can overcome a single [[Sangheili Minor|Elite Minor]] or [[Jiralhanae Minor|Brute Minor]]. However, they will quickly fall against higher ranking Elites and Brutes, and Hunters. This will require players to prioritize on fighting the stronger enemies while having the allies focus on the weaker enemies.


==''Halo: Combat Evolved'' and ''Halo: Anniversary''==
==''Halo: Combat Evolved'' and ''Halo: Anniversary''==