Okarda'phaa-pattern plasma rifle: Difference between revisions

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In ''[[Halo: Combat Evolved Anniversary]]'', the Plasma Rifle utilizes ''Reach''<nowiki />'s design and features a remastered audio as well as firing effect.
In ''[[Halo: Combat Evolved Anniversary]]'', the Plasma Rifle utilizes ''Reach''<nowiki />'s design and features a remastered audio as well as firing effect.


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===Changes from ''Halo: Combat Evolved'' to ''Halo 2''===
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[[File:H2 Plasma Rifle.png|thumb|right|250px|The Plasma Rifle as it appears in ''Halo 2''.]]
<div class="tab">Halo: Combat Evolved to Halo 2</div>
The Plasma Rifle in ''Halo 2'' kills fully-shielded Spartans in 18 shots and lacks the ability to stun. In addition it is also noticeably less accurate, especially at long range. These drawbacks are compensated by no longer misfiring when on low battery and the ability to dual-wield, allowing it to be paired with a wide variety of other weapons. The changes done to the weapon are directly related to the inclusion of dual-wielding for balancing purposes. The Plasma Rifle, along with many other weapons from ''Halo: Combat Evolved'', has been tweaked to better fit the new game engine. This version of the Plasma Rifle behaves more as an SMG rather than a rifle. The Plasma Rifle now has a new firing sound effect to give it along with other plasma weapons a distinct sound to distinguish it easier. In addition to that a new variant, the [[Kewu R'shi'k-pattern plasma rifle|Brute Plasma Rifles]], is introduced.
<big>'''''Halo 2'''''</big>
 
[[File:PlasmaRifle-H2.png|right|300px]]
===Changes from ''Halo 2'' to ''Halo 3''===
{{Main|Halo: Combat Evolved|Halo 2}}
The Plasma Rifle in ''Halo 3'' is much better at draining energy shields than its ''Halo 2'' counterpart, though it still requires 18 shots to kill a fully-shielded Spartan. Plasma bolts fired by the Plasma Rifle and all other plasma weapons in Halo 3 have been graphically redesigned to have a more vivid look. The bolts travel much faster than from Halo 2, reducing the need to lead the shots at mid-to-long ranges. However it takes fewer shots of constant fire for the plasma bolts to become very inaccurate. It is considerably harder to come across the Plasma Rifle in the campaign, because of the lack of Elites and the introduction of new Brute weapons such as the [[Paegaas Workshop Spiker|Spiker]].
*Kills fully-shielded Spartans in 18 shots.
 
*Lacks the ability to stun.  
===Changes from ''Halo 3'' to ''Halo: Reach''===
*Decreased accuracy, especially at long range.
In ''Halo: Reach'' the Plasma Rifle, like the other plasma weapons in the game, have been dramatically redesigned and retooled to function closer to their ''Halo: Combat Evolved'' versions, although in Reach the absence of the stun effect and bonus headshot damage makes it less so. The Plasma Rifle makes a very prominent appearance in the campaign and is wielded by Sangheili, Unggoy and occasionally Kig-Yar. The weapon is available in Forge but is not placed on any multiplayer map by default excluding community maps. This weapon also replaced the [[Needler]] for the [[Armor Lock]] [[loadout]] in [[Elite Slayer]]. The weapon appears to fire faster but still not as fast as the [[Nakata'vho-pattern plasma repeater|Plasma Repeater]]. The weapons animations are far more detailed and are meant to give it a more menacing and dangerous look. Like the Plasma Pistol, the design of the weapon has changed considerably from previous games, The grip has been altered, and appears to be more ergonomic (to Elites at least) and now sports a darker blue color. The Plasma Rifle is the only weapon that is dual-wielded in ''Reach'', with certain Sangheili seen wielding pairs of them in the Campaign and in Firefight.
*Can be dual-wielded.
 
*Now has a new firing sound effect to give it, along with other plasma weapons, a distinct sound to distinguish it easier.
===Changes from ''Halo: Reach'' to ''Halo 2: Anniversary''===
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*Both plasma rifles in ''Halo 2: Anniversary'' perform nearly identical to their ''Halo 2'' incarnation.
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<div class="tab">Halo 2 to Halo 3</div>
<big>'''''Halo 3'''''</big>
[[File:H3-PlasmaRifle.png|right|300px]]
{{Main|Halo 3|Halo 3:ODST}}
*Plasma bolts have been graphically redesigned to have a more vivid look.
*The bolts travel much faster, reducing the need to lead the shots at mid-to-long ranges.
*It takes fewer shots of constant fire for the plasma bolts to become very inaccurate.
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<div class="tab">Halo 3 to Halo: Reach</div>
<big>'''''Halo: Reach'''''</big>
[[File:HReach-PlasmaRifleSide.png|right|300px]]
{{Main|Halo: Reach}}
*Redesigned and retooled to function closer to the ''Halo: Combat Evolved'' version, albeit with the absence of the stun effect and bonus headshot damage.
*Increased rate of fire.
*The weapons’ animations are far more detailed and are meant to give them a more menacing and dangerous look.
*New firing sound.
*The design of the weapon has changed considerably from previous games. The grip has been altered and appears to be more ergonomic (to Elites at least) and now sports a darker blue color.
*The Plasma Rifle is dual-wielded by certain Sangheili in the Campaign and Firefight.
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<div class="tab">Halo Reach to Halo 2: Anniversary</div>
<big>'''''Halo 2: Anniversary'''''</big>
{{Main|Halo 2: Anniversary}}
*Both Plasma Rifles in ''Halo 2: Anniversary'' perform nearly identical to their ''Halo 2'' incarnation.
*It can once again be dual-wielded.
*It can once again be dual-wielded.
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===Changes from ''Halo 2: Anniversary'' to ''Halo 5: Guardians''===
*The plasma rifle is absent while the Brute plasma rifle is included.
*It uses 1% battery every 3.2 shots and overheats every 16 shots nonstop.
*It cannot be dual-wielded.
*Rate of fire is approximately 600 rounds per minute.
*Range and damage are significantly increased.
*The Smart-scope mechanic has been added.
==Non-canon and dubious canon appearances==
==Non-canon and dubious canon appearances==
===Silver Timeline===
===Silver Timeline===
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<gallery>
<gallery>
File:HCE_PlasmaRifle_Concept.jpg|Concept art of the Plasma Rifle in ''Halo: Combat Evolved''.
File:HCE_PlasmaRifle_Concept.jpg|Concept art of the Plasma Rifle in ''Halo: Combat Evolved''.
File:Plasma rifle.png
File:H2 Plasma Rifle.png
File:HCE-T25PlasmaRifleSide.png|Profile view in ''[[Halo: Combat Evolved]]'', PC version, with standard blue color scheme. This is due to missing/corrupted shaders.
File:HCE-T25PlasmaRifleSide.png|Profile view in ''[[Halo: Combat Evolved]]'', PC version, with standard blue color scheme. This is due to missing/corrupted shaders.
File:PlasmaRifle-HaloCE.png|A profile view in ''Halo: Combat Evolved'', Mac version, with green color scheme. This is due to missing/corrupted shaders.
File:PlasmaRifle-HaloCE.png|A profile view in ''Halo: Combat Evolved'', Mac version, with green color scheme. This is due to missing/corrupted shaders.