Headhunter (game variant): Difference between revisions

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|name=Headhunter
|name=Headhunter
|image=[[File:Headhunter Gametype.jpg|300px]]<br/>Headhunter, as first displayed in the ''[[Halo: Reach Multiplayer Trailer]]''.
|image=[[File:Headhunter Gametype.jpg|300px]]<br/>Headhunter, as first displayed in the ''[[Halo: Reach Multiplayer Trailer]]''.
|games=''[[Halo: Reach]]''
|games=
*''[[Halo 2]]'' {{C|Cut}}
*''[[Halo: Reach]]''
|playernumber=4-8
|playernumber=4-8
|maps=*[[Sword Base]]
|maps=*[[Sword Base]]
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{{Quote|Collect the heads of the fallen. The more you save, the more points you score bringing them to your home base.|The original ''Halo 2'' gametype description.<ref>[[:File:H2_Headhunter_Description.jpg|The ''Halo 2'' beta  
{{Quote|Collect the heads of the fallen. The more you save, the more points you score bringing them to your home base.|The original ''Halo 2'' gametype description.<ref>[[:File:H2_Headhunter_Description.jpg|The ''Halo 2'' beta  
  description]]</ref>}}
  description]]</ref>}}
Headhunter was initially planned for inclusion in ''[[Halo 2]]'', and can be found referenced in the final game files by using the ''Halo 2 Map Editor Tool''.<ref>[[:File:H2V Headhunter map editor gametype data.jpg|Headhunter reference in ''Halo 2'' Vista Map Editor]]</ref> The mode existed in [[Halo 2 Beta|beta builds]] of ''Halo 2'', and functions similarly as it does in ''Reach''. Players drop skulls upon death but unlike ''Reach'', skulls are not scored until the end of the round.{{Ref/YouTube|arbMXDSDv_w|Lord Zedd|Halo 2 Beta - Headhunter Gametype}}
Headhunter was one of several [[Cut Halo 2 gamemodes|cut gametypes]] initially planned for inclusion in ''[[Halo 2]]'', and can be found referenced in the final game files by using the ''Halo 2 Map Editor Tool''.<ref>[[:File:H2V Headhunter map editor gametype data.jpg|Headhunter reference in ''Halo 2'' Vista Map Editor]]</ref> The mode existed in [[Halo 2 Alpha|alpha]] and [[Halo 2 Beta|beta builds]] of ''Halo 2'', and functions similarly as it does in ''Reach''. Players drop skulls upon death but unlike ''Reach'', skulls are not scored until the end of the round.{{Ref/YouTube|Id=Vadam|kQffv-MARsc|The Vengeful 'Vadam|Full Analysis of the Halo 2 Private Alpha|Time=427|Detail=7:07}}{{Ref/YouTube|arbMXDSDv_w|Lord Zedd|Halo 2 Beta - Headhunter Gametype}}
 
The Headhunter mode was ultimately cut from ''Halo 2'' not due to issues with development, but instead because of bottlenecks with user interface design for the game.


Headhunter was later one of the modes featured in the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' multiplayer beta]].
Headhunter was later one of the modes featured in the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' multiplayer beta]].


==Gallery==
==Gallery==
===''Halo 2''===
<gallery>
File:H2Alpha Headhunter.png|Headhunter in the menus of the ''Halo 2'' Alpha.|Headhunter seen in the files of the ''Halo 2'' Alpha.
File:H2 Headhunter Description.jpg|A screenshot of Headhunter in the menus of the ''Halo 2'' Beta.
File:H2Beta_Headhunter_Ingame.png|A screenshot of Headhunter in progress in ''Halo 2'', with the player on the bottom screen dropping their skulls.
</gallery>
===''Halo: Reach''===
<gallery>
<gallery>
File:HRMPB SwordBase Headhunter.jpg|Two Spartans collecting skulls on Sword Base in the ''Halo Reach'' Multiplayer Beta.
File:HRMPB SwordBase Headhunter.jpg|Two Spartans collecting skulls on Sword Base in the ''Halo Reach'' Multiplayer Beta.