Editing We Are 343 Industries
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*'''Chris Lee''' : We've really thought about how we can build Halo: Infinite, while bringing in the community and the players into our development process along the way. | *'''Chris Lee''' : We've really thought about how we can build Halo: Infinite, while bringing in the community and the players into our development process along the way. | ||
*'''Frank O'Connor''' : To build Halo: Infinite, 343 Industries revisited how our tools operate. We had to create an engine that was more powerful for next generation development. But also more nimble, so the creatives and engineers are able to work more easily and iterate faster. This technical groundwork is vital to build a platform for the future of Halo. | *'''Frank O'Connor''' : To build Halo: Infinite, 343 Industries revisited how our tools operate. We had to create an engine that was more powerful for next generation development. But also more nimble, so the creatives and engineers are able to work more easily and iterate faster. This technical groundwork is vital to build a platform for the future of Halo. | ||
*'''David Berger''' : You have to make tools that allow you to make new features that maybe weren't thought about, you've got to give the constant creators room to | *'''David Berger''' : You have to make tools that allow you to make new features that maybe weren't thought about, you've got to give the constant creators room to id8 outside of that. | ||
*'''Tom French''' : Designers are more empowered themselves to actually tackle the problem and prototype something quicker and faster than we've ever been able to before. | *'''Tom French''' : Designers are more empowered themselves to actually tackle the problem and prototype something quicker and faster than we've ever been able to before. | ||
*'''Steve Downes''' : “Get ready !” | *'''Steve Downes''' : “Get ready !” | ||