Death Island: Difference between revisions

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{{Multiplayer Map Infobox
{{Multiplayer Map Infobox
|name=Death Island
|name=Death Island
|image=[[Image:HaloCE_-_Death_Island.jpg|300px]]
|image=[[Image:HaloCE_-_Death_Island.jpg|265px]]
|game=''[[Halo PC|Halo: Combat Evolved]]''
|game=''[[Halo PC|Halo: Combat Evolved]]''
|location=[[Installation 04]]
|location=[[Installation 04]]
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*4-16
*4-16
}}
}}
<center>{{Article Quote|Sand, Surf, and Spent Shells.}}
<center>{{Article Quote|Sand, Surf, and Spent Shells.}}</center>
''4-16 players, Supports vehicles''</center>
 
'''Death Island''' is a level unique to ''[[Halo PC]]'' and [[Halo Mac]]'s [[multiplayer]]. It is very similar to the ''[[Halo: Combat Evolved]]'' campaign level [[Silent Cartographer (Level)|The Silent Cartographer]].


==Summary==
==Summary==
Death Island features two bases, one red and one blue, which are on opposite sides of the island. These bases each contain two teleporters, which lead either to a [[Shade]] gunner's outcrop or a platform on top of the base, which can hold two [[Banshees]] and one [[Ghost (Vehicle)|Ghost]] along with a [[SRS99C-S2 AM Sniper Rifle|Sniper Rifle]].


''Death Island'' is a level unique to ''[[Halo PC]]'' and ''[[Halo Mac]]'''s [[multiplayer]]. It is very similar to the ''[[Halo: Combat Evolved]]'' campaign level ''[[Silent Cartographer (Level)|The  Silent Cartographer]]''. It features two bases, one red and one blue, which are on opposite sides of the island. These bases each contain two teleporters, which lead either to a [[Shade]] gunner's outcrop or a platform on top of the base, which can hold two [[Banshees]] and one [[Ghost (Vehicle)|Ghost]] along with a [[SRS99C-S2 AM Sniper Rifle|Sniper Rifle]]. In the center of the map is a large permanently closed hatch, similar to the one that the pelican ''[[Echo 419]]'' enters at the end of ''[[Silent Cartographer (Level)|Silent Cartographer]]''. On it is the map's overshield, along with a [[M19 SSM Rocket Launcher|Rocket Launcher]], a [[M90 Close Assault Weapon System|Shotgun]], a [[Fuel Rod Gun]], grenades and a health pack. It also can support other vehicles such as [[Warthogs]] and [[Scorpions]] which spawn below the base on the beach.
In the center of the map is a large permanently closed hatch, similar to the one that the pelican ''[[Echo 419]]'' enters at the end of ''[[Silent Cartographer (Level)|Silent Cartographer]]''. On it is the map's overshield, along with a [[M19 SSM Rocket Launcher|Rocket Launcher]], a [[M90 Close Assault Weapon System|Shotgun]], a [[Fuel Rod Gun]], grenades and a health pack. It also can support other vehicles such as [[Warthogs]] and [[Scorpions]] which spawn below the base on the beach.


Since the map is large, a greater number of players than 8 should be fun. It is similar in terms of design to the ''[[Halo 2]]'' map ''[[Relic (Level)|Relic]]''. This maps region includes water which can be used as a hiding spot at the deep end. It is also similar to the beginning of the ''Halo 3'' Campaign level, ''The Covenant''.
Since the map is large, a greater number of players, such as 8, should be playing. It is similar in terms of design to the ''[[Halo 2]]'' map ''[[Relic (Level)|Relic]]''. This map includes water which can be used as a hiding spot. It is also similar to the beginning of the ''[[Halo 3]]'' Campaign level, ''[[The Covenant (Level)|The Covenant]]''.


===Tactics===
===Tactics===
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===Outside of the Map===
===Outside of the Map===
When on the exterior of ''Death Island'', many rules of the main map vary. The water stays the same depth the whole time. Particles (aside from explosions) will not work. The only way to throw a grenade is to melee and throw the grenade at the same time. Crouching will get you stuck no matter what. You will not be able to leave the outside of the map at that point on. If you watch the island, it will suddenly become a large speck in the distance when you get far enough. But if you look to the right, it will pop up normally again. (If you walk much farther this will not work.) The same thing happens as it just disappears completely. Near the end, the ground will be just white, then later black, but water will stay. The outside of the map is a few steps over 4 kilometers from the island, which is around 1 kilometer longer than the warthog escape in The Maw. Once the distance is reached, you will reach the end, where if you jump off, you will just fall to your death. There must be invisible water there, since when you jump off, you hear the sound of going underwater.
When on the exterior of ''Death Island'', many rules of the main map vary. The water stays the same depth the whole time. Particles (aside from explosions) will not work. The only way to throw a grenade is to melee and throw the grenade at the same time. Crouching will get you stuck no matter what. You will not be able to leave the outside of the map at that point on. If you watch the island, it will suddenly become a large speck in the distance when you get far enough. But if you look to the right, it will pop up normally again. (If you walk much farther this will not work.) The same thing happens as it just disappears completely.  
 
Near the end, the ground will be just white, then later black, but water will stay. The outside of the map is a few steps over 4 kilometers from the island, which is around 1 kilometer longer than the warthog escape in The Maw. Once the distance is reached, you will reach the end, where if you jump off, you will just fall to your death. There must be invisible water there, since when you jump off, you hear the sound of going underwater.


==Related Links==
==Related Links==
*''[[Silent Cartographer (Level)|Silent Cartographer]]''
*''[[Silent Cartographer (Level)|Silent Cartographer]]''
*''[[Relic (Level)|Relic]]''
*''[[Relic (Level)|Relic]]''
== References ==
<references/>


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