Shade: Difference between revisions

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*Heavy weapons, vehicles or grenades are perfect to destroy Shades.
*Heavy weapons, vehicles or grenades are perfect to destroy Shades.
*In ''Halo Combat Evolved'', if you get close to a Shade and try to push it, the operator can turn the turret and splatter you with the gun.
*In ''Halo Combat Evolved'', if you get close to a Shade and try to push it, the operator can turn the turret and splatter you with the gun.
**You can also force them to dismount by using explosive ordinances that causes the turret to flip.
**You can also force them to dismount by using explosives to cause the turret to flip.
*In ''Halo 3: ODST'', Automags and snipers ''can'' be used to kill the gunner if no heavy weapons can be found.
*In ''Halo 3: ODST'', Automags and snipers ''can'' be used to kill the gunner if no heavy weapons can be found.
*Ramming it with any vehicle at speed is an instant kill except in ''Halo: Combat Evolved'' and ''Halo Wars''.
*Ramming it with any vehicle at speed is an instant kill except in ''Halo: Combat Evolved'' and ''Halo Wars''.
**Warthog and Chopper can ram the turret without injuring the drivers while Ghost have a risk of damaging the drivers even ramming with boost.
**Warthogs and Choppers can ram the turret without injuring the drivers, while Ghosts have a risk of damaging the drivers when ramming.
*In ''Halo 3'' if you shoot a Shade from a distance and in the middle between the two pieces that jut out, the operator might jump out, making them an easier target.
*In ''Halo 3'' if you shoot a Shade from a distance and in the middle between the two pieces that jut out, the operator might jump out, making them an easier target.
*In ''Halo 3'', if the player stand right in front of the turret, in between the guns, the operator will not turn the turret to make the player slide in front of it, making you a harder target.
*In ''Halo 3'', if the player stand right in front of the turret, in between the guns, the operator will not turn the turret to make the player slide in front of it, making you a harder target.
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*In ''Halo: Reach'', if the player get close to the turret, the operator will jump out of it.
*In ''Halo: Reach'', if the player get close to the turret, the operator will jump out of it.
*In ''Halo: Spartan Assault'' and ''Halo: Spartan Strike'' when a Shade reaches 66% damage, the enemy will dismount from it.
*In ''Halo: Spartan Assault'' and ''Halo: Spartan Strike'' when a Shade reaches 66% damage, the enemy will dismount from it.
**Note that you cannot score a double kill when you destroy the Shade Turret along with the gunner with any ordinances.
**Note that you cannot score a double kill when you destroy the Shade Turret along with a mounted gunner.


==Gallery==
==Gallery==