Editing Weapon customization
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Somewhat akin to [[Armor customization (Halo Infinite)|armor cores]], weapon cores act as a uniform base aesthetic for the player's loadout in matchmaking. [[Season 01: Heroes of Reach]] introduced '''weapon models''' that would change or add geometry to the [[MA40 assault rifle]], [[BR75 battle rifle]], and the [[Mk50 Sidekick]]. This system would be overhauled in [[Season 04: Infection]], allowing for deeper, unique visual changes that can entirely change the aesthetic of its respective weapon, with weapons models becoming a mainstay in weapon customization from Season 04 onwards. | Somewhat akin to [[Armor customization (Halo Infinite)|armor cores]], weapon cores act as a uniform base aesthetic for the player's loadout in matchmaking. [[Season 01: Heroes of Reach]] introduced '''weapon models''' that would change or add geometry to the [[MA40 assault rifle]], [[BR75 battle rifle]], and the [[Mk50 Sidekick]]. This system would be overhauled in [[Season 04: Infection]], allowing for deeper, unique visual changes that can entirely change the aesthetic of its respective weapon, with weapons models becoming a mainstay in weapon customization from Season 04 onwards. | ||
Originally, ''Halo Infinite'' only supported [[United Nations Space Command|UNSC]] weapons on the Weapons Bench, with the [[M392 DMR|M392 Bandit]] being added during the launch of [[Season 03: Echoes Within]] in [[2023]]. This roster would be expanded and filled out in [[2025]] with the launch of [[Last Stand (Operation)|Last Stand]] and [[Shadows (Operation)|Shadows]], which added all remaining weapons sans | Originally, ''Halo Infinite'' only supported [[United Nations Space Command|UNSC]] weapons on the Weapons Bench, with the [[M392 DMR|M392 Bandit]] being added during the launch of [[Season 03: Echoes Within]] in [[2023]]. This roster would be expanded and filled out in [[2025]] with the launch of [[Last Stand (Operation)|Last Stand]] and [[Shadows (Operation)|Shadows]], which added all remaining weapons sans the [[Meluth'qelos-pattern energy sword]] to the Weapons Bench. | ||
Charms, emblems, and kill effects work on all weapon cores, while weapon models are distinctly exclusive to the weapon they're available for. | Charms, emblems, and kill effects work on all weapon cores, while weapon models are distinctly exclusive to the weapon they're available for. | ||
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|The Mangler is a Brute spike revolver favorited by warriors that expect to see combat at close range. It is extraordinarily lethal against unshielded infantry, and Brutes particularly favor using it for headshots. | |The Mangler is a Brute spike revolver favorited by warriors that expect to see combat at close range. It is extraordinarily lethal against unshielded infantry, and Brutes particularly favor using it for headshots. | ||
|{{HINFRarity|Rare}} | |{{HINFRarity|Rare}} | ||
|Unlocked by default as of | |Unlocked by default as of Shadows | ||
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|align="center"|[[File:HINF - Weapon core icon - | |align="center"|[[File:HINF - Weapon core icon - Cindershot.png|75px]]<br>[[Elutuzem-pattern stalker rifle|Stalker Rifle]] | ||
|Banished | |Banished | ||
|The Stalker Rifle is an [[Hesduros|Hesduron]]-patttern plasma marksman rifle acquired by the Banished. It has a high rate of fire, but requires periodic heat venting during sustained fire. | |The Stalker Rifle is an [[Hesduros|Hesduron]]-patttern plasma marksman rifle acquired by the Banished. It has a high rate of fire, but requires periodic heat venting during sustained fire. | ||
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|Unearthed arcana from the [[Ages of Reclamation|Third Age of Reclamation]]. This semi-automatic weapon can fire rapidly and accurately, allowing it to deal damage at medium range. | |Unearthed arcana from the [[Ages of Reclamation|Third Age of Reclamation]]. This semi-automatic weapon can fire rapidly and accurately, allowing it to deal damage at medium range. | ||
|{{HINFRarity|Rare}} | |{{HINFRarity|Rare}} | ||
|Unlocked by default as of Shadows | |Unlocked by default as of [[Shadows (Operation)|Shadows]] | ||
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