Editing Wuchek-pattern Spectre
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{{Title|''Wuchek''-pattern Spectre}} | {{Title|''Wuchek''-pattern Spectre}} | ||
{{Status|Canon}} | {{Status|Canon}} | ||
{{Vehicle infobox | {{Vehicle infobox | ||
|name=''Wuchek''-pattern | |name=''Wuchek''-pattern Spectre | ||
|image=[[File: | |image=[[File:Halo Spectre Concept.jpg|300px]] | ||
|manufacturer= | |manufacturer=[[Achoem Weapons]]{{Ref/Reuse|CFLore}} | ||
|line=[[Spectre]] | |line=[[Spectre]] | ||
|model= | |model= | ||
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|hull= | |hull= | ||
|armament=1 rapid-fire [[heavy plasma cannon]];{{Ref/Reuse|CFLore}}<br>Modification or ancestor of {{Pattern|Mamua'uda|Shade}}{{Ref/Reuse|CFLore}} | |armament=1 rapid-fire [[heavy plasma cannon]];{{Ref/Reuse|CFLore}}<br>Modification or ancestor of {{Pattern|Mamua'uda|Shade}}{{Ref/Reuse|CFLore}} | ||
|crew= | |crew=Two; | ||
*1 driver | *1 driver | ||
*1 gunner | *1 gunner | ||
|complement= | |complement=2 passengers | ||
|consumables= | |consumables= | ||
|othersystems= | |othersystems= | ||
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|affiliation=[[Covenant]] | |affiliation=[[Covenant]] | ||
}} | }} | ||
The ''''' | The '''''Wuzuk''-pattern patroller''' (more commonly known as the '''[[Spectre]]''') is a ground vehicle formerly in service with the [[Covenant]].{{Ref/Site|Id=CFLore|URL=https://www.halowaypoint.com/news/canon-fodder-cutting-room-lore|Site=Halo Waypoint|Page=Canon Fodder - Cutting Room Lore|D=26|M=07|Y=2022}} | ||
==Overview== | ==Overview== | ||
===Design details=== | ===Design details=== | ||
The '' | The ''Wuzuk''-pattern Spectre is defined from its {{Pattern|Wuzum|Spectre|}} counterpart by its distinct red outer hull. It incorporates a rapid-fire [[heavy plasma cannon]] bespoke-designed by [[Achoem Weapons]] as payment for a now-undocumented favour - believed to be either an ancestor or modification of the {{Pattern|Mamua'uda|Shade}} turret.{{Ref/Reuse|CFLore}} | ||
===Development history=== | ===Development history=== | ||
The '' | The ''Wuzuk'' [[design pattern]] of the Spectre line was designed by the [[Sangheili]] transport architect, [[Dren 'Teconzee]], and incorporated a number of heterodox modifications of older [[Forerunner]] mechanisms beneath its [[nanolaminate]] hull. 'Teconzee's meticulous approach to this custom design saw him modify the vehicle's [[Boosted gravity propulsion drive|propulsion systems]], navigation controls, power plant and weapons array.{{Ref/Reuse|CFLore}} | ||
The bespoke nature of the vehicle, and its usage of ancient Forerunner mechanisms, meant it was never widely manufactured and thus remained a rare sight on the battlefield.{{Ref/Reuse|CFLore}} | The nature of the bespoke nature of the vehicle, and its usage of ancient Forerunner mechanisms, meant it was never widely manufactured and thus remained a rare sight on the battlefield.{{Ref/Reuse|CFLore}} | ||
== | ==Production notes== | ||
{{Main|Spectre}} | {{Main|Cut Halo: Combat Evolved vehicles#Shadow}} | ||
The ''Wuchek''-pattern Spectre was originally developed as one of a [[Cut Halo: Combat Evolved vehicles|number of]] vehicles intended for inclusion in ''[[Halo: Combat Evolved]]''. The Spectre was originally developed under the name of the "Shadow", though was ultimately cut from the final release even despite appearing in the game's E3 2000 footage.{{Ref/Site|Id=Origin|URL=https://halo.bungie.net/News/content.aspx?cid=630|Site=Bungie.net|Page=The Origin of Halo|D=18|M=1|Y=2021}} | |||
The Shadow concept was later revived in ''[[Halo 2]]'' as the {{Pattern|Wuzum|Spectre}}; renamed due to the Shadow name having been given to the {{Pattern|Ruwaa|Shadow}}. The ''Wuchek'' design however would go unnamed until [[2022]]; with the vehicle restored to working condition for inclusion in the ''[[Halo Editing Kit]]'' as per the efforts of the [[Digsite]] project.{{Ref/Site|Id=HWCRF|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=07|M=07|Y=2022}} The vehicle was fully-canonised in a special edition issue of [[Canon Fodder]].{{Ref/Reuse|CFLore}} | |||
The | |||
The | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HCE Spectre_Concept 1.png|Early concept art of the | File:HCE Spectre_Concept 1.png|Early concept art of the Shadow. | ||
File:HCE Spectre_Concept 2.png|Finalized concept art of the cut | File:HCE Spectre_Concept 2.png|Finalized concept art of the cut Shadow. | ||
File:HCE_EarlyShadow_Concept.jpg|Another concept art | File:HCE_EarlyShadow_Concept.jpg|Another piece of concept art for the Shadow. | ||
File:HCE Transport Concept.jpg|Concept art of the | File:HCE Transport Concept.jpg|Concept art of the Shadow's controls. | ||
File:Halo Spectre Concept.jpg|The "Shadow" in-game. | File:Halo Spectre Concept.jpg|The "Shadow" in-game. | ||
File:PXH_Vehicle-Spectre1.jpg|The | File:PXH_Vehicle-Spectre1.jpg|The Shadow ported into ''Combat Evolved''. | ||
File:PHX_Spectre_shadertests.jpg|The | File:PHX_Spectre_shadertests.jpg|The Shadow ported into ''Combat Evolved'', demonstrating the vehicle's appearance under different shader settings. | ||
</gallery> | </gallery> | ||