Headhunter (game variant): Difference between revisions
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|name=Headhunter | |name=Headhunter | ||
|image=[[File:Headhunter Gametype.jpg|300px]]<br/>Headhunter, as first displayed in the ''[[Halo: Reach Multiplayer Trailer]]''. | |image=[[File:Headhunter Gametype.jpg|300px]]<br/>Headhunter, as first displayed in the ''[[Halo: Reach Multiplayer Trailer]]''. | ||
|games=''[[Halo: Reach]]'' | |games= | ||
*''[[Halo 2]]'' {{C|Cut}} | |||
*''[[Halo: Reach]]'' | |||
|playernumber=4-8 | |playernumber=4-8 | ||
|maps=*[[Sword Base]] | |maps=*[[Sword Base]] | ||
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{{Quote|Collect the heads of the fallen. The more you save, the more points you score bringing them to your home base.|The original ''Halo 2'' gametype description.<ref>[[:File:H2_Headhunter_Description.jpg|The ''Halo 2'' beta | {{Quote|Collect the heads of the fallen. The more you save, the more points you score bringing them to your home base.|The original ''Halo 2'' gametype description.<ref>[[:File:H2_Headhunter_Description.jpg|The ''Halo 2'' beta | ||
description]]</ref>}} | description]]</ref>}} | ||
Headhunter was initially planned for inclusion in ''[[Halo 2]]'', and can be found referenced in the final game files by using the ''Halo 2 Map Editor Tool''.<ref>[[:File:H2V Headhunter map editor gametype data.jpg|Headhunter reference in ''Halo 2'' Vista Map Editor]]</ref> The mode existed in [[Halo 2 Beta|beta builds]] of ''Halo 2'', and functions similarly as it does in ''Reach''. Players drop skulls upon death but unlike ''Reach'', skulls are not scored until the end of the round.{{Ref/YouTube|arbMXDSDv_w|Lord Zedd|Halo 2 Beta - Headhunter Gametype}} | Headhunter was one of several [[Cut Halo 2 gamemodes|cut gametypes]] initially planned for inclusion in ''[[Halo 2]]'', and can be found referenced in the final game files by using the ''Halo 2 Map Editor Tool''.<ref>[[:File:H2V Headhunter map editor gametype data.jpg|Headhunter reference in ''Halo 2'' Vista Map Editor]]</ref> The mode existed in [[Halo 2 Alpha|alpha]] and [[Halo 2 Beta|beta builds]] of ''Halo 2'', and functions similarly as it does in ''Reach''. Players drop skulls upon death but unlike ''Reach'', skulls are not scored until the end of the round.{{Ref/YouTube|Id=Vadam|kQffv-MARsc|The Vengeful 'Vadam|Full Analysis of the Halo 2 Private Alpha|Time=427|Detail=7:07}}{{Ref/YouTube|arbMXDSDv_w|Lord Zedd|Halo 2 Beta - Headhunter Gametype}} | ||
The Headhunter mode was ultimately cut from ''Halo 2'' not due to issues with development, but instead because of bottlenecks with user interface design for the game. | |||
Headhunter was later one of the modes featured in the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' multiplayer beta]]. | Headhunter was later one of the modes featured in the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' multiplayer beta]]. | ||
==Gallery== | ==Gallery== | ||
===''Halo 2''=== | |||
<gallery> | |||
File:H2Alpha Headhunter.png|Headhunter in the menus of the ''Halo 2'' Alpha.|Headhunter seen in the files of the ''Halo 2'' Alpha. | |||
File:H2 Headhunter Description.jpg|A screenshot of Headhunter in the menus of the ''Halo 2'' Beta. | |||
File:H2Beta_Headhunter_Ingame.png|A screenshot of Headhunter in progress in ''Halo 2'', with the player on the bottom screen dropping their skulls. | |||
</gallery> | |||
===''Halo: Reach''=== | |||
<gallery> | <gallery> | ||
File:HRMPB SwordBase Headhunter.jpg|Two Spartans collecting skulls on Sword Base in the ''Halo Reach'' Multiplayer Beta. | File:HRMPB SwordBase Headhunter.jpg|Two Spartans collecting skulls on Sword Base in the ''Halo Reach'' Multiplayer Beta. |