HaloArray.png

Holding chamber: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
Line 1: Line 1:
{{era|HCW}}
{{era|HCW}}
'''{{PAGENAME}}s''' (also known as Holding Pens) are [[Covenant Empire|Covenant]] prison cells.
{{Cleanup}}
'''{{PAGENAME}}s''' (also known as holding pens) are [[Covenant Empire|Covenant]] prison cells.


They are found within ''[[High Charity]]'' and in various other Covenant ships. They are used for holding traitors, prisoners of war and convicts. They have some sort of energy barrier on the front, which can only be deactivated with a switch, in the case of the [[CCS-class battlecruiser|CCS-class Battlecruiser]]. Shooting these barriers will cause them to flicker a dark blood red and make all ammunition being fired at it, besides plasma, ricochet off.<ref>'''[[Halo: Combat Evolved]]''', campaign level, ''[[The Truth and Reconciliation|Truth and Reconciliation]]''</ref> However, on ''High Charity'' the prison cells had bars on the front, much like modern day jail cells.
They are found within ''[[High Charity]]'' and in various other Covenant ships. They are used for holding traitors, [[Prisoner of war|prisoners of war]] and convicts. They have an [[energy barrier]] on the front, which can only be deactivated with a switch, in the case of the [[CCS-class battlecruiser]]. Shooting these barriers will cause them to flicker a dark blood red and make all ammunition being fired at it, besides [[plasma]], ricochet off.<ref>'''[[Halo: Combat Evolved]]''', campaign level, ''[[The Truth and Reconciliation]]''</ref> However, on ''High Charity'' the prison cells had bars on the front, much like modern day jail cells.


== Trivia ==
The Covenant also use a type of field projector to create temporary holding cells within existing structures in the field. Suspended in mid-air, the device generates an energy barrier which can be used to wall off prisoners and can only be deactivated from the other side. The Covenant used this type of temporary holding cell during the [[raid on Kilimanjaro]] on [[2552#November|November 17, 2552]], when they captured [[Avery Junior Johnson|Sergeant Johnson]] and his men in a small room within [[A2 Hydroelectric Facility]].<ref>'''[[Halo 3]]''', campaign level ''[[Sierra 117]]''</ref>
*Another example of Covenant holding chambers can also be found in the level [[Sierra 117]], where the temporary cells of [[Avery Junior Johnson|Sergeant Johnson]] and his men resemble the ones on board the ''[[Truth and Reconciliation]]''.
 
*The Holding chamber on [[High Charity]] were used to hold Marines taken prisoner at the [[Battle of Installation 05]], and at one point a trio of Jackals.
The holding chambers on [[High Charity]] were used to hold Marines taken prisoner at the [[Battle of Installation 05]],<ref>'''[[Halo 2]]''', campaign level ''[[Gravemind (level)|Gravemind]]''</ref> and at one point a trio of Jackals.


== Sources ==
== Sources ==
<references/>
<references/>
[[Category:Security technology]]
[[Category:Security technology]]

Revision as of 03:50, October 8, 2011

Help.png
This article does not meet the wiki's general standards and/or standards on layouts. You can help by cleaning this article.

Holding chambers (also known as holding pens) are Covenant prison cells.

They are found within High Charity and in various other Covenant ships. They are used for holding traitors, prisoners of war and convicts. They have an energy barrier on the front, which can only be deactivated with a switch, in the case of the CCS-class battlecruiser. Shooting these barriers will cause them to flicker a dark blood red and make all ammunition being fired at it, besides plasma, ricochet off.[1] However, on High Charity the prison cells had bars on the front, much like modern day jail cells.

The Covenant also use a type of field projector to create temporary holding cells within existing structures in the field. Suspended in mid-air, the device generates an energy barrier which can be used to wall off prisoners and can only be deactivated from the other side. The Covenant used this type of temporary holding cell during the raid on Kilimanjaro on November 17, 2552, when they captured Sergeant Johnson and his men in a small room within A2 Hydroelectric Facility.[2]

The holding chambers on High Charity were used to hold Marines taken prisoner at the Battle of Installation 05,[3] and at one point a trio of Jackals.

Sources

  1. ^ Halo: Combat Evolved, campaign level, The Truth and Reconciliation
  2. ^ Halo 3, campaign level Sierra 117
  3. ^ Halo 2, campaign level Gravemind